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  1. #1
    RoYaL Kryptic's Avatar
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    Question Which addies are needed for triggerbot CS:GO? List is down below.

    I used the addies from hazedumper. I wanna make a triggerbot. The coding part is not very much the problem. When I aim I need to know if its an enemy in the crosshair. I'm comparing this with the local player(me) if the team number is different. When its not my team it needs to force attack. So I guess I will need these addies:


    addie crosshair, in aim? // This one is needed to check if player is in crosshair. Does anyone know which addie from the list down below is responsible for this?

    public const Int32 dwLocalPlayer = 0xD28B74; public const Int32 - m_iTeamNum = 0xF4; // In combination with iTeamNum to check if the player is on a different team.

    public const Int32 dwForceAttack = 0x316DD80; // If player is in a different team this addie is needed to force attack.


    If I need more for this to work please let me know. Thanks for the help in advance.




    public const Int32 m_ArmorValue = 0xB368;
    public const Int32 m_Collision = 0x320;
    public const Int32 m_CollisionGroup = 0x474;
    public const Int32 m_Local = 0x2FBC;
    public const Int32 m_MoveType = 0x25C;
    public const Int32 m_OriginalOwnerXuidHigh = 0x31B4;
    public const Int32 m_OriginalOwnerXuidLow = 0x31B0;
    public const Int32 m_SurvivalGameRuleDecisionTypes = 0x1320;
    public const Int32 m_SurvivalRules = 0xCF8;
    public const Int32 m_aimPunchAngle = 0x302C;
    public const Int32 m_aimPunchAngleVel = 0x3038;
    public const Int32 m_angEyeAnglesX = 0xB36C;
    public const Int32 m_angEyeAnglesY = 0xB370;
    public const Int32 m_bBombPlanted = 0x99D;
    public const Int32 m_bFreezePeriod = 0x20;
    public const Int32 m_bGunGameImmunity = 0x3930;
    public const Int32 m_bHasDefuser = 0xB378;
    public const Int32 m_bHasHelmet = 0xB35C;
    public const Int32 m_bInReload = 0x3295;
    public const Int32 m_bIsDefusing = 0x391C;
    public const Int32 m_bIsQueuedMatchmaking = 0x74;
    public const Int32 m_bIsScoped = 0x3914;
    public const Int32 m_bIsValveDS = 0x75;
    public const Int32 m_bSpotted = 0x93D;
    public const Int32 m_bSpottedByMask = 0x980;
    public const Int32 m_bStartedArming = 0x33E0;
    public const Int32 m_bUseCustomAutoExposureMax = 0x9D9;
    public const Int32 m_bUseCustomAutoExposureMin = 0x9D8;
    public const Int32 m_bUseCustomBloomScale = 0x9DA;
    public const Int32 m_clrRender = 0x70;
    public const Int32 m_dwBoneMatrix = 0x26A8;
    public const Int32 m_fAccuracyPenalty = 0x3320;
    public const Int32 m_fFlags = 0x104;
    public const Int32 m_flC4Blow = 0x2990;
    public const Int32 m_flCustomAutoExposureMax = 0x9E0;
    public const Int32 m_flCustomAutoExposureMin = 0x9DC;
    public const Int32 m_flCustomBloomScale = 0x9E4;
    public const Int32 m_flDefuseCountDown = 0x29AC;
    public const Int32 m_flDefuseLength = 0x29A8;
    public const Int32 m_flFallbackWear = 0x31C0;
    public const Int32 m_flFlashDuration = 0xA410;
    public const Int32 m_flFlashMaxAlpha = 0xA40C;
    public const Int32 m_flLastBoneSetupTime = 0x2924;
    public const Int32 m_flLowerBodyYawTarget = 0x3A7C;
    public const Int32 m_flNextAttack = 0x2D70;
    public const Int32 m_flNextPrimaryAttack = 0x3228;
    public const Int32 m_flSimulationTime = 0x268;
    public const Int32 m_flTimerLength = 0x2994;
    public const Int32 m_hActiveWeapon = 0x2EF8;
    public const Int32 m_hMyWeapons = 0x2DF8;
    public const Int32 m_hObserverTarget = 0x3388;
    public const Int32 m_hOwner = 0x29CC;
    public const Int32 m_hOwnerEntity = 0x14C;
    public const Int32 m_iAccountID = 0x2FC8;
    public const Int32 m_iClip1 = 0x3254;
    public const Int32 m_iCompetitiveRanking = 0x1A84;
    public const Int32 m_iCompetitiveWins = 0x1B88;
    public const Int32 m_iCrosshairId = 0xB3D4;
    public const Int32 m_iEntityQuality = 0x2FAC;
    public const Int32 m_iFOV = 0x31E4;
    public const Int32 m_iFOVStart = 0x31E8;
    public const Int32 m_iGlowIndex = 0xA428;
    public const Int32 m_iHealth = 0x100;
    public const Int32 m_iItemDefinitionIndex = 0x2FAA;
    public const Int32 m_iItemIDHigh = 0x2FC0;
    public const Int32 m_iMostRecentModelBoneCounter = 0x2690;
    public const Int32 m_iObserverMode = 0x3374;
    public const Int32 m_iShotsFired = 0xA380;
    public const Int32 m_iState = 0x3248;
    public const Int32 m_iTeamNum = 0xF4;
    public const Int32 m_lifeState = 0x25F;
    public const Int32 m_nFallbackPaintKit = 0x31B8;
    public const Int32 m_nFallbackSeed = 0x31BC;
    public const Int32 m_nFallbackStatTrak = 0x31C4;
    public const Int32 m_nForceBone = 0x268C;
    public const Int32 m_nTickBase = 0x342C;
    public const Int32 m_rgflCoordinateFrame = 0x444;
    public const Int32 m_szCustomName = 0x303C;
    public const Int32 m_szLastPlaceName = 0x35B0;
    public const Int32 m_thirdPersonViewAngles = 0x31D8;
    public const Int32 m_vecOrigin = 0x138;
    public const Int32 m_vecVelocity = 0x114;
    public const Int32 m_vecViewOffset = 0x108;
    public const Int32 m_viewPunchAngle = 0x3020;

