CFFPH Address Logs November 26 2023

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CFFPH Address Logs November 26 2023
Code:
 // ===============================================//
 // --------> [ Crossfire Logs Started ] <-------- //
 // ===============================================//

 // Crossfire Base Address: 0x140000000
 // CShell Base Address: 0x7FFE73A90000

 // [ RoomInfo ]
 uint64_t m_RoomInfoMgr = 0x2966DF0;
 uint64_t m_RoomId = 0x134;

 // [ ModelNode ]
 uint64_t m_ModelNodeMgr = 0x27206E8;
 uint64_t m_ModelNodeFunc = 0x1392B0;
 uint64_t m_ModelNodeMainHitBox = 0x???????;

 // [ Weapon ]
 uint64_t m_WeaponMgr = 0x28C5BF0;
 uint64_t m_WeaponFunc = 0x142C00;
 uint64_t m_CrosshairRatioPerRealSizeFunc[0] = 0x9B903A;
 uint64_t m_CrosshairRatioPerRealSizeFunc[1] = 0x12D4BCD;
 uint64_t m_PerturbMinFunc[0] = 0x9AD522;
 uint64_t m_PerturbMinFunc[1] = 0x12C9CB0;
 uint64_t m_ShotreactYawFunc[0] = 0x9B8BB5;
 uint64_t m_ShotreactYawFunc[1] = 0x12D470C;
 uint64_t m_ShotreactPitchFunc[0] = 0xA2BDE9;
 uint64_t m_ShotreactPitchFunc[1] = 0x12B5766;
 uint64_t m_KnifeNormalRange[0] = 0xF8C;
 uint64_t m_KnifeNormalRange[1] = 0xFEC;
 uint64_t m_KnifeBigShotRange[0] = 0xFBC;
 uint64_t m_KnifeBigShotRange[1] = 0x101C;
 uint64_t m_KnifeNormalAngle[0] = 0xF9C;
 uint64_t m_KnifeNormalAngle[1] = 0xFFC;
 uint64_t m_KnifeBigShotAngle[0] = 0xFCC;
 uint64_t m_KnifeBigShotAngle[1] = 0x102C;
 uint64_t m_RepeatFire = 0x104C;

 // [ CPlayerClntBase ]
 uint64_t m_ClientObject = 0x510;
 uint64_t m_ServerObject = 0x518;
 uint64_t m_PlayerViewMgr = 0x2F8;
 uint64_t m_HighJumpGravity = 0x???;
 uint64_t m_WalkSpeed = 0x564;
 uint64_t m_CrouchSpeed = 0x568;
 uint64_t m_RapidFire = 0x12AC;
 uint64_t m_ModelDimension = 0x16B8;
 uint64_t m_GunPlayerRecoil = 0x???;
 uint64_t m_SendAmmoReload = 0x???;
 uint64_t m_SendAmmoReloadCancel = 0x???;
 uint64_t m_ClassifyShooting = 0x???;
 uint64_t m_LTViewAnglePitch = 0x80C;
 uint64_t m_LTViewAngleYaw = 0x810;
 uint64_t m_WeaponState = 0x864;
 uint64_t m_GetCurSelectedBag = 0xA08;
 uint64_t m_GetCurWeaponSelect = 0xF8;
 uint64_t m_GetWeaponInfo = 0x12B8;
 uint64_t m_iHealth = 0x16C4;
 uint64_t m_iNanoGhostMaxHealth = 0x1490;
 uint64_t m_GetClipAmmo = 0x2D8;
 uint64_t m_GetMagazineAmmo = 0x2DC;
 uint64_t m_GetBulletStock = 0x2E0;
 uint64_t m_ClientFire = 0x968;
 uint64_t m_VelAndRot = 0x11E8;

 // [ CLTClientShell ]
 uint64_t m_LTClientShell = 0x27211E0;
 uint64_t m_LTClientShellTub = 0x2918320;
 uint64_t m_PlayerStart = 0x279;
 uint64_t m_PlayerSize = 0xDC0;
 uint64_t m_LocalIndex = 0x288;
 uint64_t m_GetMaxPlayer = 0x44460;
 uint64_t m_IsRoundStart = 0x270;
 uint64_t m_AIClientObjectMgr = 0x???;
 uint64_t m_SprayUI = 0x211DC;
 uint64_t m_IdleTimeout = 0x43C8C;
 uint64_t m_IdleTimeoutFunc[0] = 0x141ACF8;
 uint64_t m_IdleTimeoutFunc[1] = 0x141ADCC;
 uint64_t m_GetLocalPlayerIndexFunc = 0x1415BB0;

 // [ CLTClient ]
 uint64_t m_IntersectSegmentFunc = 0x40051250;

 // [ CLTBase ]

 // [ GameProto ]
 uint64_t m_CSVelAndRotFunchk = 0xA47A4F;
 uint64_t m_CSClientFireFunchk = 0xA48427;
 uint64_t m_CSDamageFunchk = 0x60A2C5;
 uint64_t m_CSAnimFunchk = 0x6F283A;
 uint64_t m_CSRespawn_AckFunchk = 0x1451A7E;
 uint64_t m_CSReloadFinishFunchk = 0x902298;
 uint64_t m_CSThrowingDamageFunchk = 0x62965A;
 uint64_t m_DZBoxSizeFunchk = 0x14427B5;
 uint64_t m_VoidGodMode = 0x???????;
 uint64_t m_AntiCrashGame = 0x???????;

 // [ Remove Effects ]
 uint64_t m_RemoveFx = 0x??????;
 uint64_t m_RemoveGunEffectsFunc = 0x??????;
 uint64_t m_NoSmokeFunc = 0x40374649;
 uint64_t m_NoFlashbangFunc = 0x118AA33;

 // [ Bypass Client Errors ]
 uint64_t m_Bypass1_x = 0xA21F68;
 uint64_t m_Bypass18_2 = 0x8F30C8;
 uint64_t m_Bypass19_3[0] = 0x12DADF0;
 uint64_t m_Bypass19_3[1] = 0x1126AB9;
 uint64_t m_Bypass20_2 = 0x??????;
 uint64_t m_Bypass28_3 = 0x8F2701;
 uint64_t m_Bypass31_10 = 0x13EDEC9;
 uint64_t m_BypassWallPassHackInfo_t = 0x1288BF3;
 uint64_t m_BypassGetLastStandingOn = 0x8EE33D;
 uint64_t m_BypassResetByRespawnOtherPlayer = 0x8EA048;
 uint64_t m_BypassPing = 0x???????;
 uint64_t m_UpdateCRC = 0x??????;

