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  1. #16
    johndonne's Avatar
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    I'm guesing you'll use this in fame train. How would you choose the leader?

    To make the following less obvious you could put a randomness factor, so for example right now you have x+5 to follow the leader, you can have x+5+(small random number)

  2. #17
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    Quote Originally Posted by johndonne View Post
    I'm guesing you'll use this in fame train. How would you choose the leader?

    To make the following less obvious you could put a randomness factor, so for example right now you have x+5 to follow the leader, you can have x+5+(small random number)
    Due to the innefficiency of this method, it moves a bit further without even setting it to, the sendkeys is sent for say 100ms more than it should, and the follower is like constantly 1 block away.

    Even if the leader isnt moving, the follower will probably never stand still.
    New

    Current Project:
    SimpleExaltHack

    Outdated stuff I made in the past:
    Famebot
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    RotMG ping checker
    Zautonexus crack

  3. #18
    johndonne's Avatar
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    You didnt say how leader is gonna get chosen though, you dont want to follow some guy on the beach or someone sitting in a godwall. you want to be in the middle of the train.

  4. #19
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    Quote Originally Posted by johndonne View Post
    You didnt say how leader is gonna get chosen though, you dont want to follow some guy on the beach or someone sitting in a godwall. you want to be in the middle of the train.
    Exactly, this is describing a program which can move to a player's coordinate rather than a fame train bot - an integral part of which is the clustering (such as the various clustering algorithm implementations noted above)

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