    public const Int32 anim_overlays = 0x2980;
    public const Int32 clientstate_choked_commands = 0x4D28;
    public const Int32 clientstate_delta_ticks = 0x174;
    public const Int32 clientstate_last_outgoing_command = 0x4D24;
    public const Int32 clientstate_net_channel = 0x9C;
    public const Int32 convar_name_hash_table = 0x2F0F8;
    public const Int32 dwClientState = 0x588D9C;
    public const Int32 dwClientState_GetLocalPlayer = 0x180;
    public const Int32 dwClientState_IsHLTV = 0x4D40;
    public const Int32 dwClientState_Map = 0x28C;
    public const Int32 dwClientState_MapDirectory = 0x188;
    public const Int32 dwClientState_MaxPlayer = 0x388;
    public const Int32 dwClientState_PlayerInfo = 0x52B8;
    public const Int32 dwClientState_State = 0x108;
    public const Int32 dwClientState_ViewAngles = 0x4D88;
    public const Int32 dwEntityList = 0x4D3C7BC;
    public const Int32 dwForceAttack = 0x316DD80;
    public const Int32 dwForceAttack2 = 0x316DD8C;
    public const Int32 dwForceBackward = 0x316DDD4;
    public const Int32 dwForceForward = 0x316DDB0;
    public const Int32 dwForceJump = 0x51E0004;
    public const Int32 dwForceLeft = 0x316DDC8;
    public const Int32 dwForceRight = 0x316DDEC;
    public const Int32 dwGameDir = 0x6274F8;
    public const Int32 dwGameRulesProxy = 0x52532EC;
    public const Int32 dwGetAllClasses = 0xD4ED9C;
    public const Int32 dwGlobalVars = 0x588AA0;
    public const Int32 dwGlowObjectManager = 0x527DFA0;
    public const Int32 dwInput = 0x5187980;
    public const Int32 dwInterfaceLinkList = 0x8F4084;
    public const Int32 dwLocalPlayer = 0xD28B74;
    public const Int32 dwMouseEnable = 0xD2E718;
    public const Int32 dwMouseEnablePtr = 0xD2E6E8;
    public const Int32 dwPlayerResource = 0x316C10C;
    public const Int32 dwRadarBase = 0x517152C;
    public const Int32 dwSensitivity = 0xD2E5B4;
    public const Int32 dwSensitivityPtr = 0xD2E588;
    public const Int32 dwSetClanTag = 0x89D60;
    public const Int32 dwViewMatrix = 0x4D2E0E4;
    public const Int32 dwWeaponTable = 0x5188440;
    public const Int32 dwWeaponTableIndex = 0x324C;
    public const Int32 dwYawPtr = 0xD2E378;
    public const Int32 dwZoomSensitivityRatioPtr = 0xD33598;
    public const Int32 dwbSendPackets = 0xD386A;
    public const Int32 dwppDirect3DDevice9 = 0xA6030;
    public const Int32 find_hud_element = 0x26B0BD40;
    public const Int32 force_update_spectator_glow = 0x398642;
    public const Int32 interface_engine_cvar = 0x3E9EC;
    public const Int32 is_c4_owner = 0x3A4A70;
    public const Int32 m_bDormant = 0xED;
    public const Int32 m_flSpawnTime = 0xA360;
    public const Int32 m_pStudioHdr = 0x294C;
    public const Int32 m_pitchClassPtr = 0x51717D0;
    public const Int32 m_yawClassPtr = 0xD2E378;
    public const Int32 model_ambient_min = 0x58BDBC;
    public const Int32 set_abs_angles = 0x1CED30;
    public const Int32 set_abs_origin = 0x1CEB70;

  2. #2
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