 // [ Bypass DC & Ban ]
 uint64_t m_BypassWeaponDC = 0x937ED8;
 uint64_t m_BypassOnHackNotify = 0x1417040;
 uint64_t m_BypassSendReturnAddressCheck = 0x143A3E6;
 uint64_t m_BypassDetectHWBP = 0x8F41BE;
 uint64_t m_BypassSendScreenShot = 0x8F4431;
 uint64_t m_BypassDetectCheatTool[0] = 0x8F0D0A;
 uint64_t m_BypassDetectCheatTool[1] = 0x8F13EA;
 uint64_t m_BypassCheckInfoCodeHunter = 0x937BE0;
 uint64_t m_BypassSetFnInfoCodeHunter = 0x1403E1710;
 
 // [ CRadarUI ]
 uint64_t m_DrawTextEngineVT = 0x950760;

 // [ CZoneMgr ]
 uint64_t m_CZoneManMgr = 0x2967078;
 uint64_t m_NoBugDamage = 0x2FC;

 // [ CharacterFx ]
 uint64_t m_IsDead = 0x23C;
 uint64_t m_IsImmune = 0x24C;
 uint64_t m_IsAlive = 0x55C;
 uint64_t m_IsMutantObject = 0x1140F;
 uint64_t m_IsCurrentWeaponId = 0x113DC;
 uint64_t m_GetWeaponFx = 0x113A0;
 uint64_t m_EnlargeAndSetDims = 0x10AF3F0;

 // [ Others ]
 uint64_t m_ILTClientDefault = 0x1410C77E8;
 uint64_t m_GetFrameTime = 0x?????????;
 uint64_t m_LTModel = 0x27211E0;
 uint64_t m_LTCommon = 0x29670C0;
 uint64_t m_PacketSeqIndex = 0x272186E;
 uint64_t m_CGameFlow = 0x272132C;
 uint64_t m_BasicPlayerInfoMgr = 0x271F658;
 uint64_t m_TestValuesMgr = 0x2720D70;
 uint64_t m_BunnyHop = 0x???????;

 // ===============================================//
 // ---------> [ Crossfire Logs End ] <----------- //
 // ===============================================//
Nothing...
Credits: @awdacwadc @Nekosify @Mel
Hi, Can you Share dump files <3
Quote Originally Posted by MemoryThePast View Post
Code:
 // ===============================================//
 // --------> [ Crossfire Logs Started ] <-------- //
 // ===============================================//

 // Crossfire Base Address: 0x140000000
 // CShell Base Address: 0x7FFE73A90000

 // [ RoomInfo ]
 uint64_t m_RoomInfoMgr = 0x2966DF0;
 uint64_t m_RoomId = 0x134;

 // [ ModelNode ]
 uint64_t m_ModelNodeMgr = 0x27206E8;
 uint64_t m_ModelNodeFunc = 0x1392B0;
 uint64_t m_ModelNodeMainHitBox = 0x???????;

 // [ Weapon ]
 uint64_t m_WeaponMgr = 0x28C5BF0;
 uint64_t m_WeaponFunc = 0x142C00;
 uint64_t m_CrosshairRatioPerRealSizeFunc[0] = 0x9B903A;
 uint64_t m_CrosshairRatioPerRealSizeFunc[1] = 0x12D4BCD;
 uint64_t m_PerturbMinFunc[0] = 0x9AD522;
 uint64_t m_PerturbMinFunc[1] = 0x12C9CB0;
 uint64_t m_ShotreactYawFunc[0] = 0x9B8BB5;
 uint64_t m_ShotreactYawFunc[1] = 0x12D470C;
 uint64_t m_ShotreactPitchFunc[0] = 0xA2BDE9;
 uint64_t m_ShotreactPitchFunc[1] = 0x12B5766;
 uint64_t m_KnifeNormalRange[0] = 0xF8C;
 uint64_t m_KnifeNormalRange[1] = 0xFEC;
 uint64_t m_KnifeBigShotRange[0] = 0xFBC;
 uint64_t m_KnifeBigShotRange[1] = 0x101C;
 uint64_t m_KnifeNormalAngle[0] = 0xF9C;
 uint64_t m_KnifeNormalAngle[1] = 0xFFC;
 uint64_t m_KnifeBigShotAngle[0] = 0xFCC;
 uint64_t m_KnifeBigShotAngle[1] = 0x102C;
 uint64_t m_RepeatFire = 0x104C;

 // [ CPlayerClntBase ]
 uint64_t m_ClientObject = 0x510;
 uint64_t m_ServerObject = 0x518;
 uint64_t m_PlayerViewMgr = 0x2F8;
 uint64_t m_HighJumpGravity = 0x???;
 uint64_t m_WalkSpeed = 0x564;
 uint64_t m_CrouchSpeed = 0x568;
 uint64_t m_RapidFire = 0x12AC;
 uint64_t m_ModelDimension = 0x16B8;
 uint64_t m_GunPlayerRecoil = 0x???;
 uint64_t m_SendAmmoReload = 0x???;
 uint64_t m_SendAmmoReloadCancel = 0x???;
 uint64_t m_ClassifyShooting = 0x???;
 uint64_t m_LTViewAnglePitch = 0x80C;
 uint64_t m_LTViewAngleYaw = 0x810;
 uint64_t m_WeaponState = 0x864;
 uint64_t m_GetCurSelectedBag = 0xA08;
 uint64_t m_GetCurWeaponSelect = 0xF8;
 uint64_t m_GetWeaponInfo = 0x12B8;
 uint64_t m_iHealth = 0x16C4;
 uint64_t m_iNanoGhostMaxHealth = 0x1490;
 uint64_t m_GetClipAmmo = 0x2D8;
 uint64_t m_GetMagazineAmmo = 0x2DC;
 uint64_t m_GetBulletStock = 0x2E0;
 uint64_t m_ClientFire = 0x968;
 uint64_t m_VelAndRot = 0x11E8;

 // [ CLTClientShell ]
 uint64_t m_LTClientShell = 0x27211E0;
 uint64_t m_LTClientShellTub = 0x2918320;
 uint64_t m_PlayerStart = 0x279;
 uint64_t m_PlayerSize = 0xDC0;
 uint64_t m_LocalIndex = 0x288;
 uint64_t m_GetMaxPlayer = 0x44460;
 uint64_t m_IsRoundStart = 0x270;
 uint64_t m_AIClientObjectMgr = 0x???;
 uint64_t m_SprayUI = 0x211DC;
 uint64_t m_IdleTimeout = 0x43C8C;
 uint64_t m_IdleTimeoutFunc[0] = 0x141ACF8;
 uint64_t m_IdleTimeoutFunc[1] = 0x141ADCC;
 uint64_t m_GetLocalPlayerIndexFunc = 0x1415BB0;

 // [ CLTClient ]
 uint64_t m_IntersectSegmentFunc = 0x40051250;

 // [ CLTBase ]

 // [ GameProto ]
 uint64_t m_CSVelAndRotFunchk = 0xA47A4F;
 uint64_t m_CSClientFireFunchk = 0xA48427;
 uint64_t m_CSDamageFunchk = 0x60A2C5;
 uint64_t m_CSAnimFunchk = 0x6F283A;
 uint64_t m_CSRespawn_AckFunchk = 0x1451A7E;
 uint64_t m_CSReloadFinishFunchk = 0x902298;
 uint64_t m_CSThrowingDamageFunchk = 0x62965A;
 uint64_t m_DZBoxSizeFunchk = 0x14427B5;
 uint64_t m_VoidGodMode = 0x???????;
 uint64_t m_AntiCrashGame = 0x???????;

