Please help me check mine.

CLTPlayerClient


Code:
class CLTPlayerClient
{
public:
	//char Spacer1[532];; //0x0000 
	char Spacer1[532];; //0x0000 
	//char Spacer1[560];; //0x0000 
	float Spread000; //0x0214 
	DWORD unknown0; //0x0218 
	DWORD MoveState1; //0x021C 
	DWORD MoveState2; //0x0220 
	DWORD Recoillvl; //0x0224 
	DWORD Recoillv2; //0x0228 
	DWORD Recoillv3; //0x022C 
	DWORD Recoillv4; //0x0230 
	char Spacer2[288];
	CPlayerPos* pPlayerPos1;
	CPlayerPos* pPlayerPos2;
	DWORD unknown; //0x0358 
	DWORD unknown1; //0x0358 
	float Pitch; //0x035C 
	float Yaw; //0x0360 
	float Roll; //0x0364 
	float Recoil001; //0x0368 
	float Recoil002; //0x036C 
	float UnknownF001; //0x0370 
	float Recoil003; //0x0374 
	float Recoil004; //0x0378 
	float UnknownF002; //0x037C 
	float Recoil005; //0x0380 
	float UnknownF003; //0x0384 
	float CameraYaw2; //0x0388 
	float UnknownF004; //0x038C 
	float CameraPitch; //0x0390 
	float CameraYaw; //0x0394 
	float CameraRoll; //0x0398 
	float RotationSpeed; //0x039C 
	float UnknownF005;	//0x03A0
	float UnknownF006;	//0x03A4
	D3DXVECTOR3 Positon; //0x03A8 
	D3DXVECTOR3 Velocity; //0x03B4 
	float Pitch2; //0x03C0 
	float Yaw2; //0x03C4 
	float Roll2; //0x03C8 
	char Spacer3[64]; //0x03CC 
	float Width; //0x040C 
	float Height; //0x0410 
	float Depth; //0x0414 
	DWORD Health; //0x0418 
	char Spacer4[20]; //0x041C 
	DWORD HealthMaybe; //0x0430 
	char Spacer5[20]; //0x0434 
	DWORD WeaponClass; //0x0448 
	DWORD Ammo; //0x044C 
	DWORD BAmmo; //0x0450 
	DWORD MaxAmmo; //0x0454 
	DWORD Unknown; //0x0458 
	DWORD BulletCount1; //0x045C 
	DWORD BulletCount2; //0x0460 
	DWORD BulletCount3; //0x0464 
	char Spacer6[20]; //0x0468 
	float Spread001; //0x047C 
	float Spread002; //0x0480 
	float Spread003; //0x0484 
};