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  1. #1
    MikeRohsoft's Avatar
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    Mike's GTA H4x 1.36 Extended [External Menu] [MPGH]

    Mike's GTA H4x 1.36 Extended [External Menu] [MPGH]


    nothing changed, you just get now what i promised before.

    Teleport Options:
    - Players
    - Waypoint
    - Fixed Points
    - last used Car

    Player Options:
    - Heal
    - Suicide
    - Bullet Proof
    - Wanted Level
    - Ever Wanted
    - Never Wanted
    - Sprint Factor
    - Swim Factor
    - Godmode
    - Super Jump
    - Flaming Fists

    Vehicle Options:
    - Heal
    - Destroy
    - Gravity
    - Acceleration
    - Up Shift
    - Down Shift
    - Initial Force
    - Line Grip
    - Corner Grip

    Weapon Options:
    - Modifiers 1
    - Modifiers 2
    - No Reload
    - Freeze Ammu
    - Explosive Ammu
    -Flamming Ammu

    Script Engine inside!
    Added Scripts:
    - Time Trial Hack NEVER USE THIS SCRIPT IN PUBLIC SESSION - ONLY INVITE ONLY WITH TRUSTED PPL
    - RP
    - Anti AFK
     

    The script are all in the Script Folder. All Files inside of it will be interpreted, doesn't matters what ending it has.
    I just used .pas for Notepad++ Syntax for Pascal, because the Script Engine uses Pascal Script.
    I added 3 Functions with ussualy Syntax:

    Code:
    function GetTickCount: cardinal; // Wrapper to GetTickCount64
    procedure ShowMessage(msg: string); // <- this STOPS the Thread, use it only for Debugging.
    procedure sleep(ms: integer); // <- it let the Memory Monitor Thread sleep, take care with this
    Code:
    function GameDistance(x1, y1, z1, x2, y2, z2: single): single;
    
    And some Functions for wrapping the API Calls
    All functions return false if parameter Id not exists
    Code:
    function ReadPropertyFloat(pId: string; out pFloat: single): boolean;
    function WritePropertyFloat(pId: string; pFloat: single): boolean;
     

    'PLAYER.HEALTH'
    'PLAYER.MAXHEALTH'
    'PLAYER.ARMOR'
    'PLAYER.SPRINTSPEED'
    'PLAYER.SWIMSPEED'

    'PLAYER.POSITION.X'
    'PLAYER.POSITION.Y'
    'PLAYER.POSITION.Z'

    'PLAYER.VEHICLE.X'
    'PLAYER.VEHICLE.Y'
    'PLAYER.VEHICLE.Z'
    'PLAYER.VEHICLE.HEALTH'
    'PLAYER.VEHICLE.GRAVITY'
    'PLAYER.VEHICLE.ACCELLERATION'
    'PLAYER.VEHICLE.CORNERGRIP'
    'PLAYER.VEHICLE.DOWNSHIFT'
    'PLAYER.VEHICLE.UPSHIFT'
    'PLAYER.VEHICLE.INITIOALDRIVEFORCE'
    'PLAYER.VEHICLE.LINEGRIP'

