By the time you've learned how to properly hack games without copy pasting CA will be dead, so don't even bother
Hey Guys,
I know this sounds amazingly weird...but i litterally couldn't sleep last night because i was thinking i wanted to learn how to code Combat arms hacks :O
i was just wondering which languages i should learn, and in what order?
By the time you've learned how to properly hack games without copy pasting CA will be dead, so don't even bother
Ah we-a blaze the fyah, make it bun dem!
Learn c/c++ here is a tut https://www.mpgh.net/forum/31-c-c/100...-tutorial.html
Damn HD... just damn.... Way to crush someones hopes, dreams, and motivation in one fowl post. o_O
Learn C++.
Then learn DirectX
then some windows programming.
finally assembly
practice debugging applications
Practice decompiling executable
Once you get good enough at this you can apply what windows programming you learned to do things like defeat Hacksheild protection...
Finally apply all the DirectX stuff you learned to make chams.
Im about on the second step right now. =/
"Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."- Dwight D. Eisenhower
C#. C++. Delphi. Java
Ok quick noobish question, i'm full of these. How do we know when we know enough C++ to move onto D3D? Because as far as C++ is concerned, I know syntax and usage for alot of the basics such as using variables, functions, basic pointers, intro to arrays, intro to structures. I can look through a program pick these things out. But none of the context it's being used in do I understand. So about where should I be? Should I still be this confused?
"Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."- Dwight D. Eisenhower
Yeah wait till you feel super confident with your C++. Infact don't move past C++ 'til you feel you understand the majority of what is used in a win32 program (pointers, structures, program flow, classes potentially, etc.)