get a No bug Damage and No fall Damage
I am using a wtw code found here in MPGH, but every time you cross something from the damage or die
CODE:
How do I strip the damage?Code:DWORD CShell = (DWORD)GetModuleHandleA(eCShell); DWORD pPlayerPtr = *(DWORD*)(CShell + dw_pLTClientShell); DWORD dwPlayerPtr = *(DWORD*)(pPlayerPtr + CLTPlayerClientOffset); if (dwPlayerPtr) { if (GetAsyncKeyState(0x45)) for (int i = 0; i < 0x1FF; ++i) { if (*(float*)(dwPlayerPtr + 4 * i) == 56) *(float*)(dwPlayerPtr + 4 * i) = -56; } }
get a No bug Damage and No fall Damage
I already am, but it makes me a doubt.
The offset of nobugdmg mute?
There are, but I have colleagues who use it without taking damage, for curiosity