    'PLAYER.WEAPON.ACCURATEMODEACCURACYMODIFIER'
    'PLAYER.WEAPON.RUNANDGUNACCURACYMODIFIER'
    'PLAYER.WEAPON.RECOILACCURACYMAX'
    'PLAYER.WEAPON.SPREED'
    'PLAYER.WEAPON.RECOILERRORTIME'
    'PLAYER.WEAPON.RECOILRECOVERYRATE'
    'PLAYER.WEAPON.RECOILACCURCYTOALLOWHEADSHOTAI'
    'PLAYER.WEAPON.MINHEADSHOTDISTANCEAI'
    'PLAYER.WEAPON.MAXHEADSHOTDISTANCEAI'
    'PLAYER.WEAPON.HEADSHOTDAMAGEMODIFIERAI'
    'PLAYER.WEAPON.RECOILACCURACYTOALLOWHEADSHOTPLAYER '
    'PLAYER.WEAPON.MINHEADSHOTDISTANCEPLAYER'
    'PLAYER.WEAPON.HEADSHOTDAMAGEMODIFIERPLAYER'
    'PLAYER.WEAPON.BULLETDAMAGE'
    'PLAYER.WEAPON.DAMAGETIME'
    'PLAYER.WEAPON.DAMAGETIMEINVEHICLE'
    'PLAYER.WEAPON.DAMAGETIMEINVEHICLEHEADSHOT'
    'PLAYER.WEAPON.HITLIMBSDAMAGEMODIFIER'
    'PLAYER.WEAPON.LIGHTLYARMOUREDDAMAGEMODIFIER'
    'PLAYER.WEAPON.FORCE'
    'PLAYER.WEAPON.FORCE2'
    'PLAYER.WEAPON.FORCEHITPED'
    'PLAYER.WEAPON.FORCEHITVEHICLE'
    'PLAYER.WEAPON.FORCEHITFLYINGHELI'
    'PLAYER.WEAPON.FORCEMAXSTRENGTHMULT'
    'PLAYER.WEAPON.FORCEFALLOFFRANGESTART'
    'PLAYER.WEAPON.FORCEFALLOFFRANGEEND'
    'PLAYER.WEAPON.FORCEFALLOFFMIN'
    'PLAYER.WEAPON.PROJECTILEFORCE'
    'PLAYER.WEAPON.FRAGIMPULSE'
    'PLAYER.WEAPON.PENETRATION'
    'PLAYER.WEAPON.VERTICALLAUNCHADJUSTMENT'
    'PLAYER.WEAPON.DROPFORWARDVELOCITY'
    'PLAYER.WEAPON.MUZZLEVELOCITY'
    'PLAYER.WEAPON.MULTYBULLETSHOOTSPREAD'
    'PLAYER.WEAPON.RELOADTIMEMP'
    'PLAYER.WEAPON.RELOADTIMESP'
    'PLAYER.WEAPON.VEHICLERELOADTIME'
    'PLAYER.WEAPON.RELOADTIMEMULTIPLIER'
    'PLAYER.WEAPON.TIMEBETWEENSHOTS'


    Code:
    function ReadPropertyByte(pId: string; out pInt: byte): boolean;
    function WritePropertyByte(pId: string; pInt: byte): boolean;
     

    'PLAYER.WANTEDLEVEL'
    'PLAYER.GODMODE'


    Code:
    function ReadPropertyInt(pId: string; out pInt: integer): boolean;
    function WritePropertyInt(pId: string; pInt: integer): boolean;
     

    'PLAYER.WEAPON.AMMOTYPE'
    'PLAYER.WEAPON.WEAPONWHEELSLOT'
    'PLAYER.WEAPON. ROU NDPERMAGAZINE'
    'PLAYER.WEAPON.BULLETSINBATCH'
    'PLAYER.WEAPON.BULLETSPERANIMLOOP'


    Code:
    function ReadPropertyStr(pId: string; out pStr: string): boolean;
     

    'PLAYER.NAME'

    Code:
    function call(pFunctionName, pArgument: string): boolean;


     

    'TELEPORT'
    'SENDKEY'
    'SENDKEYUP'
    'SENDKEYDOWN'
    'FOREGROUND'


    All Pascal Script Scripts must have:

    Code:
    begin
    
    end.
    So lets give me some Script Examples:


    Lets troll some:

    Code:
    var
      PlayerName: string;
      Health, MaxHealth, Armor, MaxArmor, FastRun, FastSwim: single;
      WantedLevel, GodMode: byte;
    begin
      ReadPropertyStr('Player.Name', PlayerName);
      ReadPropertyFloat('Player.MaxHealth', MaxHealth);
      ReadPropertyFloat('Player.Health', Health);
      ReadPropertyFloat('Player.Armor', Armor); 
      if MaxHealth > Health then 
        WritePropertyFloat('Player.Health', MaxHealth); // Bullet Proof
      if PlayerName <> '' then
        MaxArmor := 50
      else 
        MaxArmor := 100;
      if MaxArmor > Armor then
        WritePropertyFloat('Player.Armor', MaxArmor); // Bullet Proof
      ReadPropertyByte('Player.WantedLevel', WantedLevel);  
      if WantedLevel > 0 then
        WritePropertyByte('Player.WantedLevel', 0); // Never Wanted
      ReadPropertyFloat('Player.SprintSpeed', FastRun);
      if FastRun <> 2 then
        WritePropertyFloat('Player.SprintSpeed', 2); // Fast Run
      ReadPropertyFloat('Player.SwimSpeed', FastSwim);
      if FastSwim <> 2 then
        WritePropertyFloat('Player.SwimSpeed', 2); // Fast Swim
      ReadPropertyByte('Player.GodMode', GodMode);
      if GodMode <> 9 then
        WritePropertyFloat('Player.GodMode', 9); // Godmode
    end.