 // [ Remove Effects ]
 uint64_t m_RemoveFx = 0x??????;
 uint64_t m_RemoveGunEffectsFunc = 0x??????;
 uint64_t m_NoSmokeFunc = 0x40374649;
 uint64_t m_NoFlashbangFunc = 0x118AA33;

 // [ Bypass Client Errors ]
 uint64_t m_Bypass1_x = 0xA21F68;
 uint64_t m_Bypass18_2 = 0x8F30C8;
 uint64_t m_Bypass19_3[0] = 0x12DADF0;
 uint64_t m_Bypass19_3[1] = 0x1126AB9;
 uint64_t m_Bypass20_2 = 0x??????;
 uint64_t m_Bypass28_3 = 0x8F2701;
 uint64_t m_Bypass31_10 = 0x13EDEC9;
 uint64_t m_BypassWallPassHackInfo_t = 0x1288BF3;
 uint64_t m_BypassGetLastStandingOn = 0x8EE33D;
 uint64_t m_BypassResetByRespawnOtherPlayer = 0x8EA048;
 uint64_t m_BypassPing = 0x???????;
 uint64_t m_UpdateCRC = 0x??????;

 // [ Bypass DC & Ban ]
 uint64_t m_BypassWeaponDC = 0x937ED8;
 uint64_t m_BypassOnHackNotify = 0x1417040;
 uint64_t m_BypassSendReturnAddressCheck = 0x143A3E6;
 uint64_t m_BypassDetectHWBP = 0x8F41BE;
 uint64_t m_BypassSendScreenShot = 0x8F4431;
 uint64_t m_BypassDetectCheatTool[0] = 0x8F0D0A;
 uint64_t m_BypassDetectCheatTool[1] = 0x8F13EA;
 uint64_t m_BypassCheckInfoCodeHunter = 0x937BE0;
 uint64_t m_BypassSetFnInfoCodeHunter = 0x1403E1710;
 
 // [ CRadarUI ]
 uint64_t m_DrawTextEngineVT = 0x950760;

 // [ CZoneMgr ]
 uint64_t m_CZoneManMgr = 0x2967078;
 uint64_t m_NoBugDamage = 0x2FC;

 // [ CharacterFx ]
 uint64_t m_IsDead = 0x23C;
 uint64_t m_IsImmune = 0x24C;
 uint64_t m_IsAlive = 0x55C;
 uint64_t m_IsMutantObject = 0x1140F;
 uint64_t m_IsCurrentWeaponId = 0x113DC;
 uint64_t m_GetWeaponFx = 0x113A0;
 uint64_t m_EnlargeAndSetDims = 0x10AF3F0;

 // [ Others ]
 uint64_t m_ILTClientDefault = 0x1410C77E8;
 uint64_t m_GetFrameTime = 0x?????????;
 uint64_t m_LTModel = 0x27211E0;
 uint64_t m_LTCommon = 0x29670C0;
 uint64_t m_PacketSeqIndex = 0x272186E;
 uint64_t m_CGameFlow = 0x272132C;
 uint64_t m_BasicPlayerInfoMgr = 0x271F658;
 uint64_t m_TestValuesMgr = 0x2720D70;
 uint64_t m_BunnyHop = 0x???????;

 // ===============================================//
 // ---------> [ Crossfire Logs End ] <----------- //
 // ===============================================//
Nothing...
Credits: @awdacwadc @Nekosify @Mel



Hi, Can you Share dump files <3
Quote Originally Posted by MemoryThePast View Post
https://www.dropbo*****m/scl/fi/ugup...38d91w30y&dl=0

- - - Updated - - -



use DIP instead its safer than memory wallhack because cf have CRC
I have DIP already I just need AOB or signature for memory wallhack you can send me via mail etc...!!
Quote Originally Posted by MemoryThePast View Post
Code:
 // ===============================================//
 // --------> [ Crossfire Logs Started ] <-------- //
 // ===============================================//

 // Crossfire Base Address: 0x140000000
 // CShell Base Address: 0x7FFE73A90000

 // [ RoomInfo ]
 uint64_t m_RoomInfoMgr = 0x2966DF0;
 uint64_t m_RoomId = 0x134;

 // [ ModelNode ]
 uint64_t m_ModelNodeMgr = 0x27206E8;
 uint64_t m_ModelNodeFunc = 0x1392B0;
 uint64_t m_ModelNodeMainHitBox = 0x???????;

 // [ Weapon ]
 uint64_t m_WeaponMgr = 0x28C5BF0;
 uint64_t m_WeaponFunc = 0x142C00;
 uint64_t m_CrosshairRatioPerRealSizeFunc[0] = 0x9B903A;
 uint64_t m_CrosshairRatioPerRealSizeFunc[1] = 0x12D4BCD;
 uint64_t m_PerturbMinFunc[0] = 0x9AD522;
 uint64_t m_PerturbMinFunc[1] = 0x12C9CB0;
 uint64_t m_ShotreactYawFunc[0] = 0x9B8BB5;
 uint64_t m_ShotreactYawFunc[1] = 0x12D470C;
 uint64_t m_ShotreactPitchFunc[0] = 0xA2BDE9;
 uint64_t m_ShotreactPitchFunc[1] = 0x12B5766;
 uint64_t m_KnifeNormalRange[0] = 0xF8C;
 uint64_t m_KnifeNormalRange[1] = 0xFEC;
 uint64_t m_KnifeBigShotRange[0] = 0xFBC;
 uint64_t m_KnifeBigShotRange[1] = 0x101C;
 uint64_t m_KnifeNormalAngle[0] = 0xF9C;
 uint64_t m_KnifeNormalAngle[1] = 0xFFC;
 uint64_t m_KnifeBigShotAngle[0] = 0xFCC;
 uint64_t m_KnifeBigShotAngle[1] = 0x102C;
 uint64_t m_RepeatFire = 0x104C;

