Essa seção tá muito parada, e vi alguns pedindo, então tá aqui:
Code:
/ ------------ CROSSFIRE LOG STARTED -------------
#define ADDR_pDevice 0x4D9C74
#define EndScene 0x5B97D2
#define nEndScene 0x5E1C80
#define WallArray 0x11A20F0
#define aIntersectSegment 0x677250
#define aLTServer 0x118103C
#define ILTClient 0x117E518
// ----------------- DC Bypass --------------------
//Removido
// -------------- Hide User Info ------------------
#define UserInfoClass //Removido
// ------------- CSHELL LOG STARTED --------------
#define WallMgr 0x190F858
#define WeaponMgr 0x190F870
#define aLTClientShell 0x11F4CC4
#define aLTModel 0x11F1B74
#define aCLTPlayerClient 0x123EC98
#define MiscMgr 0x190F850
#define ModelNode 0x190F79C
#define DrawTextEngine1 0x6C26E0
#define DrawTextEngine2 0x191D138
#define GameStatus 0xABAA1
#define Bypass28_3 0x748BC5
#define Bypass31_0_1 //Removido
#define Bypass31_0_2 //Removido
#define Bypass14_0 //Removido
#define BasicPlayerInfo 0x1774690
#define MsgBox 0x183620
#define VisibleZoneIndex 0xDF86A8
#define DamagePerSec 0xDF8750
#define DamageZone 0xDF8760
#define Eatman 0xDF86EC
#define EatmanName 0xDF86E0
#define VersionCode 0xDF8778
#define ZoneMan 0xDF86F4
#define ZoneName 0xDF86BC
#define ZoneManName 0xDF86C8
#define Floor 0xDF8710
#define FloorNameMsgIndex 0xDF86FC
#define PointIndex 0xDF8720
#define EditPoly 0xD7D834
#define PolyList 0xDF8738
#define PointList 0xDF8744
#define MaxDepth 0xDF876C
#define killzone 0x1037CB4
#define killzonebox 0x1037CC0
#define killzoneAdd 0x1037CCC
#define killzoneDel 0x1037CD8
#define MapMgr 0x190F3EC
#define MapInfo 0x11F21F4
#define GetCurrentPlayerIndex 0x75EA0
#define ADDR_FASTFIRE //Removido
#define ADDR_ROOMMANAGER //Removido
#define ADDR_NAMETAG //Removido
// ------------ Invisible & Piruleta --------------
#define Mrun 0xDC74D0
#define MrunRside 0xDC7574
#define MrunLside 0xDC7568
#define MrunBside 0xDC74A0
#define Mwalk 0xDC74C8
#define MwalkRside 0xDC7558
#define MwalkLside 0xDC7548
#define MwalkBside 0xDC7548
#define Mcidle 0xDC745C
#define Mjump 0xDC7468
#define Mhit01 0xDCFEE8
#define Mhit02 0xDCFEF0
#define Mwait0 0xD6661C
#define Midle 0xD66714
#define Mcwalk 0xDC74BC
#define McwalkRside 0xDC7538
#define McwalkLside 0xDC7528
#define McwalkBside 0xDC7480
// ---------------- OFFSETS LOG -------------------
#define CLTPlayerClientOffset 0x78
#define o_PlayerStart 0x1E8
#define o_PlayerSize 0xD78
#define o_Me 0x1F4
#define o_PTC 0x21C
#define TextureType 0x594
#define ShootThroughWalls1 0x568
#define ShootThroughWalls2 0x56C
#define ShootThroughWalls3 0x570
#define MapSize 0x9FC
#define AmmoDamage 0xEB8
#define ReloadAnimRatio 0x13B4
#define Range 0xEA8
#define GrenadeBelowTime 0x37F0
#define DmgRatioPerNode 0x125C
#define ChangeWeaponAnimRatio 0x13B8
#define KnifeNormalAniRate 0x10E8
#define KnifeNormalAniRate2 0x1148
#define KnifeNormalAngle 0x10D8
#define KnifeNormalAngle2 0x1138
#define MoveSpeedPenalty 0x124C
#define WallShotDamageRatio 0x285C
#define KnifeNormalRange 0x10C8
#define KnifeNormalRange2 0x1124
#define FireType 0x118C
#define ShotsPerAmmo 0xF08
#define KnockBack 0x3988
#define ZoomAction 0x360C
#define ZoomSize 0x35E0
#define BulletPosOffset 0x31F4
#define ShotReactPitch 0x33D4
#define DetailPerturbShot 0x1674
#define DetailReactPitchShot 0x17DC
#define DetailReactYawShot 0x1944
#define IntersectSegmentOffset //Removido
#define ModelNodeType1 0x9C
#define ModelNodeType2 0x54
#define WeaponCount 3071
//----------------- CharacterFX -------------------
#define o_IsDead 0x204
#define o_SpawnShield 0x214
#define o_CurrentWeapon 0x4987C
#define o_IsMutant //Removido
#define o_FXPitch 0xB0
#define o_FXYaw 0xB4
//---------------- PlayerClient -------------------
//Removido
//------------------ Glow Hack --------------------
#define ADDR_GLOWCOLOR //Removido
#define ADDR_FORCEGLOW //Removido
#define OFFSET_GLOW //Removido
#define OFFSET_COLOR //Removido
#define ADDR_ENABLEGLOW //Removido
//-------------------------------------------------