Hi everyone, I would like to know if any of you know how to skins in pserver in source FSoD, I searched and did not find any related topic; I already have the sprites but only need to practice the skins
1: Create Your Sprite
2: Create Your Xml
<Object type="0x227e" id="Bashing Bride Skin">
<Class>Equipment</Class>
<Item/>
<AnimatedTexture>
<File>playerskins</File>
<Index>51</Index>
</AnimatedTexture>
<SlotType>10</SlotType>
<Description>{equip.Blushing?_IAPOSm_not_blushing. _Found_during_Valentines_Day_}</Description>
<Activate skinType="915">UnlockSkin</Activate> // this is the Bashing Brides Type convert hex to decimal
<Consumable/>
<BagType>6</BagType>
<DisplayId>{equip.Bashing_Bride_Skin}</DisplayId>
</Object>
__________________________________________________ ___
<Object type="0x0393" id="Bashing Bride">
<Skin/>
<Class>Skin</Class>
<AnimatedTexture>
<File>playerskins</File>
<Index>51</Index>
</AnimatedTexture>
<PlayerClassType>0x031f</PlayerClassType> // this is the class
<UnlockSpecial>Valentines 2014 Special Release.</UnlockSpecial>
<DisplayId>{skins.Bashing_Bride}</DisplayId>
</Object>
__________________________________________________ _______
Then Add it in the binary data which contains the skins xml ( JPEXS FREE FLASH DECOMPLIER)
__________________________________________________ __________
Last edited by Demon; 12-09-2016 at 08:25 AM.
Nice
RichardBrz (12-09-2016)
>find a skin that matches your desired character (iceman for knight, down under for warrior, etc.) and copy both the SKIN and the SKIN SPRITE
>change the spriteCode:<Object type="0xcf8" id="Iceman Skin"> // THIS IS THE CONSUMABLE, NOT THE PHYSICAL SKIN <Class>Equipment</Class> <Item/> <AnimatedTexture> <File>playerskins</File> <Index>50</Index> </AnimatedTexture> <SlotType>10</SlotType> <Description>{equip.A_new_look_to_get_any_Knight_ready_for_the_holidays._Double}</Description> <Activate skinType="902">UnlockSkin</Activate> <Consumable/> <BagType>1</BagType> <feedPower>50</feedPower> <DisplayId>{equip.Iceman_Skin}</DisplayId> </Object> <Object type="0x0386" id="Iceman"> // ACTUAL SKIN <Skin/> <Class>Skin</Class> <AnimatedTexture> <File>playerskins</File> <Index>50</Index> </AnimatedTexture> <PlayerClassType>0x031e</PlayerClassType> <UnlockSpecial>Winter 2013 Gift.</UnlockSpecial> <DisplayId>{skins.Iceman}</DisplayId> </Object>
>change the type so it doesn't get bullied
>add in dat1 and add only the skin SPRITE (the one that doesn't say SKIN at the end) in dat42 in client
drop a thanks pls
RichardBrz (12-11-2016),xhenis (06-02-2018)
RichardBrz (12-11-2016)
First page in https://www.mpgh.net/forum/forumdisplay.php?f=750
Look better next time..
Link since you'll probably not find it.
https://www.mpgh.net/forum/showthread.php?t=1198490
RichardBrz (12-11-2016)
Why would you need to convert hex to decimal for skins?
- - - Updated - - -
Set skins have a slightly different implementation - as OP is clearly newer, I don't suppose he'll be able to determine how to modify the tutorial to fit his needs.
faaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaargraarg
RichardBrz (12-11-2016)
RichardBrz (12-11-2016)
After 3 days, It's solved now :P If an admin want to close this thread
@059 @Ahlwong
hi
Solved, closed
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