 // [ CPlayerClntBase ]
 uint64_t m_ClientObject = 0x510;
 uint64_t m_ServerObject = 0x518;
 uint64_t m_PlayerViewMgr = 0x2F8;
 uint64_t m_HighJumpGravity = 0x???;
 uint64_t m_WalkSpeed = 0x564;
 uint64_t m_CrouchSpeed = 0x568;
 uint64_t m_RapidFire = 0x12AC;
 uint64_t m_ModelDimension = 0x16B8;
 uint64_t m_GunPlayerRecoil = 0x???;
 uint64_t m_SendAmmoReload = 0x???;
 uint64_t m_SendAmmoReloadCancel = 0x???;
 uint64_t m_ClassifyShooting = 0x???;
 uint64_t m_LTViewAnglePitch = 0x80C;
 uint64_t m_LTViewAngleYaw = 0x810;
 uint64_t m_WeaponState = 0x864;
 uint64_t m_GetCurSelectedBag = 0xA08;
 uint64_t m_GetCurWeaponSelect = 0xF8;
 uint64_t m_GetWeaponInfo = 0x12B8;
 uint64_t m_iHealth = 0x16C4;
 uint64_t m_iNanoGhostMaxHealth = 0x1490;
 uint64_t m_GetClipAmmo = 0x2D8;
 uint64_t m_GetMagazineAmmo = 0x2DC;
 uint64_t m_GetBulletStock = 0x2E0;
 uint64_t m_ClientFire = 0x968;
 uint64_t m_VelAndRot = 0x11E8;

 // [ CLTClientShell ]
 uint64_t m_LTClientShell = 0x27211E0;
 uint64_t m_LTClientShellTub = 0x2918320;
 uint64_t m_PlayerStart = 0x279;
 uint64_t m_PlayerSize = 0xDC0;
 uint64_t m_LocalIndex = 0x288;
 uint64_t m_GetMaxPlayer = 0x44460;
 uint64_t m_IsRoundStart = 0x270;
 uint64_t m_AIClientObjectMgr = 0x???;
 uint64_t m_SprayUI = 0x211DC;
 uint64_t m_IdleTimeout = 0x43C8C;
 uint64_t m_IdleTimeoutFunc[0] = 0x141ACF8;
 uint64_t m_IdleTimeoutFunc[1] = 0x141ADCC;
 uint64_t m_GetLocalPlayerIndexFunc = 0x1415BB0;

 // [ CLTClient ]
 uint64_t m_IntersectSegmentFunc = 0x40051250;

 // [ CLTBase ]

 // [ GameProto ]
 uint64_t m_CSVelAndRotFunchk = 0xA47A4F;
 uint64_t m_CSClientFireFunchk = 0xA48427;
 uint64_t m_CSDamageFunchk = 0x60A2C5;
 uint64_t m_CSAnimFunchk = 0x6F283A;
 uint64_t m_CSRespawn_AckFunchk = 0x1451A7E;
 uint64_t m_CSReloadFinishFunchk = 0x902298;
 uint64_t m_CSThrowingDamageFunchk = 0x62965A;
 uint64_t m_DZBoxSizeFunchk = 0x14427B5;
 uint64_t m_VoidGodMode = 0x???????;
 uint64_t m_AntiCrashGame = 0x???????;

 // [ Remove Effects ]
 uint64_t m_RemoveFx = 0x??????;
 uint64_t m_RemoveGunEffectsFunc = 0x??????;
 uint64_t m_NoSmokeFunc = 0x40374649;
 uint64_t m_NoFlashbangFunc = 0x118AA33;

 // [ Bypass Client Errors ]
 uint64_t m_Bypass1_x = 0xA21F68;
 uint64_t m_Bypass18_2 = 0x8F30C8;
 uint64_t m_Bypass19_3[0] = 0x12DADF0;
 uint64_t m_Bypass19_3[1] = 0x1126AB9;
 uint64_t m_Bypass20_2 = 0x??????;
 uint64_t m_Bypass28_3 = 0x8F2701;
 uint64_t m_Bypass31_10 = 0x13EDEC9;
 uint64_t m_BypassWallPassHackInfo_t = 0x1288BF3;
 uint64_t m_BypassGetLastStandingOn = 0x8EE33D;
 uint64_t m_BypassResetByRespawnOtherPlayer = 0x8EA048;
 uint64_t m_BypassPing = 0x???????;
 uint64_t m_UpdateCRC = 0x??????;

 // [ Bypass DC & Ban ]
 uint64_t m_BypassWeaponDC = 0x937ED8;
 uint64_t m_BypassOnHackNotify = 0x1417040;
 uint64_t m_BypassSendReturnAddressCheck = 0x143A3E6;
 uint64_t m_BypassDetectHWBP = 0x8F41BE;
 uint64_t m_BypassSendScreenShot = 0x8F4431;
 uint64_t m_BypassDetectCheatTool[0] = 0x8F0D0A;
 uint64_t m_BypassDetectCheatTool[1] = 0x8F13EA;
 uint64_t m_BypassCheckInfoCodeHunter = 0x937BE0;
 uint64_t m_BypassSetFnInfoCodeHunter = 0x1403E1710;
 
 // [ CRadarUI ]
 uint64_t m_DrawTextEngineVT = 0x950760;

 // [ CZoneMgr ]
 uint64_t m_CZoneManMgr = 0x2967078;
 uint64_t m_NoBugDamage = 0x2FC;

 // [ CharacterFx ]
 uint64_t m_IsDead = 0x23C;
 uint64_t m_IsImmune = 0x24C;
 uint64_t m_IsAlive = 0x55C;
 uint64_t m_IsMutantObject = 0x1140F;
 uint64_t m_IsCurrentWeaponId = 0x113DC;
 uint64_t m_GetWeaponFx = 0x113A0;
 uint64_t m_EnlargeAndSetDims = 0x10AF3F0;

 // [ Others ]
 uint64_t m_ILTClientDefault = 0x1410C77E8;
 uint64_t m_GetFrameTime = 0x?????????;
 uint64_t m_LTModel = 0x27211E0;
 uint64_t m_LTCommon = 0x29670C0;
 uint64_t m_PacketSeqIndex = 0x272186E;
 uint64_t m_CGameFlow = 0x272132C;
 uint64_t m_BasicPlayerInfoMgr = 0x271F658;
 uint64_t m_TestValuesMgr = 0x2720D70;
 uint64_t m_BunnyHop = 0x???????;

 // ===============================================//
 // ---------> [ Crossfire Logs End ] <----------- //
 // ===============================================//
Nothing...
Credits: @awdacwadc @Nekosify @Mel
Hi could u share signature for memory wallhack?
Quote Originally Posted by MemoryThePast View Post
Code:
 // ===============================================//
 // --------> [ Crossfire Logs Started ] <-------- //
 // ===============================================//

 // Crossfire Base Address: 0x140000000
 // CShell Base Address: 0x7FFE73A90000

 // [ RoomInfo ]
 uint64_t m_RoomInfoMgr = 0x2966DF0;
 uint64_t m_RoomId = 0x134;

 // [ ModelNode ]
 uint64_t m_ModelNodeMgr = 0x27206E8;
 uint64_t m_ModelNodeFunc = 0x1392B0;
 uint64_t m_ModelNodeMainHitBox = 0x???????;