    Lets do some more useful, like a RP Script:
    Code:
    var
      WantedLevel: byte;
    begin
      ReadPropertyByte('Player.WantedLevel', WantedLevel);
      if WantedLevel >= 5 then
        WritePropertyByte('Player.WantedLevel', 0)
      else
        WritePropertyByte('Player.WantedLevel', 5);
    end.



    Lets do some more complex Stuff, Anti AFK Script:

    Code:
    var
      state: byte;
      LastTicks: cardinal;
    
    procedure Initalize;
    begin
      LastTicks := GetTickCount;
      state := 1;
    end;
    
    procedure AFKCheck;
    var
      Ticks: cardinal;
    begin
      Ticks := GetTickCount;
      if Ticks - LastTicks > 780000 then
      begin
        if state = 1 then
          call('ForeGround','')
        else if state = 10 then
        begin
          call('SendKey', 'S');
          LastTicks := Ticks;
          state := 0;
        end;
        state := state + 1;
      end;
    end;
    
    begin
      case state of
        0: Initalize;
        else AFKCheck;
      end;
    end.



    Ok, let's try some Bot Behaviour, Time Trial Bot:

    Code:
    var
      state: byte;
      SiriusCoordsStart: string;
      SiriusCoordsEnd: string;
    
    procedure Initalize;
    begin
      SiriusCoordsStart := '-1504.522217;1482.826050;116.529312';
      SiriusCoordsEnd := '-631.880737;-372.079926;34.320568';
      state := 1;
    end;
    
    procedure StartTimeTrial(const CoordStr: string);
    begin
      call('Teleport', CoordStr);
      sleep(10);
      call('SendKey', 'E');
      state := 2;
    end;
    
    procedure EndTimeTrial(const CoordStr: string);
    begin
      call('Teleport', CoordStr);
      sleep(10);
      state := 1;  
    end;

    Controls:
    F4: ReHook;
    F5: Show Menu
    Control Menu with: UP, DOWN, ENTER and ESC, for changing Gravity Factor LEFT and RIGHT
    F6: Teleport to Waypoint
    F9: Save Coords to Clipboard

    You can change all Settings and create other Hotkey Functions by config.xml
    Modifiy the Menu by menu.xml

    How to use it:
    Extract all Files in a Folder.
    Start it only if GTA is full loaded.
    insert mpgh.net in the Textbox and click StartButton.
    The Menu will only displayed in Game on Window Mode.
    It will close if you close GTA.

    How to use Time Trial Exploit Script:
    Do it only in INVITE ONLY SESSIONS with 1+ Friend

    How to use RP Script:
    Teleport to a place where Police can't reach you.
    Under "Special" you find some Locations.

    still undetected since First Release of this Concept: 08-27-2016 (H4x 1.35 Beta)
    Player Reports may Results in BAN!
    You use it at your own Risk
    https://www.virustotal.com/de/file/6...is/1479651530/
    https://virusscan.jotti.org/en-US/fi...job/ow89piw1bi
    <b>Downloadable Files</b> Downloadable Files

  2. The Following 294 Users Say Thank You to MikeRohsoft For This Useful Post:

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  3. #2
    Hunter's Avatar
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    @MikeRohsoft, PM me or @akim14 the unpacked version of your hack for a better file analysis. Thanks in advance. Also, I've approved your hack release thread for the meantime.

    -----

    Update: /Approved. Post back results and as always, use at your own risk.
    Last edited by Hunter; 11-20-2016 at 05:04 PM. Reason: Updated.

  4. #3
    Landstalker2016's Avatar
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    Potty ~ Many thanks Admin and Mike ~ Should make a few peeps happy

  5. #4
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    And since my last mini release was so popular, a redone menu, scripts not included. Thanks for the menu, Mike.
     
