Simple XML Generator (Ring/Armor)

Posts 114 of 14 · Page 1 of 1
Simple XML Generator (Ring/Armor)
The program isn't obfuscated/encrypted in any way, so if you want to decompile it and continue working on it, you can.
I made this as I hate making XMLs (and I got quite a few to make). It's a simple tool, could save you some time, it updates the script "dynamically".

 
Picture


 
Example of Generated Script
Code:
<Object type="0x0000" id="Hey!">
<Class>Equipment</Class>
<Item/>
<Texture>
<File>lofiObj3</File>
<Index>0x1b0</Index>
</Texture>
<SlotType>9</SlotType>
<Soulbound/>
<Description>It's me.</Description>
<ActivateOnEquip stat="22" amount="2">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="28" amount="78">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="0" amount="150">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="3" amount="2">IncrementStat</ActivateOnEquip>
<BagType>1</BagType>
<feedPower>2</feedPower>
<FameBonus>3</FameBonus>
<Resurrects/>
</Object>

XMLGen_mpgh.net.zip21 KB · 372 downloads Clean
Can't wait for this to be approved! It would really help a lot!
Looks good, approved
Finally, time to make items quickly. Thanks for the release!
Can i decompile and edit the program in Visual Studio 15?
Quote Originally Posted by djzewamars View Post
Can i decompile and edit the program in Visual Studio 15?
I think so, yes. I did make this in VS 2017 though. I'm 99.9% sure there's basically no difference between how stuff compile so it should be all good.
Quote Originally Posted by sgrawsreghawrhgwrhgr View Post
I think so, yes. I did make this in VS 2017 though. I'm 99.9% sure there's basically no difference between how stuff compile so it should be all good.

- - - Updated - - -



I think so, yes. I did make this in VS 2017 though. I'm 99.9% sure there's basically no difference between how stuff compile so it should be all good.
You posted twice.

You going to make weapon and ability maker too?


- - - Updated - - -

Quote Originally Posted by sgrawsreghawrhgwrhgr View Post
I think so, yes. I did make this in VS 2017 though. I'm 99.9% sure there's basically no difference between how stuff compile so it should be all good.

- - - Updated - - -



I think so, yes. I did make this in VS 2017 though. I'm 99.9% sure there's basically no difference between how stuff compile so it should be all good.
You posted twice.

You going to make weapon and ability maker too?
Quote Originally Posted by Anime View Post


You posted twice.

You going to make weapon and ability maker too?


- - - Updated - - -



You posted twice.

You going to make weapon and ability maker too?
Probably not, only because a very good weapon maker exists (pfiffel), and abilities is something that I usually want to make manually since I like some unique stuff with the abilities (and adding all this additional stuff to the generator would take some time).
Quote Originally Posted by sgrawsreghawrhgwrhgr View Post
Probably not, only because a very good weapon maker exists (pfiffel), and abilities is something that I usually want to make manually since I like some unique stuff with the abilities (and adding all this additional stuff to the generator would take some time).
Thanks anyways.


- - - Updated - - -

Quote Originally Posted by sgrawsreghawrhgwrhgr View Post
Probably not, only because a very good weapon maker exists (pfiffel), and abilities is something that I usually want to make manually since I like some unique stuff with the abilities (and adding all this additional stuff to the generator would take some time).
Thanks anyways.
Quote Originally Posted by MiniguyBrendan View Post
Nice job! I love the icon
I wonder who told me to use this amazing icon
@Nobody77 that's GOOD
Quote Originally Posted by sgrawsreghawrhgwrhgr View Post
The program isn't obfuscated/encrypted in any way, so if you want to decompile it and continue working on it, you can.
I made this as I hate making XMLs (and I got quite a few to make). It's a simple tool, could save you some time, it updates the script "dynamically".

 
Picture


 
Example of Generated Script
Code:
<Object type="0x0000" id="Hey!">
<Class>Equipment</Class>
<Item/>
<Texture>
<File>lofiObj3</File>
<Index>0x1b0</Index>
</Texture>
<SlotType>9</SlotType>
<Soulbound/>
<Description>It's me.</Description>
<ActivateOnEquip stat="22" amount="2">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="28" amount="78">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="0" amount="150">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="3" amount="2">IncrementStat</ActivateOnEquip>
<BagType>1</BagType>
<feedPower>2</feedPower>
<FameBonus>3</FameBonus>
<Resurrects/>
</Object>

Ideas for a second verison that could look in a server source and figure out all the resources it could put to use. plus making it to where if clicked sword (if that was added) you'd get a list of sword textures for example.
Helppp
im sorry i dont know how to use this but very interested somebody help me ???
Posts 114 of 14 · Page 1 of 1

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