Address Log after Patch

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Address Log after Patch


Updated Addres Log after the patch (28th December, 2012)
I think the Addresses didn't change but


Code:
/ ---------------------- [H]aaBX Address Log ---------------------- \
Credits: [H]aaBX, Dragon(H)ell, UTAN, Scynix, luizimloko, and the all the others ..
Started the Address Logger. 
Succesfully got modulehandle of CShell.dll.
_____
Started scanning the Weapon Manager
Successfully found the Pointer : 0xCB9984
Successfully found ReloadAnimRatio : 0xC38
Successfully found ChangeWeaponAnimRatio : 0xC3C
Successfully found PerturbMin : 0x53C
Successfully found PerturbMax : 0x6A4
Successfully found BulletPosOffset : 0x3528
Successfully found ShotReactPitch : 0x3708
Successfully found DetailReactPitchShots : 0x1060
Successfully found DetailReactYawShots : 0x11C8
Successfully found MoveSpeedPenalty : 0xB10
Successfully found CrossHairRatioPerRealSize : 0x3B88
Successfully found KnockBack : 0x3CCC
Successfully found FireAnimMultiplier : 0x1348
Successfully found HalfZoomNoImage : 0xAF0
Successfully found AmmoDamage : 0x81C
Successfully found RepeatFire : 0xAE8
Successfully found Range : 0x80C
Successfully found KnifeNormalRange : 0xA58 
Successfully found KnifeNormalAntiRate : 0xA6C 
Successfully found KnifeNormalAngle : 0xA64 
Successfully found KnifeNormalAmmoDamage : 0xC00 
_____
Started scanning the BasicPlayerInfo
Succesfully found the Pointer : 0xC52850
Succesfully found WeaponReload : 0x54
Succesfully found AttackMoveTypeRunningLSidePercentage : 0x1BC
Succesfully found AttackMoveTypeRunningRSidePercentage : 0x1C0
Succesfully found AttackMoveTypeWalkingLSidePercentage : 0x1C4
Succesfully found CharacterHiddenAlpha : 0x88
Succesfully found CharacterHiddenWalkAlpha : 0x8C
Succesfully found CharacterHiddenRunAlpha : 0x90
_____
Started scanning the Wall Manager
Succesfully found the Pointer : 0xCB996C
Succesfully found the Wall Multiplier : 0x574
Succesfully found EdgeShotEnabled : 0x568
Succesfully found WallShotEnabled : 0x56C
Succesfully found PerfectWallShotEnabled : 0x570
_____
Succesfully found LTClient : 0x467714
Succesfully found the PushToConsole Offset : 0x200
_____
Other Addresses
Succesfully found the Fall Manager : 0xCB9964
Succesfully found DamageZone : 0x3FF7D4
_____
Adddresses in CShell.dll have been successfully logged.
Succesfully got Modulehandle of crossfire.exe
_____
Successfully found Wallhack : 0x6DDC3C
Successfully found DIPEngine : 0x4B677D
Successfully found PresentEngine : 0x4CC3DF
Successfully found EndSceneEngine : 0x45604F
______
Addresses out of crossfire.exe have been successfully logged.
How do I find or make my own Address log pls? @[H]aaBX
Quote Originally Posted by Pronome191 View Post
How do I find or make my own Address log pls? @[H]aaBX
Just make an address logger in C++
is this address for CFPH also?
Quote Originally Posted by tagzkienet View Post
is this address for CFPH also?
NA only
in Crossfire ?
Quote Originally Posted by N_Ark View Post
in Crossfire ?
NO?! In Mario..
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