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  1. #1
    ipromise's Avatar
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    Memory Engine v0.4

    Special thanks to Slugsnack

    Took a while, had to fix a lot of problems.

    Made By: iPromise

    Instructions:

    1. Load "C++ - Loader" and press OK to credits
    2. Press Select your target process, ex: GunBound.gme
    3. Press Refresh if you want to refresh the process list
    4. Memory Engine v0.4 will show up, giving you full access to the processes memory.

    Pictures:

    [img]https://i336.photobucke*****m/albums/n346/gznprizes/1.jpg[/img]
    [img]https://i336.photobucke*****m/albums/n346/gznprizes/2-2.jpg[/img]
    [img]https://i336.photobucke*****m/albums/n346/gznprizes/3.jpg[/img]
    [img]https://i336.photobucke*****m/albums/n346/gznprizes/4-1.jpg[/img]
    [img]https://i336.photobucke*****m/albums/n346/gznprizes/5.jpg[/img]

    Whats new?

    - New functional GUI with a loader provided so there is no hassle with dll injection.
    - Poke Address (Write a value to an address)
    - Poke + Freeze (Write and Freeze the value to an address)
    - Read (Fixed, the message box will provide the offset + value, if there is no offset the return offset is NULL)
    - Fast Scan Option (Scan through the process quickly, not as accurate)
    - Slow Scan Option (Takes longer then fast scan, but REALLY accurate)

    To be added:

    - Future suggestions
    - View the memory regions of the process

    Download:

    Please don't remove my ***** link, ***** helps and supports me, for each download I get money

    Free File Hosting & Video Downloads, Free File Sharing, Online Friends Network - *****

    If I helped you ...

    A thank you is appreciated, and donations to this paypal email:

    Hussain21_@hotmail.com

    Will persuade me to continue upgrading this memory engine.

    Orginial Post Thread (IF posted in another forum):

    Cheat Engine :: View topic - Memory Engine v0.4

  2. The Following 2 Users Say Thank You to ipromise For This Useful Post:

    Retoxified (04-02-2010),why06 (04-01-2010)

  3. #2
    Melodia's Avatar
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    Based much on "Original" CE ?
    Love You All~

  4. #3
    Void's Avatar
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    Quote Originally Posted by Melodia View Post
    Based much on "Original" CE ?
    If you're asking if it's based off the original source of CE ( since it's open source ), the memory scan portion was written in pascal ( I think ).

    So I guess not.

  5. #4
    Melodia's Avatar
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    Quote Originally Posted by Davidm44 View Post
    If you're asking if it's based off the original source of CE ( since it's open source ), the memory scan portion was written in pascal ( I think ).

    So I guess not.
    Sorries for the Low-Information post.

    Yap, That was a bit what I asked, Because functions seems to be look-alikes.

    Nice thingy then , Will give it a try a bit later.

    Mely
    Love You All~

  6. #5
    ipromise's Avatar
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    Uhh no, this was coded from sctratch thank you very much.

  7. #6
    Arhk's Avatar
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    Looks nice, I guess....?
    ~
    "If the world hates you, keep in mind that it hated me first." John 15:18

  8. #7
    treeham's Avatar
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    Is this entirely coded in c++?
    In Choob Language:
    also for all your info.. i didnt copy and paste shit.. coz i dont think anyone has realeased any source code for the New update of CA.. so sdfu..
    In English:
    I didn't copy and paste because no one has released what I need copy and paste
    Oh Choobs...

  9. #8
    ipromise's Avatar
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    yes it is.

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