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  1. #1
    Ganged's Avatar
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    The new Garry's Mod Update

    Hello, there was an update today that got released recently, in the changelogs it said, third party binary modules or cheats that use the internal ILuaInterface may no longer function, doesn't that mean that all lua cheats are dead?

  2. #2
    Cyaegha's Avatar
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    If they stopped Lua from working in GMod the game would be dead within a few hours.

  3. #3
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    Since the update, whenever I inject a bypasser, GMod crashes when I join a server. I'm guessing they are referring to things such as bypassers, I have only tested with gDaap, I'll try others and report back with results.

  4. #4
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    Quote Originally Posted by camp burrito View Post
    Since the update, whenever I inject a bypasser, GMod crashes when I join a server. I'm guessing they are referring to things such as bypassers, I have only tested with gDaap, I'll try others and report back with results.
    People still use cvar forcers? Those things should've been dead years ago.

  5. #5
    camp burrito's Avatar
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    Quote Originally Posted by Cyaegha View Post
    People still use cvar forcers? Those things should've been dead years ago.
    I've been using gDaap for around 8 months now, rarely gets caught for clientside, only thing that will catch me sometimes is cake.

  6. #6
    camp burrito's Avatar
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    I've tried two other bypassers I have, they don't crash but they are detected on any server with average anti-cheat.

  7. #7
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    you're dumb
    this affects nothing but c++ runstring hooks and shit like that

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    The Beast123 (04-18-2017)

  9. #8
    camp burrito's Avatar
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    I have gDaap not crashing every time now, it's pretty random if it does or doesn't. If it does survive though and I try to open a script. it will instantly crash.

  10. #9
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    i crash with gdaap too

  11. #10
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    I have Gdaap Working, the only issue is the LUA...There may have or may have not of been a LUA API fix for Bypassers if so then someone might have to make a Bypasser that Passes that and the LUA Endpoint.

  12. #11
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    ******* works fine

  13. #12
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    Quote Originally Posted by Cyaegha View Post
    People still use cvar forcers? Those things should've been dead years ago.
    Yeah and if your friends who actually know how to code didn't code you a bypass that hooks RunStringEx or luaL_loadbuffer you would still be using some ancient cvar forcer because you don't know how to code in C++.

  14. #13
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    Quote Originally Posted by The Beast123 View Post
    Yeah and if your friends who actually know how to code didn't code you a bypass that hooks RunStringEx or luaL_loadbuffer you would still be using some ancient cvar forcer because you don't know how to code in C++.
    I use ScriptHook for everything ¯\_(ツ)_/¯

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    I tested my gModule and it seems like the ILuaInterface had a makeover. The Vtable indexes have changed, so calls to GetLuaState will now lead to a crash. It's probably not going to take a long time to reverse the VTable, but I'm not experienced with reversing, so I'm going to wait until somebody does.
    Remember, if I helped you, leave a thanks.

    I'm 14, if I can do it, you can!

  17. #15
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    Quote Originally Posted by Alainx277 View Post
    I tested my gModule and it seems like the ILuaInterface had a makeover. The Vtable indexes have changed, so calls to GetLuaState will now lead to a crash. It's probably not going to take a long time to reverse the VTable, but I'm not experienced with reversing, so I'm going to wait until somebody does.
    https://pastebin.com/JKZz9Qc0
    Update your headers to follow this order, didn't test because I don't use any of the gmod classes for my luaL_loadbuffer hook.
    I am just here to learn, definitely not for hacks... o_O Just learning

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