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  1. #1
    vaisefud3's Avatar
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    Logger Novembro 2018

    Essa seção tá muito parada, e vi alguns pedindo, então tá aqui:

    Code:
    / ------------ CROSSFIRE LOG STARTED -------------
    #define ADDR_pDevice           0x4D9C74
    #define EndScene               0x5B97D2
    #define nEndScene              0x5E1C80
    #define WallArray              0x11A20F0
    #define aIntersectSegment      0x677250
    #define aLTServer              0x118103C
    #define ILTClient              0x117E518
    // ----------------- DC Bypass --------------------
    //Removido
    // -------------- Hide User Info ------------------
    #define UserInfoClass          //Removido
    // ------------- CSHELL LOG STARTED --------------
    #define WallMgr                0x190F858
    #define WeaponMgr              0x190F870
    #define aLTClientShell         0x11F4CC4
    #define aLTModel               0x11F1B74
    #define aCLTPlayerClient       0x123EC98
    #define MiscMgr                0x190F850
    #define ModelNode              0x190F79C
    #define DrawTextEngine1        0x6C26E0
    #define DrawTextEngine2        0x191D138
    #define GameStatus             0xABAA1
    #define Bypass28_3             0x748BC5
    #define Bypass31_0_1           //Removido
    #define Bypass31_0_2           //Removido
    #define Bypass14_0             //Removido
    #define BasicPlayerInfo        0x1774690
    #define MsgBox                 0x183620
    #define VisibleZoneIndex       0xDF86A8
    #define DamagePerSec           0xDF8750
    #define DamageZone             0xDF8760
    #define Eatman                 0xDF86EC
    #define EatmanName             0xDF86E0
    #define VersionCode            0xDF8778
    #define ZoneMan                0xDF86F4
    #define ZoneName               0xDF86BC
    #define ZoneManName            0xDF86C8
    #define Floor                  0xDF8710
    #define FloorNameMsgIndex      0xDF86FC
    #define PointIndex             0xDF8720
    #define EditPoly               0xD7D834
    #define PolyList               0xDF8738
    #define PointList              0xDF8744
    #define MaxDepth               0xDF876C
    #define killzone               0x1037CB4
    #define killzonebox            0x1037CC0
    #define killzoneAdd            0x1037CCC
    #define killzoneDel            0x1037CD8
    #define MapMgr                 0x190F3EC
    #define MapInfo                0x11F21F4
    #define GetCurrentPlayerIndex  0x75EA0
    #define ADDR_FASTFIRE          //Removido
    #define ADDR_ROOMMANAGER       //Removido
    #define ADDR_NAMETAG           //Removido
    // ------------ Invisible & Piruleta --------------
    #define Mrun                   0xDC74D0
    #define MrunRside              0xDC7574
    #define MrunLside              0xDC7568
    #define MrunBside              0xDC74A0
    #define Mwalk                  0xDC74C8
    #define MwalkRside             0xDC7558
    #define MwalkLside             0xDC7548
    #define MwalkBside             0xDC7548
    #define Mcidle                 0xDC745C
    #define Mjump                  0xDC7468
    #define Mhit01                 0xDCFEE8
    #define Mhit02                 0xDCFEF0
    #define Mwait0                 0xD6661C
    #define Midle                  0xD66714
    #define Mcwalk                 0xDC74BC
    #define McwalkRside            0xDC7538
    #define McwalkLside            0xDC7528
    #define McwalkBside            0xDC7480
    // ---------------- OFFSETS LOG -------------------
    #define CLTPlayerClientOffset  0x78
    #define o_PlayerStart          0x1E8
    #define o_PlayerSize           0xD78
    #define o_Me                   0x1F4
    #define o_PTC                  0x21C
    #define TextureType            0x594
    #define ShootThroughWalls1     0x568
    #define ShootThroughWalls2     0x56C
    #define ShootThroughWalls3     0x570
    #define MapSize                0x9FC
    #define AmmoDamage             0xEB8
    #define ReloadAnimRatio        0x13B4
    #define Range                  0xEA8
    #define GrenadeBelowTime       0x37F0
    #define DmgRatioPerNode        0x125C
    #define ChangeWeaponAnimRatio  0x13B8
    #define KnifeNormalAniRate     0x10E8
    #define KnifeNormalAniRate2    0x1148
    #define KnifeNormalAngle       0x10D8
    #define KnifeNormalAngle2      0x1138
    #define MoveSpeedPenalty       0x124C
    #define WallShotDamageRatio    0x285C
    #define KnifeNormalRange       0x10C8
    #define KnifeNormalRange2      0x1124
    #define FireType               0x118C
    #define ShotsPerAmmo           0xF08
    #define KnockBack              0x3988
    #define ZoomAction             0x360C
    #define ZoomSize               0x35E0
    #define BulletPosOffset        0x31F4
    #define ShotReactPitch         0x33D4
    #define DetailPerturbShot      0x1674
    #define DetailReactPitchShot   0x17DC
    #define DetailReactYawShot     0x1944
    #define IntersectSegmentOffset //Removido
    #define ModelNodeType1         0x9C
    #define ModelNodeType2         0x54
    #define WeaponCount            3071
    //----------------- CharacterFX -------------------
    #define o_IsDead               0x204
    #define o_SpawnShield          0x214
    #define o_CurrentWeapon        0x4987C
    #define o_IsMutant             //Removido
    #define o_FXPitch              0xB0
    #define o_FXYaw                0xB4
    //---------------- PlayerClient -------------------
    //Removido
    //------------------ Glow Hack --------------------
    #define ADDR_GLOWCOLOR         //Removido
    #define ADDR_FORCEGLOW         //Removido
    #define OFFSET_GLOW            //Removido
    #define OFFSET_COLOR           //Removido
    #define ADDR_ENABLEGLOW        //Removido
    //-------------------------------------------------
    Press thanks if I helped