    Code:
    <?xml version="1.0"?><MenuConfig>
      <Menu refname="menu_base">
        <Entry action="menu_teleport">Teleport</Entry>
        <Entry action="menu_player">Player</Entry>
        <Entry action="menu_vehicle">Vehicle</Entry>
        <Entry action="menu_weapon">Weapon</Entry>
        <Entry action="menu_scripts">Scripts</Entry>
      </Menu>
      <Menu refname="menu_player" backto="menu_base">
        <Entry action="heal">Heal</Entry>
        <Entry action="suicide">Suicide</Entry>
        <Entry action="toggle_autoheal" type="toggle">Instant Regen</Entry>
        <Entry action="enum_wantedlevel" type="enum" enum="0..5" factor="1">WantedLevel</Entry>
        <Entry action="toggle_neverwanted" type="toggle">Never Wanted</Entry>
        <Entry action="toggle_everwanted" type="toggle">Always Wanted</Entry>
        <Entry action="enum_sprintspeed" type="enum" enum="1..10" factor="0,5">Run Speed</Entry>
        <Entry action="enum_swimspeed" type="enum" enum="1..10" factor="1">Swim Speed</Entry>
        <Entry action="toggle_godmode" type="toggle">Godmode</Entry>
        <Entry action="toggle_superjump" type="toggle">Super Jump</Entry>
        <Entry action="toggle_flamingfists" type="toggle">Explosive Punches</Entry>
        <Entry action="enum_position_x" type="enum" factor="1,5">X</Entry>
        <Entry action="enum_position_Y" type="enum" factor="1,5">Y</Entry>
        <Entry action="enum_position_Z" type="enum" factor="1,5">Z</Entry>
      </Menu>
      <Menu refname="menu_vehicle" backto="menu_base">
        <Entry action="healvehicle">Heal Vehicle</Entry>
        <Entry action="destroyvehicle">Destroy Vehicle</Entry>
        <Entry action="enum_vehicle_gravity" type="enum" enum="-27..27" factor="0,8">Gravity</Entry>
        <Entry action="enum_vehicle_acceleration" type="enum" factor="1">Acceleration</Entry>
        <Entry action="enum_vehicle_upshift" type="enum" factor="0,1">Up Shift</Entry>
        <Entry action="enum_vehicle_downshift" type="enum" factor="0,1">Down Shift</Entry>
        <Entry action="enum_vehicle_initial_drive_force" type="enum" factor="0,1">Initial Drive Force</Entry>
        <Entry action="enum_vehicle_linegrip" type="enum" factor="0,1">Line Grip</Entry>
        <Entry action="enum_vehicle_cornergrip" type="enum" factor="0,1">Corner Grip</Entry>
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        <Entry action="toggle_freezeammu" type="toggle">Freeze Ammo</Entry>
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        <Entry action="menu_tp_vistas">Vistas</Entry>
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        <Entry type="teleport" action="1735.408081;3231.771729;41.871025">Sandy Shores Airport</Entry>
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        <Entry type="teleport" action="-205.674210;-1302.813232;31.295984">Benny's Garage</Entry>
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        <Entry type="teleport" action="814.442017;-2130.448486;28.867798">Shooting Range - Cypress Flats</Entry>
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      <Menu refname="menu_tp_clothing" backto="menu_teleport">
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      <Menu refname="menu_tp_shops" backto="menu_teleport">
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        <Entry type="teleport" action="-3232.335693;1004.976440;11.778090">Chumash</Entry>
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        <Entry type="teleport" action="-2979.083740;391.475098;14.527895">Banham Canyon 2</Entry>
        <Entry type="teleport" action="-1810.307495;778.080750;136.528351">Richman Glen</Entry>
        <Entry type="teleport" action="2577.298096;382.615875;107.971451">Palomino Fwy</Entry>
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      <Menu refname="menu_tp_barber" backto="menu_teleport">
        <Entry type="teleport" action="-286.639038;6239.389648;30.567659">Paleto Bay</Entry>
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      <Menu refname="menu_tp_tattoos" backto="menu_teleport">
        <Entry type="teleport" action="-285.910400;6202.941895;30.626459">Paleto Bay</Entry>
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      <Menu refname="menu_tp_cinema" backto="menu_teleport">
        <Entry type="teleport" action="300,407776;193,051071;103,590019">Vinewood Cinema</Entry>
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      <Menu refname="menu_tp_ammu_nation" backto="menu_teleport">
        <Entry type="teleport" action="-318.859039;6074.433105;30.614943">Paleto Bay</Entry>
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      <Menu refname="menu_tp_gang" backto="menu_teleport">
        <Entry type="teleport" action="2184,142334;3366,835938;44,864002">Sandy Shores 1</Entry>
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        <Entry type="teleport" action="-731,369507;-2565,824219;13,684771">LSIA</Entry>
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      <Menu refname="menu_tp_playermenu" backto="menu_teleport">
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        <Entry type="teleport" action="-594,1884155;2083,010986;131,3950348">Mine</Entry>
        <Entry type="teleport" action="93,921341;3752,506836;40,769695">Stab City</Entry>
        <Entry type="teleport" action="3084,493896;-4705,581543;17,245109">Out Of Map</Entry>
        <Entry type="teleport" action="-740,278748;5593,944336;41,654591">Mount Chilliad Cable Car</Entry>
      </Menu>
      <Menu refname="menu_scripts" backto="menu_base">
        <Entry type="script" action="script_TimeTrial.pas">Time Trial</Entry>
        <Entry type="script" action="script_AntiAFK.pas">Anti-AFK</Entry>
        <Entry type="script" action="script_RobStores.pas">Store Robbing</Entry>
        <Entry type="script" action="script_VehicleGodmode.pas">Vehicle Auto Heal</Entry>
        <Entry type="script" action="script_AIO.pas">All In One</Entry>
        <Entry type="script" action="script_Speed.pas">Vehicle Speed</Entry>
      </Menu>
    </MenuConfig>