 // [ Weapon ]
 uint64_t m_WeaponMgr = 0x28C5BF0;
 uint64_t m_WeaponFunc = 0x142C00;
 uint64_t m_CrosshairRatioPerRealSizeFunc[0] = 0x9B903A;
 uint64_t m_CrosshairRatioPerRealSizeFunc[1] = 0x12D4BCD;
 uint64_t m_PerturbMinFunc[0] = 0x9AD522;
 uint64_t m_PerturbMinFunc[1] = 0x12C9CB0;
 uint64_t m_ShotreactYawFunc[0] = 0x9B8BB5;
 uint64_t m_ShotreactYawFunc[1] = 0x12D470C;
 uint64_t m_ShotreactPitchFunc[0] = 0xA2BDE9;
 uint64_t m_ShotreactPitchFunc[1] = 0x12B5766;
 uint64_t m_KnifeNormalRange[0] = 0xF8C;
 uint64_t m_KnifeNormalRange[1] = 0xFEC;
 uint64_t m_KnifeBigShotRange[0] = 0xFBC;
 uint64_t m_KnifeBigShotRange[1] = 0x101C;
 uint64_t m_KnifeNormalAngle[0] = 0xF9C;
 uint64_t m_KnifeNormalAngle[1] = 0xFFC;
 uint64_t m_KnifeBigShotAngle[0] = 0xFCC;
 uint64_t m_KnifeBigShotAngle[1] = 0x102C;
 uint64_t m_RepeatFire = 0x104C;

 // [ CPlayerClntBase ]
 uint64_t m_ClientObject = 0x510;
 uint64_t m_ServerObject = 0x518;
 uint64_t m_PlayerViewMgr = 0x2F8;
 uint64_t m_HighJumpGravity = 0x???;
 uint64_t m_WalkSpeed = 0x564;
 uint64_t m_CrouchSpeed = 0x568;
 uint64_t m_RapidFire = 0x12AC;
 uint64_t m_ModelDimension = 0x16B8;
 uint64_t m_GunPlayerRecoil = 0x???;
 uint64_t m_SendAmmoReload = 0x???;
 uint64_t m_SendAmmoReloadCancel = 0x???;
 uint64_t m_ClassifyShooting = 0x???;
 uint64_t m_LTViewAnglePitch = 0x80C;
 uint64_t m_LTViewAngleYaw = 0x810;
 uint64_t m_WeaponState = 0x864;
 uint64_t m_GetCurSelectedBag = 0xA08;
 uint64_t m_GetCurWeaponSelect = 0xF8;
 uint64_t m_GetWeaponInfo = 0x12B8;
 uint64_t m_iHealth = 0x16C4;
 uint64_t m_iNanoGhostMaxHealth = 0x1490;
 uint64_t m_GetClipAmmo = 0x2D8;
 uint64_t m_GetMagazineAmmo = 0x2DC;
 uint64_t m_GetBulletStock = 0x2E0;
 uint64_t m_ClientFire = 0x968;
 uint64_t m_VelAndRot = 0x11E8;

 // [ CLTClientShell ]
 uint64_t m_LTClientShell = 0x27211E0;
 uint64_t m_LTClientShellTub = 0x2918320;
 uint64_t m_PlayerStart = 0x279;
 uint64_t m_PlayerSize = 0xDC0;
 uint64_t m_LocalIndex = 0x288;
 uint64_t m_GetMaxPlayer = 0x44460;
 uint64_t m_IsRoundStart = 0x270;
 uint64_t m_AIClientObjectMgr = 0x???;
 uint64_t m_SprayUI = 0x211DC;
 uint64_t m_IdleTimeout = 0x43C8C;
 uint64_t m_IdleTimeoutFunc[0] = 0x141ACF8;
 uint64_t m_IdleTimeoutFunc[1] = 0x141ADCC;
 uint64_t m_GetLocalPlayerIndexFunc = 0x1415BB0;

 // [ CLTClient ]
 uint64_t m_IntersectSegmentFunc = 0x40051250;

 // [ CLTBase ]

 // [ GameProto ]
 uint64_t m_CSVelAndRotFunchk = 0xA47A4F;
 uint64_t m_CSClientFireFunchk = 0xA48427;
 uint64_t m_CSDamageFunchk = 0x60A2C5;
 uint64_t m_CSAnimFunchk = 0x6F283A;
 uint64_t m_CSRespawn_AckFunchk = 0x1451A7E;
 uint64_t m_CSReloadFinishFunchk = 0x902298;
 uint64_t m_CSThrowingDamageFunchk = 0x62965A;
 uint64_t m_DZBoxSizeFunchk = 0x14427B5;
 uint64_t m_VoidGodMode = 0x???????;
 uint64_t m_AntiCrashGame = 0x???????;

 // [ Remove Effects ]
 uint64_t m_RemoveFx = 0x??????;
 uint64_t m_RemoveGunEffectsFunc = 0x??????;
 uint64_t m_NoSmokeFunc = 0x40374649;
 uint64_t m_NoFlashbangFunc = 0x118AA33;

 // [ Bypass Client Errors ]
 uint64_t m_Bypass1_x = 0xA21F68;
 uint64_t m_Bypass18_2 = 0x8F30C8;
 uint64_t m_Bypass19_3[0] = 0x12DADF0;
 uint64_t m_Bypass19_3[1] = 0x1126AB9;
 uint64_t m_Bypass20_2 = 0x??????;
 uint64_t m_Bypass28_3 = 0x8F2701;
 uint64_t m_Bypass31_10 = 0x13EDEC9;
 uint64_t m_BypassWallPassHackInfo_t = 0x1288BF3;
 uint64_t m_BypassGetLastStandingOn = 0x8EE33D;
 uint64_t m_BypassResetByRespawnOtherPlayer = 0x8EA048;
 uint64_t m_BypassPing = 0x???????;
 uint64_t m_UpdateCRC = 0x??????;

 // [ Bypass DC & Ban ]
 uint64_t m_BypassWeaponDC = 0x937ED8;
 uint64_t m_BypassOnHackNotify = 0x1417040;
 uint64_t m_BypassSendReturnAddressCheck = 0x143A3E6;
 uint64_t m_BypassDetectHWBP = 0x8F41BE;
 uint64_t m_BypassSendScreenShot = 0x8F4431;
 uint64_t m_BypassDetectCheatTool[0] = 0x8F0D0A;
 uint64_t m_BypassDetectCheatTool[1] = 0x8F13EA;
 uint64_t m_BypassCheckInfoCodeHunter = 0x937BE0;
 uint64_t m_BypassSetFnInfoCodeHunter = 0x1403E1710;
 
 // [ CRadarUI ]
 uint64_t m_DrawTextEngineVT = 0x950760;

 // [ CZoneMgr ]
 uint64_t m_CZoneManMgr = 0x2967078;
 uint64_t m_NoBugDamage = 0x2FC;

 // [ CharacterFx ]
 uint64_t m_IsDead = 0x23C;
 uint64_t m_IsImmune = 0x24C;
 uint64_t m_IsAlive = 0x55C;
 uint64_t m_IsMutantObject = 0x1140F;
 uint64_t m_IsCurrentWeaponId = 0x113DC;
 uint64_t m_GetWeaponFx = 0x113A0;
 uint64_t m_EnlargeAndSetDims = 0x10AF3F0;

