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  1. #1
    romik02's Avatar
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    Question Ayyware Resolver

    Hello!

    Firstly sorry for my bad english but I speak hungarian! I just want to ask you guys for a little bit of help!
    Can someone send me a not that bad pastable ayyware resolver?

    (Please don't write this: learn c++)

    Thanks for your answers, have a nice day!

  2. #2
    certmemer's Avatar
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    learn c++
    have fun with your superior paste
    my steam acc: click
    donate me a few cents: click

  3. The Following User Says Thank You to certmemer For This Useful Post:

    SkogsMuppen (01-06-2018)

  4. #3
    officialflaming's Avatar
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    pEntity->GetLBY, Profit.
    1tap Resolver btw :^))))

  5. #4
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    i have not bad resolver 1 tapping skeet and aimwhore
    void learncpp.com ()
    {
    onetap::skeet->learncpp.com;
    onetap::aimwhore->learncpp.com;
    }

  6. #5
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    Quote Originally Posted by anonimxdd View Post
    i have not bad resolver 1 tapping skeet and aimwhore
    void learncpp.com ()
    {
    onetap::skeet->learncpp.com;
    onetap::aimwhore->learncpp.com;
    }
    Plot twist:You cant use dots as names

  7. #6
    Jabalele's Avatar
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    Yeah

    Quote Originally Posted by antep2727 View Post
    Plot twist:You cant use dots as names
    if (Menu::Window.RageBotTab.AccuracyAngleFix2.GetStat e()) //Test
    {
    IClientEntity *pEntity = Interfaces::EntList->GetClientEntity(i);
    Vector* EyeYaw = pEntity->GetEyeAnglesPointer();
    static bool isMoving;
    float PlayerIsMoving = abs(pEntity->GetVelocity().Length());
    if (PlayerIsMoving > 0.1) isMoving = true;
    else if (PlayerIsMoving <= 0.1) isMoving = false;

    static float StoredLBY = 0.0f;
    static bool bLowerBodyIsUpdated;
    if (pEntity->GetLowerBodyYaw() != StoredLBY) bLowerBodyIsUpdated = true;
    else bLowerBodyIsUpdated = false;

    float bodyeyedelta = pEntity->GetEyeAngles().y - pEntity->GetLowerBodyYaw();

    if (bLowerBodyIsUpdated || isMoving || fabsf(bodyeyedelta) >= 35.0f)
    {
    EyeYaw->y = pEntity->GetLowerBodyYaw();
    StoredLBY = pEntity->GetLowerBodyYaw();
    }

    else
    {
    if (fabsf(bodyeyedelta) < 35.0f && fabsf(bodyeyedelta) > 0.0f)
    EyeYaw->y = pEntity->GetLowerBodyYaw() + bodyeyedelta;
    }
    }


    QAngle* GetEyeAnglesPointer()
    {
    return reinterpret_cast<QAngle*>((DWORD)this + (DWORD)0xB24C);
    }
    QAngle GetEyeAngles()
    {
    return *reinterpret_cast<QAngle*>((DWORD)this + (DWORD)0xB24C);
    }

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