Please help me check mine.
CLTPlayerClient
Code:
class CLTPlayerClient
{
public:
//char Spacer1[532];; //0x0000
char Spacer1[532];; //0x0000
//char Spacer1[560];; //0x0000
float Spread000; //0x0214
DWORD unknown0; //0x0218
DWORD MoveState1; //0x021C
DWORD MoveState2; //0x0220
DWORD Recoillvl; //0x0224
DWORD Recoillv2; //0x0228
DWORD Recoillv3; //0x022C
DWORD Recoillv4; //0x0230
char Spacer2[288];
CPlayerPos* pPlayerPos1;
CPlayerPos* pPlayerPos2;
DWORD unknown; //0x0358
DWORD unknown1; //0x0358
float Pitch; //0x035C
float Yaw; //0x0360
float Roll; //0x0364
float Recoil001; //0x0368
float Recoil002; //0x036C
float UnknownF001; //0x0370
float Recoil003; //0x0374
float Recoil004; //0x0378
float UnknownF002; //0x037C
float Recoil005; //0x0380
float UnknownF003; //0x0384
float CameraYaw2; //0x0388
float UnknownF004; //0x038C
float CameraPitch; //0x0390
float CameraYaw; //0x0394
float CameraRoll; //0x0398
float RotationSpeed; //0x039C
float UnknownF005; //0x03A0
float UnknownF006; //0x03A4
D3DXVECTOR3 Positon; //0x03A8
D3DXVECTOR3 Velocity; //0x03B4
float Pitch2; //0x03C0
float Yaw2; //0x03C4
float Roll2; //0x03C8
char Spacer3[64]; //0x03CC
float Width; //0x040C
float Height; //0x0410
float Depth; //0x0414
DWORD Health; //0x0418
char Spacer4[20]; //0x041C
DWORD HealthMaybe; //0x0430
char Spacer5[20]; //0x0434
DWORD WeaponClass; //0x0448
DWORD Ammo; //0x044C
DWORD BAmmo; //0x0450
DWORD MaxAmmo; //0x0454
DWORD Unknown; //0x0458
DWORD BulletCount1; //0x045C
DWORD BulletCount2; //0x0460
DWORD BulletCount3; //0x0464
char Spacer6[20]; //0x0468
float Spread001; //0x047C
float Spread002; //0x0480
float Spread003; //0x0484
};