    Also, ZIP for lazy people.
    <b>Downloadable Files</b> Downloadable Files
    Last edited by cutterz; 11-20-2016 at 05:58 PM. Reason: Formatting
    I Play Black Desert Online, You Should Too.

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    carlohan615947247 (11-24-2016),Gibba (11-21-2016),hk987 (11-24-2016),super1395 (11-20-2016),thefall7 (11-21-2016),waijie1 (11-21-2016),zolla82 (11-20-2016)

  7. #5
    awhitegirl's Avatar
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    It appears to be working now Mike. Teleport doesn't crash nor entering our vehicles. Good work!

  8. #6
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    so are the HOW-TO-USE instructions 100%? is there a certain point id be better off loading it into the game? fully loaded GTA meaning my character is standing in my and im in session? should i be using some kind of injector for "manual mapping"or something?sorry if im needlessly over complicating im not totally new to this but ive been accustomed to a different process entirely when using this kind of thing. thanks in advance for any help

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    Quote Originally Posted by TWR View Post
    so are the HOW-TO-USE instructions 100%? is there a certain point id be better off loading it into the game? fully loaded GTA meaning my character is standing in my and im in session? should i be using some kind of injector for "manual mapping"or something?sorry if im needlessly over complicating im not totally new to this but ive been accustomed to a different process entirely when using this kind of thing. thanks in advance for any help
    Just run the exe when you see your character and can walk

  10. #8
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    How to change the damage modifier value slightly? I dont want my weapons getting too huge damage.

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    When u run it and press the start bottom.. nothink happends i tryed to press F5 but nothink realy happends

  12. #10
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    its perfect!!! I have tested everything, all works well, those game crash, lagging and not working functions from previous version, now are all working. great work mike!! and thanks a lot for create such good hack for gta!

  13. #11
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    MikeRohsoft can you fix the vehicle heal button it never works

  14. #12
    MikeRohsoft's Avatar
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    Quote Originally Posted by Sugih99 View Post
    How to change the damage modifier value slightly? I dont want my weapons getting too huge damage.
    You have to modify the factor in menu.xml:
    Code:
    <Entry action="enum_weapon_bulletdamage" type="enum" factor="100">Bullet Damage</Entry>
    change it to factor="10" or factor="1" or factor="0,5" or factor="0,1" just like you want.

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    super pls add no clip

  17. #14
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    Quote Originally Posted by dafinga View Post
    super pls add no clip
    for what you need this? i do not understand.
    You can modify X, Y and Z this is like NoClip.
    I have to implement new Key Functions which are only activated if NoClip activated.
    This is a lot of work, because it's against the dynamic Concept and i do not see any reason for it, if you have the Function already in some other way.

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    Quote Originally Posted by MikeRohsoft View Post
    for what you need this? i do not understand.
    You can modify X, Y and Z this is like NoClip.
    I have to implement new Key Functions which are only activated if NoClip activated.
    This is a lot of work, because it's against the dynamic Concept and i do not see any reason for it, if you have the Function already in some other way.
    np for me but it is player only, in vehicle it doesn't work...

    anyways thanks for the GREAT menu's, i'm using your menu's since the alpha release still no ban

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