 // [ Others ]
 uint64_t m_ILTClientDefault = 0x1410C77E8;
 uint64_t m_GetFrameTime = 0x?????????;
 uint64_t m_LTModel = 0x27211E0;
 uint64_t m_LTCommon = 0x29670C0;
 uint64_t m_PacketSeqIndex = 0x272186E;
 uint64_t m_CGameFlow = 0x272132C;
 uint64_t m_BasicPlayerInfoMgr = 0x271F658;
 uint64_t m_TestValuesMgr = 0x2720D70;
 uint64_t m_BunnyHop = 0x???????;

 // ===============================================//
 // ---------> [ Crossfire Logs End ] <----------- //
 // ===============================================//
Nothing...
Credits: @awdacwadc @Nekosify @Mel
what does (BypassDetectHWBP) do?
Quote Originally Posted by MemoryThePast View Post
Code:
 // ===============================================//
 // --------> [ Crossfire Logs Started ] <-------- //
 // ===============================================//

 // Crossfire Base Address: 0x140000000
 // CShell Base Address: 0x7FFE73A90000

 // [ RoomInfo ]
 uint64_t m_RoomInfoMgr = 0x2966DF0;
 uint64_t m_RoomId = 0x134;

 // [ ModelNode ]
 uint64_t m_ModelNodeMgr = 0x27206E8;
 uint64_t m_ModelNodeFunc = 0x1392B0;
 uint64_t m_ModelNodeMainHitBox = 0x???????;

 // [ Weapon ]
 uint64_t m_WeaponMgr = 0x28C5BF0;
 uint64_t m_WeaponFunc = 0x142C00;
 uint64_t m_CrosshairRatioPerRealSizeFunc[0] = 0x9B903A;
 uint64_t m_CrosshairRatioPerRealSizeFunc[1] = 0x12D4BCD;
 uint64_t m_PerturbMinFunc[0] = 0x9AD522;
 uint64_t m_PerturbMinFunc[1] = 0x12C9CB0;
 uint64_t m_ShotreactYawFunc[0] = 0x9B8BB5;
 uint64_t m_ShotreactYawFunc[1] = 0x12D470C;
 uint64_t m_ShotreactPitchFunc[0] = 0xA2BDE9;
 uint64_t m_ShotreactPitchFunc[1] = 0x12B5766;
 uint64_t m_KnifeNormalRange[0] = 0xF8C;
 uint64_t m_KnifeNormalRange[1] = 0xFEC;
 uint64_t m_KnifeBigShotRange[0] = 0xFBC;
 uint64_t m_KnifeBigShotRange[1] = 0x101C;
 uint64_t m_KnifeNormalAngle[0] = 0xF9C;
 uint64_t m_KnifeNormalAngle[1] = 0xFFC;
 uint64_t m_KnifeBigShotAngle[0] = 0xFCC;
 uint64_t m_KnifeBigShotAngle[1] = 0x102C;
 uint64_t m_RepeatFire = 0x104C;

 // [ CPlayerClntBase ]
 uint64_t m_ClientObject = 0x510;
 uint64_t m_ServerObject = 0x518;
 uint64_t m_PlayerViewMgr = 0x2F8;
 uint64_t m_HighJumpGravity = 0x???;
 uint64_t m_WalkSpeed = 0x564;
 uint64_t m_CrouchSpeed = 0x568;
 uint64_t m_RapidFire = 0x12AC;
 uint64_t m_ModelDimension = 0x16B8;
 uint64_t m_GunPlayerRecoil = 0x???;
 uint64_t m_SendAmmoReload = 0x???;
 uint64_t m_SendAmmoReloadCancel = 0x???;
 uint64_t m_ClassifyShooting = 0x???;
 uint64_t m_LTViewAnglePitch = 0x80C;
 uint64_t m_LTViewAngleYaw = 0x810;
 uint64_t m_WeaponState = 0x864;
 uint64_t m_GetCurSelectedBag = 0xA08;
 uint64_t m_GetCurWeaponSelect = 0xF8;
 uint64_t m_GetWeaponInfo = 0x12B8;
 uint64_t m_iHealth = 0x16C4;
 uint64_t m_iNanoGhostMaxHealth = 0x1490;
 uint64_t m_GetClipAmmo = 0x2D8;
 uint64_t m_GetMagazineAmmo = 0x2DC;
 uint64_t m_GetBulletStock = 0x2E0;
 uint64_t m_ClientFire = 0x968;
 uint64_t m_VelAndRot = 0x11E8;

 // [ CLTClientShell ]
 uint64_t m_LTClientShell = 0x27211E0;
 uint64_t m_LTClientShellTub = 0x2918320;
 uint64_t m_PlayerStart = 0x279;
 uint64_t m_PlayerSize = 0xDC0;
 uint64_t m_LocalIndex = 0x288;
 uint64_t m_GetMaxPlayer = 0x44460;
 uint64_t m_IsRoundStart = 0x270;
 uint64_t m_AIClientObjectMgr = 0x???;
 uint64_t m_SprayUI = 0x211DC;
 uint64_t m_IdleTimeout = 0x43C8C;
 uint64_t m_IdleTimeoutFunc[0] = 0x141ACF8;
 uint64_t m_IdleTimeoutFunc[1] = 0x141ADCC;
 uint64_t m_GetLocalPlayerIndexFunc = 0x1415BB0;

 // [ CLTClient ]
 uint64_t m_IntersectSegmentFunc = 0x40051250;

 // [ CLTBase ]

 // [ GameProto ]
 uint64_t m_CSVelAndRotFunchk = 0xA47A4F;
 uint64_t m_CSClientFireFunchk = 0xA48427;
 uint64_t m_CSDamageFunchk = 0x60A2C5;
 uint64_t m_CSAnimFunchk = 0x6F283A;
 uint64_t m_CSRespawn_AckFunchk = 0x1451A7E;
 uint64_t m_CSReloadFinishFunchk = 0x902298;
 uint64_t m_CSThrowingDamageFunchk = 0x62965A;
 uint64_t m_DZBoxSizeFunchk = 0x14427B5;
 uint64_t m_VoidGodMode = 0x???????;
 uint64_t m_AntiCrashGame = 0x???????;

 // [ Remove Effects ]
 uint64_t m_RemoveFx = 0x??????;
 uint64_t m_RemoveGunEffectsFunc = 0x??????;
 uint64_t m_NoSmokeFunc = 0x40374649;
 uint64_t m_NoFlashbangFunc = 0x118AA33;