    Xigncode Security:


  2. The Following 4 Users Say Thank You to vaisefud3 For This Useful Post:

    BlueeD (12-03-2018),IrineuMito (12-03-2018),jayjay153 (12-06-2018),yMaconhaz (12-13-2018)

  3. #2
    jayjay153's Avatar
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    What cause of 14_0?
    IntersectSegment offset changed?

  4. #3
    vaisefud3's Avatar
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    Quote Originally Posted by jayjay153 View Post
    What cause of 14_0?
    IntersectSegment offset changed?
    Already told you

  5. The Following User Says Thank You to vaisefud3 For This Useful Post:

    jayjay153 (12-04-2018)

  6. #4
    CaiozinhoFC1's Avatar
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    Quote Originally Posted by vaisefud3 View Post
    Already told you
    fast reload ?
    One Position Kill CFBR

  7. #5
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    Quote Originally Posted by CaiozinhoFC1 View Post
    fast reload ?
    6FC = 2(Idle) when WeaponState becomes 6(Reloading)

  8. #6
    vaisefud3's Avatar
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    Quote Originally Posted by CaiozinhoFC1 View Post
    fast reload ?
    Sim, mas oq eu recebo é o 14_3 (Sniper), não 14_0.
    Esse aí eu peguei quando você postou.
    Press thanks if I helped

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  9. #7
    IrineuMito's Avatar
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    Obrigado, eu estava precisando muito de algumas andress..

  10. #8
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    //------------------ Glow Hack --------------------
    #define ADDR_GLOWCOLOR //Removido
    #define ADDR_FORCEGLOW //Removido
    #define OFFSET_GLOW //Removido
    #define OFFSET_COLOR //Removido
    #define ADDR_ENABLEGLOW //Removido




    kkkkkkkkkkkkkkkk que maldade se fez cmg

  11. #9
    CaiozinhoFC1's Avatar
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    Quote Originally Posted by alisonbbzz View Post
    //------------------ Glow Hack --------------------
    #define ADDR_GLOWCOLOR //Removido
    #define ADDR_FORCEGLOW //Removido
    #define OFFSET_GLOW //Removido
    #define OFFSET_COLOR //Removido
    #define ADDR_ENABLEGLOW //Removido




    kkkkkkkkkkkkkkkk que maldade se fez cmg
    se quiser eu te passo os endereços, nenhum problema
    One Position Kill CFBR

  12. #10
    IrineuMito's Avatar
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    Quote Originally Posted by CaiozinhoFC1 View Post
    se quiser eu te passo os endereços, nenhum problema
    Como encontro esses endereços?

  13. #11
    vaisefud3's Avatar
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    Quote Originally Posted by CaiozinhoFC1 View Post
    se quiser eu te passo os endereços, nenhum problema
    Você carregando leecher nas costas? Tá estranho...
    Press thanks if I helped

    Xigncode Security:


  14. #12
    IrineuMito's Avatar
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    Me tire uma dúvida... esse WallArray já está somado com 0xA4?..

  15. #13
    vaisefud3's Avatar
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    Quote Originally Posted by IrineuMito View Post
    Me tire uma dúvida... esse WallArray já está somado com 0xA4?..
    Nope, adiciona 0xA4 pra Wall, 0xB8 pra See Ghost
    Press thanks if I helped

    Xigncode Security:


  16. The Following User Says Thank You to vaisefud3 For This Useful Post:

    IrineuMito (12-11-2018)

  17. #14
    IrineuMito's Avatar
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    Olá amigo, sabe me dizer se algum endereço desse desatualizou?

  18. #15
    vaisefud3's Avatar
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    Quote Originally Posted by IrineuMito View Post
    Olá amigo, sabe me dizer se algum endereço desse desatualizou?
    Se o jogo não atualizou, não

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