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  1. #1
    HunterYourDog's Avatar
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    Friendly minion?

    Is there any way I can have a minion attack enemies of a player? like I wanted to make a summoner class but I don't know how i'd make a minion attack enemies. If there's anyone who can help, that'd be greatly appreciated. Maybe something like cave dweller trap.
    Last edited by HunterYourDog; 12-29-2019 at 06:39 PM.
    Banjo and Kazoobie

  2. #2
    HunterYourDog's Avatar
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    Ok so I got a friendly minion made, now I just need to know how to make it shoot other enemies.
    Banjo and Kazoobie

  3. #3
    SSkilly's Avatar
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    Quote Originally Posted by HunterYourDog View Post
    Ok so I got a friendly minion made, now I just need to know how to make it shoot other enemies.
    Use PlayerShoot packets similar to wizard spells, only spawn them from the minion

  4. #4
    HunterYourDog's Avatar
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    Quote Originally Posted by SSkilly View Post
    Use PlayerShoot packets similar to wizard spells, only spawn them from the minion
    Can I get an example? I'll try to figure out on my own but I'd love to see an example of a behaviordb with that to make it easier, otherwise I'll try my best to figure it out.
    Banjo and Kazoobie

  5. #5
    SSkilly's Avatar
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    Quote Originally Posted by HunterYourDog View Post
    Can I get an example? I'll try to figure out on my own but I'd love to see an example of a behaviordb with that to make it easier, otherwise I'll try my best to figure it out.
    I don't think there's any source out there that has something similar sadly. Take a look at BulletNova inside your Player.UseItem file, you want to combine that with the enemy Shoot behavior to get what you want

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