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  1. #1
    sgrawsreghawrhgwrhgr's Avatar
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    Simple XML Generator (Ring/Armor)

    The program isn't obfuscated/encrypted in any way, so if you want to decompile it and continue working on it, you can.
    I made this as I hate making XMLs (and I got quite a few to make). It's a simple tool, could save you some time, it updates the script "dynamically".

     


     
    Code:
    <Object type="0x0000" id="Hey!">
    <Class>Equipment</Class>
    <Item/>
    <Texture>
    <File>lofiObj3</File>
    <Index>0x1b0</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound/>
    <Description>It's me.</Description>
    <ActivateOnEquip stat="22" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="28" amount="78">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="0" amount="150">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="3" amount="2">IncrementStat</ActivateOnEquip>
    <BagType>1</BagType>
    <feedPower>2</feedPower>
    <FameBonus>3</FameBonus>
    <Resurrects/>
    </Object>

    <b>Downloadable Files</b> Downloadable Files
    Last edited by sgrawsreghawrhgwrhgr; 09-02-2017 at 10:31 AM.

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  3. #2
    Reuzenpasta's Avatar
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    Can't wait for this to be approved! It would really help a lot!

  4. #3
    Ahl's Avatar
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    Looks good, approved
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  5. #4
    Anime's Avatar
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    Finally, time to make items quickly. Thanks for the release!

  6. #5
    djzewamars's Avatar
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    Can i decompile and edit the program in Visual Studio 15?

  7. #6
    sgrawsreghawrhgwrhgr's Avatar
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    Quote Originally Posted by djzewamars View Post
    Can i decompile and edit the program in Visual Studio 15?
    I think so, yes. I did make this in VS 2017 though. I'm 99.9% sure there's basically no difference between how stuff compile so it should be all good.
    Last edited by sgrawsreghawrhgwrhgr; 09-03-2017 at 05:09 AM.

  8. #7
    Anime's Avatar
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    Quote Originally Posted by Nobody77 View Post
    I think so, yes. I did make this in VS 2017 though. I'm 99.9% sure there's basically no difference between how stuff compile so it should be all good.

    - - - Updated - - -



    I think so, yes. I did make this in VS 2017 though. I'm 99.9% sure there's basically no difference between how stuff compile so it should be all good.
    You posted twice.

    You going to make weapon and ability maker too?


    - - - Updated - - -

    Quote Originally Posted by Nobody77 View Post
    I think so, yes. I did make this in VS 2017 though. I'm 99.9% sure there's basically no difference between how stuff compile so it should be all good.

    - - - Updated - - -



    I think so, yes. I did make this in VS 2017 though. I'm 99.9% sure there's basically no difference between how stuff compile so it should be all good.
    You posted twice.

    You going to make weapon and ability maker too?

  9. #8
    sgrawsreghawrhgwrhgr's Avatar
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    Quote Originally Posted by Ambition View Post


    You posted twice.

    You going to make weapon and ability maker too?


    - - - Updated - - -



    You posted twice.

    You going to make weapon and ability maker too?
    Probably not, only because a very good weapon maker exists (pfiffel), and abilities is something that I usually want to make manually since I like some unique stuff with the abilities (and adding all this additional stuff to the generator would take some time).

  10. #9
    Anime's Avatar
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    Quote Originally Posted by Nobody77 View Post
    Probably not, only because a very good weapon maker exists (pfiffel), and abilities is something that I usually want to make manually since I like some unique stuff with the abilities (and adding all this additional stuff to the generator would take some time).
    Thanks anyways.


    - - - Updated - - -

    Quote Originally Posted by Nobody77 View Post
    Probably not, only because a very good weapon maker exists (pfiffel), and abilities is something that I usually want to make manually since I like some unique stuff with the abilities (and adding all this additional stuff to the generator would take some time).
    Thanks anyways.

  11. #10
    MiniguyBrendan's Avatar
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    Nice job! I love the icon

  12. #11
    sgrawsreghawrhgwrhgr's Avatar
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    Quote Originally Posted by MiniguyBrendan View Post
    Nice job! I love the icon
    I wonder who told me to use this amazing icon

  13. #12
    Zxoro's Avatar
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    @Nobody77 that's GOOD
    If I helped you, press the "Thanks" button, that won't waste your time and you'll help me grow
     
    If i don't know you, you can get it by PMing me your skype/dscrd profile + the reason why you need mine




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  15. #13
    bog624's Avatar
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    Quote Originally Posted by Nobody77 View Post
    The program isn't obfuscated/encrypted in any way, so if you want to decompile it and continue working on it, you can.
    I made this as I hate making XMLs (and I got quite a few to make). It's a simple tool, could save you some time, it updates the script "dynamically".

     


     
    Code:
    <Object type="0x0000" id="Hey!">
    <Class>Equipment</Class>
    <Item/>
    <Texture>
    <File>lofiObj3</File>
    <Index>0x1b0</Index>
    </Texture>
    <SlotType>9</SlotType>
    <Soulbound/>
    <Description>It's me.</Description>
    <ActivateOnEquip stat="22" amount="2">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="28" amount="78">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="0" amount="150">IncrementStat</ActivateOnEquip>
    <ActivateOnEquip stat="3" amount="2">IncrementStat</ActivateOnEquip>
    <BagType>1</BagType>
    <feedPower>2</feedPower>
    <FameBonus>3</FameBonus>
    <Resurrects/>
    </Object>

    Ideas for a second verison that could look in a server source and figure out all the resources it could put to use. plus making it to where if clicked sword (if that was added) you'd get a list of sword textures for example.
    Good Day.



    Quote Originally Posted by DimitriSavage View Post
    *le wild bog is hunting in his natural habitat....le wild bog sees pray...le wild bog uses HACK....le wild bog wins....le wild bog is evolving....le wild bog is now le wild gob*

    LE WILD BOG IN LE POKEDEX : POKEDEX ENTRY

    LE WILD GOB IN LE POKEDEX : POKEDEX ENTRY

    TEH FINAL EVOLUTION OF LE WILD BOG : POKEDEX ENTRY


  16. #14
    DirtyRoosky's Avatar
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    Helppp

    im sorry i dont know how to use this but very interested somebody help me ???

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