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  1. #1
    Maik8's Avatar
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    Help with the hello packet

    hey guys,

    i want to do a headless client and am not sure how the hello packet is put together.
    I got this from looking into krelay, what my client sends:

    BuildVersion => X33.1.0
    GameId => -2
    GUID => xxxxx some random string here (hash or so)
    Random1 => 92446 what does this even mean? Just a random number?
    Password => xxxxx some random string here aswell (hash or so)
    Random2 => 67725 a second random number?
    Secret => kongate secret i guess
    KeyTime => -1 ?
    Key => System.Byte[] what does come here?
    MapJSON => leave emptry every time?
    EntryTag => leave emptry every time?
    GameNet => rotmg
    GameNetUserId =>
    PlayPlatform => rotmg
    PlatformToken =>
    UserToken =>
    Secret2 => xxxxx some random string here aswell (hash or so)
    PreviousConnectionGuid => xxxxx some ID here (important?)
    Send => False
    Id => 1
    PacketSize => 480


    How are these values from the packet put together?
    Is it possible to create such a packet if i only know the login-credentials of the account? (should be).
    My end-target is to have a headless client that does NOT rely on krelay or other external tools.

    Any help is very appreciated!

    Best regards,

    Maik8

  2. #2
    Maik8's Avatar
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    Here is what i got so far, maybe someone knows a bit more and could help me with that?

    BuildVersion => X33.1.0
    GameId => -2
    GUID => a random byte array (length:6) that is rsa encrypted with the public key from deca.
    Random1 => random number between 0 and 1 * 1000000000 rounded down to the next integer.
    Password => password rsa encrypted with the public key from deca.
    Random2 => random number between 0 and 1 * 1000000000 rounded down to the next integer.
    Secret => kongate secret i guess - still need help here
    KeyTime => -1 still need help here
    Key => System.Byte[] still need help here
    MapJSON =>
    EntryTag =>
    GameNet => rotmg
    GameNetUserId =>
    PlayPlatform => rotmg
    PlatformToken =>
    UserToken => still need help here
    Secret2 =>
    PreviousConnectionGuid => leave blank should work (not sure tho)
    Send => False
    Id => 1
    PacketSize => 480

  3. #3
    New's Avatar
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    Quote Originally Posted by Maik8 View Post
    GUID => a random byte array (length:6) that is rsa encrypted with the public key from deca.
    guid is the email
    secret needs to be left blank iirc if you don't play on kong or steam
    usertoken I think was empty string
    keytime,key is correct

    also i think guid and pass need to be encoded in base64? maybe someone can correct me on this I think it was rsa -> base64
    and I think you append this string to the hellopacket 'XTeP7hERdchV5jrBZEYNebAqDPU6tKU6' at the end unless if they changed it
    New

    Current Project:
    SimpleExaltHack

    Outdated stuff I made in the past:
    Famebot
    Clientless tradebot
    RotMG ping checker
    Zautonexus crack

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