 // [ Bypass Client Errors ]
 uint64_t m_Bypass1_x = 0xA21F68;
 uint64_t m_Bypass18_2 = 0x8F30C8;
 uint64_t m_Bypass19_3[0] = 0x12DADF0;
 uint64_t m_Bypass19_3[1] = 0x1126AB9;
 uint64_t m_Bypass20_2 = 0x??????;
 uint64_t m_Bypass28_3 = 0x8F2701;
 uint64_t m_Bypass31_10 = 0x13EDEC9;
 uint64_t m_BypassWallPassHackInfo_t = 0x1288BF3;
 uint64_t m_BypassGetLastStandingOn = 0x8EE33D;
 uint64_t m_BypassResetByRespawnOtherPlayer = 0x8EA048;
 uint64_t m_BypassPing = 0x???????;
 uint64_t m_UpdateCRC = 0x??????;

 // [ Bypass DC & Ban ]
 uint64_t m_BypassWeaponDC = 0x937ED8;
 uint64_t m_BypassOnHackNotify = 0x1417040;
 uint64_t m_BypassSendReturnAddressCheck = 0x143A3E6;
 uint64_t m_BypassDetectHWBP = 0x8F41BE;
 uint64_t m_BypassSendScreenShot = 0x8F4431;
 uint64_t m_BypassDetectCheatTool[0] = 0x8F0D0A;
 uint64_t m_BypassDetectCheatTool[1] = 0x8F13EA;
 uint64_t m_BypassCheckInfoCodeHunter = 0x937BE0;
 uint64_t m_BypassSetFnInfoCodeHunter = 0x1403E1710;
 
 // [ CRadarUI ]
 uint64_t m_DrawTextEngineVT = 0x950760;

 // [ CZoneMgr ]
 uint64_t m_CZoneManMgr = 0x2967078;
 uint64_t m_NoBugDamage = 0x2FC;

 // [ CharacterFx ]
 uint64_t m_IsDead = 0x23C;
 uint64_t m_IsImmune = 0x24C;
 uint64_t m_IsAlive = 0x55C;
 uint64_t m_IsMutantObject = 0x1140F;
 uint64_t m_IsCurrentWeaponId = 0x113DC;
 uint64_t m_GetWeaponFx = 0x113A0;
 uint64_t m_EnlargeAndSetDims = 0x10AF3F0;

 // [ Others ]
 uint64_t m_ILTClientDefault = 0x1410C77E8;
 uint64_t m_GetFrameTime = 0x?????????;
 uint64_t m_LTModel = 0x27211E0;
 uint64_t m_LTCommon = 0x29670C0;
 uint64_t m_PacketSeqIndex = 0x272186E;
 uint64_t m_CGameFlow = 0x272132C;
 uint64_t m_BasicPlayerInfoMgr = 0x271F658;
 uint64_t m_TestValuesMgr = 0x2720D70;
 uint64_t m_BunnyHop = 0x???????;

 // ===============================================//
 // ---------> [ Crossfire Logs End ] <----------- //
 // ===============================================//
Nothing...
Credits: @awdacwadc @Nekosify @Mel
Please give me AOB of CRC check CShell_x64.dll

- - - Updated - - -

Quote Originally Posted by twentt View Post
I have DIP already I just need AOB or signature for memory wallhack you can send me via mail etc...!!
01 01 00 00 00 02 00 00 00 02 00 00 00 0A 00 you may find this when in game see your player model.
CRC CShell_x64 exist only in kernel anti cheat..
Quote Originally Posted by awdacwadc View Post
CRC CShell_x64 exist only in kernel anti cheat..
when I change one byte in CShell_x64.dll after 10 minutes there is a disconnect from the server, isn’t this a CRC?
I did not say it is not a CRC, read my reply carefully, CRC Check existed inside CF Kernel AntiCheat
Quote Originally Posted by MemoryThePast View Post
Code:
 // ===============================================//
 // --------> [ Crossfire Logs Started ] <-------- //
 // ===============================================//

 // Crossfire Base Address: 0x140000000
 // CShell Base Address: 0x7FFE73A90000

 // [ RoomInfo ]
 uint64_t m_RoomInfoMgr = 0x2966DF0;
 uint64_t m_RoomId = 0x134;

 // [ ModelNode ]
 uint64_t m_ModelNodeMgr = 0x27206E8;
 uint64_t m_ModelNodeFunc = 0x1392B0;
 uint64_t m_ModelNodeMainHitBox = 0x???????;

 // [ Weapon ]
 uint64_t m_WeaponMgr = 0x28C5BF0;
 uint64_t m_WeaponFunc = 0x142C00;
 uint64_t m_CrosshairRatioPerRealSizeFunc[0] = 0x9B903A;
 uint64_t m_CrosshairRatioPerRealSizeFunc[1] = 0x12D4BCD;
 uint64_t m_PerturbMinFunc[0] = 0x9AD522;
 uint64_t m_PerturbMinFunc[1] = 0x12C9CB0;
 uint64_t m_ShotreactYawFunc[0] = 0x9B8BB5;
 uint64_t m_ShotreactYawFunc[1] = 0x12D470C;
 uint64_t m_ShotreactPitchFunc[0] = 0xA2BDE9;
 uint64_t m_ShotreactPitchFunc[1] = 0x12B5766;
 uint64_t m_KnifeNormalRange[0] = 0xF8C;
 uint64_t m_KnifeNormalRange[1] = 0xFEC;
 uint64_t m_KnifeBigShotRange[0] = 0xFBC;
 uint64_t m_KnifeBigShotRange[1] = 0x101C;
 uint64_t m_KnifeNormalAngle[0] = 0xF9C;
 uint64_t m_KnifeNormalAngle[1] = 0xFFC;
 uint64_t m_KnifeBigShotAngle[0] = 0xFCC;
 uint64_t m_KnifeBigShotAngle[1] = 0x102C;
 uint64_t m_RepeatFire = 0x104C;

 // [ CPlayerClntBase ]
 uint64_t m_ClientObject = 0x510;
 uint64_t m_ServerObject = 0x518;
 uint64_t m_PlayerViewMgr = 0x2F8;
 uint64_t m_HighJumpGravity = 0x???;
 uint64_t m_WalkSpeed = 0x564;
 uint64_t m_CrouchSpeed = 0x568;
 uint64_t m_RapidFire = 0x12AC;
 uint64_t m_ModelDimension = 0x16B8;
 uint64_t m_GunPlayerRecoil = 0x???;
 uint64_t m_SendAmmoReload = 0x???;
 uint64_t m_SendAmmoReloadCancel = 0x???;
 uint64_t m_ClassifyShooting = 0x???;
 uint64_t m_LTViewAnglePitch = 0x80C;
 uint64_t m_LTViewAngleYaw = 0x810;
 uint64_t m_WeaponState = 0x864;
 uint64_t m_GetCurSelectedBag = 0xA08;
 uint64_t m_GetCurWeaponSelect = 0xF8;
 uint64_t m_GetWeaponInfo = 0x12B8;
 uint64_t m_iHealth = 0x16C4;
 uint64_t m_iNanoGhostMaxHealth = 0x1490;
 uint64_t m_GetClipAmmo = 0x2D8;
 uint64_t m_GetMagazineAmmo = 0x2DC;
 uint64_t m_GetBulletStock = 0x2E0;
 uint64_t m_ClientFire = 0x968;
 uint64_t m_VelAndRot = 0x11E8;

