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  1. #1
    RichardBrz's Avatar
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    Question Add skins in RotMG FSoD(Fabiano)

    Hi everyone, I would like to know if any of you know how to skins in pserver in source FSoD, I searched and did not find any related topic; I already have the sprites but only need to practice the skins

  2. #2
    MikeRaarupBirk's Avatar
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    this is pserver related @059 @Ahlwong @Raple

  3. #3
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    1: Create Your Sprite

    2: Create Your Xml

    <Object type="0x227e" id="Bashing Bride Skin">
    <Class>Equipment</Class>
    <Item/>
    <AnimatedTexture>
    <File>playerskins</File>
    <Index>51</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>{equip.Blushing?_IAPOSm_not_blushing. _Found_during_Valentines_Day_}</Description>
    <Activate skinType="915">UnlockSkin</Activate> // this is the Bashing Brides Type convert hex to decimal
    <Consumable/>
    <BagType>6</BagType>
    <DisplayId>{equip.Bashing_Bride_Skin}</DisplayId>
    </Object>

    __________________________________________________ ___
    <Object type="0x0393" id="Bashing Bride">
    <Skin/>
    <Class>Skin</Class>
    <AnimatedTexture>
    <File>playerskins</File>
    <Index>51</Index>
    </AnimatedTexture>
    <PlayerClassType>0x031f</PlayerClassType> // this is the class
    <UnlockSpecial>Valentines 2014 Special Release.</UnlockSpecial>
    <DisplayId>{skins.Bashing_Bride}</DisplayId>
    </Object>
    __________________________________________________ _______

    Then Add it in the binary data which contains the skins xml ( JPEXS FREE FLASH DECOMPLIER)
    __________________________________________________ __________
    Last edited by Demon; 12-09-2016 at 08:25 AM.
    Nice

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    RichardBrz (12-09-2016)

  5. #4
    RichardBrz's Avatar
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    Quote Originally Posted by DemonLives View Post
    1: Create Your Sprite

    2: Create Your Xml

    <Object type="0x227e" id="Bashing Bride Skin">
    <Class>Equipment</Class>
    <Item/>
    <AnimatedTexture>
    <File>playerskins</File>
    <Index>51</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>{equip.Blushing?_IAPOSm_not_blushing. _Found_during_Valentines_Day_}</Description>
    <Activate skinType="915">UnlockSkin</Activate> // this is the Bashing Brides Type convert hex to decimal
    <Consumable/>
    <BagType>6</BagType>
    <DisplayId>{equip.Bashing_Bride_Skin}</DisplayId>
    </Object>

    __________________________________________________ ___
    <Object type="0x0393" id="Bashing Bride">
    <Skin/>
    <Class>Skin</Class>
    <AnimatedTexture>
    <File>playerskins</File>
    <Index>51</Index>
    </AnimatedTexture>
    <PlayerClassType>0x031f</PlayerClassType> // this is the class
    <UnlockSpecial>Valentines 2014 Special Release.</UnlockSpecial>
    <DisplayId>{skins.Bashing_Bride}</DisplayId>
    </Object>
    __________________________________________________ _______

    Then Add it in the binary data which contains the skins xml ( JPEXS FREE FLASH DECOMPLIER)
    __________________________________________________ __________
    Thanks but I did not understand in "create xml", "binary date" and "hex to decimal"

  6. #5
    coolguy950's Avatar
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    Quote Originally Posted by RichardBrz View Post
    Thanks but I did not understand in "create xml", "binary date" and "hex to decimal"
    >find a skin that matches your desired character (iceman for knight, down under for warrior, etc.) and copy both the SKIN and the SKIN SPRITE
    Code:
    <Object type="0xcf8" id="Iceman Skin"> // THIS IS THE CONSUMABLE, NOT THE PHYSICAL SKIN
        <Class>Equipment</Class>
        <Item/>
        <AnimatedTexture>
          <File>playerskins</File>
          <Index>50</Index>
        </AnimatedTexture>
        <SlotType>10</SlotType>
        <Description>{equip.A_new_look_to_get_any_Knight_ready_for_the_holidays._Double}</Description>
        <Activate skinType="902">UnlockSkin</Activate>
        <Consumable/>
        <BagType>1</BagType>
        <feedPower>50</feedPower>
        <DisplayId>{equip.Iceman_Skin}</DisplayId>
      </Object>
    
    <Object type="0x0386" id="Iceman"> // ACTUAL SKIN
        <Skin/>
        <Class>Skin</Class>
        <AnimatedTexture>
          <File>playerskins</File>
          <Index>50</Index>
        </AnimatedTexture>
        <PlayerClassType>0x031e</PlayerClassType>
        <UnlockSpecial>Winter 2013 Gift.</UnlockSpecial>
        <DisplayId>{skins.Iceman}</DisplayId>
      </Object>
    >change the sprite
    >change the type so it doesn't get bullied
    >add in dat1 and add only the skin SPRITE (the one that doesn't say SKIN at the end) in dat42 in client

    drop a thanks pls

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    RichardBrz (12-11-2016),xhenis (06-02-2018)

  8. #6
    LegumI's Avatar
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    Quote Originally Posted by RichardBrz View Post
    Thanks but I did not understand in "create xml", "binary date" and "hex to decimal"
    To conver hex to decimal, open your calculator, change it to programmer, click on HEX and put in the numbers after 0x

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    RichardBrz (12-11-2016)

  10. #7
    The 7th Hokage's Avatar
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    First page in https://www.mpgh.net/forum/forumdisplay.php?f=750

    Look better next time..

    Link since you'll probably not find it.
    https://www.mpgh.net/forum/showthread.php?t=1198490

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    RichardBrz (12-11-2016)

  12. #8
    coolguy950's Avatar
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    Quote Originally Posted by LegumI View Post
    To conver hex to decimal, open your calculator, change it to programmer, click on HEX and put in the numbers after 0x
    Why would you need to convert hex to decimal for skins?

    - - - Updated - - -

    Quote Originally Posted by Ace's Sheep View Post
    First page in https://www.mpgh.net/forum/forumdisplay.php?f=750

    Look better next time..

    Link since you'll probably not find it.
    https://www.mpgh.net/forum/showthread.php?t=1198490
    Set skins have a slightly different implementation - as OP is clearly newer, I don't suppose he'll be able to determine how to modify the tutorial to fit his needs.
    faaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaargraarg

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    RichardBrz (12-11-2016)

  14. #9
    The 7th Hokage's Avatar
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    Quote Originally Posted by coolguy950 View Post
    Why would you need to convert hex to decimal for skins?

    - - - Updated - - -



    Set skins have a slightly different implementation - as OP is clearly newer, I don't suppose he'll be able to determine how to modify the tutorial to fit his needs.
    Oh lol. I didn't even read the title of the post.

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    RichardBrz (12-11-2016)

  16. #10
    coolguy950's Avatar
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    Quote Originally Posted by Ace's Sheep View Post


    Oh lol. I didn't even read the title of the post.
    lol //10char
    faaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaargraarg

  17. #11
    RichardBrz's Avatar
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    After 3 days, It's solved now :P If an admin want to close this thread

  18. #12
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    Quote Originally Posted by RichardBrz View Post
    After 3 days, It's solved now :P If an admin want to close this thread
    ​@059 @Ahlwong
    hi

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