 // [ CLTClientShell ]
 uint64_t m_LTClientShell = 0x27211E0;
 uint64_t m_LTClientShellTub = 0x2918320;
 uint64_t m_PlayerStart = 0x279;
 uint64_t m_PlayerSize = 0xDC0;
 uint64_t m_LocalIndex = 0x288;
 uint64_t m_GetMaxPlayer = 0x44460;
 uint64_t m_IsRoundStart = 0x270;
 uint64_t m_AIClientObjectMgr = 0x???;
 uint64_t m_SprayUI = 0x211DC;
 uint64_t m_IdleTimeout = 0x43C8C;
 uint64_t m_IdleTimeoutFunc[0] = 0x141ACF8;
 uint64_t m_IdleTimeoutFunc[1] = 0x141ADCC;
 uint64_t m_GetLocalPlayerIndexFunc = 0x1415BB0;

 // [ CLTClient ]
 uint64_t m_IntersectSegmentFunc = 0x40051250;

 // [ CLTBase ]

 // [ GameProto ]
 uint64_t m_CSVelAndRotFunchk = 0xA47A4F;
 uint64_t m_CSClientFireFunchk = 0xA48427;
 uint64_t m_CSDamageFunchk = 0x60A2C5;
 uint64_t m_CSAnimFunchk = 0x6F283A;
 uint64_t m_CSRespawn_AckFunchk = 0x1451A7E;
 uint64_t m_CSReloadFinishFunchk = 0x902298;
 uint64_t m_CSThrowingDamageFunchk = 0x62965A;
 uint64_t m_DZBoxSizeFunchk = 0x14427B5;
 uint64_t m_VoidGodMode = 0x???????;
 uint64_t m_AntiCrashGame = 0x???????;

 // [ Remove Effects ]
 uint64_t m_RemoveFx = 0x??????;
 uint64_t m_RemoveGunEffectsFunc = 0x??????;
 uint64_t m_NoSmokeFunc = 0x40374649;
 uint64_t m_NoFlashbangFunc = 0x118AA33;

 // [ Bypass Client Errors ]
 uint64_t m_Bypass1_x = 0xA21F68;
 uint64_t m_Bypass18_2 = 0x8F30C8;
 uint64_t m_Bypass19_3[0] = 0x12DADF0;
 uint64_t m_Bypass19_3[1] = 0x1126AB9;
 uint64_t m_Bypass20_2 = 0x??????;
 uint64_t m_Bypass28_3 = 0x8F2701;
 uint64_t m_Bypass31_10 = 0x13EDEC9;
 uint64_t m_BypassWallPassHackInfo_t = 0x1288BF3;
 uint64_t m_BypassGetLastStandingOn = 0x8EE33D;
 uint64_t m_BypassResetByRespawnOtherPlayer = 0x8EA048;
 uint64_t m_BypassPing = 0x???????;
 uint64_t m_UpdateCRC = 0x??????;

 // [ Bypass DC & Ban ]
 uint64_t m_BypassWeaponDC = 0x937ED8;
 uint64_t m_BypassOnHackNotify = 0x1417040;
 uint64_t m_BypassSendReturnAddressCheck = 0x143A3E6;
 uint64_t m_BypassDetectHWBP = 0x8F41BE;
 uint64_t m_BypassSendScreenShot = 0x8F4431;
 uint64_t m_BypassDetectCheatTool[0] = 0x8F0D0A;
 uint64_t m_BypassDetectCheatTool[1] = 0x8F13EA;
 uint64_t m_BypassCheckInfoCodeHunter = 0x937BE0;
 uint64_t m_BypassSetFnInfoCodeHunter = 0x1403E1710;
 
 // [ CRadarUI ]
 uint64_t m_DrawTextEngineVT = 0x950760;

 // [ CZoneMgr ]
 uint64_t m_CZoneManMgr = 0x2967078;
 uint64_t m_NoBugDamage = 0x2FC;

 // [ CharacterFx ]
 uint64_t m_IsDead = 0x23C;
 uint64_t m_IsImmune = 0x24C;
 uint64_t m_IsAlive = 0x55C;
 uint64_t m_IsMutantObject = 0x1140F;
 uint64_t m_IsCurrentWeaponId = 0x113DC;
 uint64_t m_GetWeaponFx = 0x113A0;
 uint64_t m_EnlargeAndSetDims = 0x10AF3F0;

 // [ Others ]
 uint64_t m_ILTClientDefault = 0x1410C77E8;
 uint64_t m_GetFrameTime = 0x?????????;
 uint64_t m_LTModel = 0x27211E0;
 uint64_t m_LTCommon = 0x29670C0;
 uint64_t m_PacketSeqIndex = 0x272186E;
 uint64_t m_CGameFlow = 0x272132C;
 uint64_t m_BasicPlayerInfoMgr = 0x271F658;
 uint64_t m_TestValuesMgr = 0x2720D70;
 uint64_t m_BunnyHop = 0x???????;

 // ===============================================//
 // ---------> [ Crossfire Logs End ] <----------- //
 // ===============================================//
Nothing...
Credits: @awdacwadc @Nekosify @Mel
How to use the bypasses ( m_Bypass19_3[0], m_Bypass19_3[1], m_CSClientFireFunchk )?
Thank you for your effort.
Quote Originally Posted by SynX07 View Post
How to use the bypasses ( m_Bypass19_3[0], m_Bypass19_3[1], m_CSClientFireFunchk )?
Thank you for your effort.
you just need to JMP the m_Bypass19_3[0] and m_Bypass19_3[1], and in clientfire you need to hook it and do the stuffs but still useless because those function have CRC, unless you bypass it
Quote Originally Posted by MemoryThePast View Post
you just need to JMP the m_Bypass19_3[0] and m_Bypass19_3[1], and in clientfire you need to hook it and do the stuffs but still useless because those function have CRC, unless you bypass it
I've changed 19_3[0] to "\xE9\x54\x01\x00\x00\x90" and 19_3[1] to "\xE9\x1B\x01\x00\x00\x90" and i've checked that bytes are equal to JMP and still getting 19_3 error , Any suggestions ?
Quote Originally Posted by SynX07 View Post
I've changed 19_3[0] to "\xE9\x54\x01\x00\x00\x90" and 19_3[1] to "\xE9\x1B\x01\x00\x00\x90" and i've checked that bytes are equal to JMP and still getting 19_3 error , Any suggestions ?
if you change a few bytes in this module you wil get disconnect after 10 min. Because there CRC check.
Quote Originally Posted by mivina View Post
if you change a few bytes in this module you wil get disconnect after 10 min. Because there CRC check.
Actually, i was getting DC after 10 minutes without changing anything ingame, but after doing some protection i'm not getting DC anymore. I think it's not checking code but it only checks from whitelisted Dlls
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