Code:
//================[ Client ] ================//
#define aGAME_STATUS 0x15552D0
#define RoomInfo 0x1502CD4
#define BASIC_PLAYER_INFO 0x1363340
#define aCLTPlayerClient 0x19B83C0
#define CLTPlayerClientOffset 0x78
#define aPLAYER_VIEW 0x30
#define aPLAYER_RESPAWN 0x70
#define GameType 0x794
//=====================[ ESP ] ================//
#define aLTClientShell 0x19779FC
#define aLTModel 0x1506088
#define dwPlayerStart 0x1FC
#define dwPlayerSize 0xD80
#define MEOffset 0x204
//=====================[ Zoombie ] ================//
#define ADDR_OPEN_MUTANT_SCREEN 0x8C89AE
#define ADDR_GAME_UI 0x1E4
#define OFFS_PV_NANO_SCREEN 0x72CC
#define OFFS_ZOMBIE_MODE 0x174
#define SCYTHE_1 0x9D8
#define SCYTHE_2 0x9C0
//================[ Glow ] ================//
#define GLOWESP 0xA530C0
#define GLOWTHICKESP 0x3F2CB8
#define TEXTURE_TYPE 0x0
//================[ Weapon ] ================//
#define WeaponMgr 0x1501620
#define ReloadAnimRatio 0x129C
#define ChangeWeaponAnimRatio 0x12A0
#define WeaponSize 0x5958
#define WeaponAmount 0x4000
#define Rapidfire_Rife_1 0x9451A2
#define Rapidfire_Rife_2 0x345D56
#define Rapidfire_Semi 0x120A8C4
#define Rapidfire_Sniper_1 0x798
#define Rapidfire_Sniper_2 0x6A8
#define m_WeaponCheckOld 0x780
#define m_WeaponCheckNew 0x690
#define m_WeaponStateNew 0x1A80
#define m_WeaponStateOld 0x6A8
#define WeaponCheckType 0x2D4
#define WeapomAmmo 0x2C4
#define WeaponViewCheck_1 0x2DC
#define WeaponViewCheck_2 x2BC
//================[ Memory] ================//
#define aBugDamage 0x0x15037D0
#define NoFallDamage 0x1501604
#define SemiRecoil 0x120A8F0
#define SemiReload 0x93F6DB
#define INVISIBLE_1 0x95C
#define INVISIBLE_2 0x86C
#define OFF_SPEED_SHIFT_1 0xAB4
#define OFF_SPEED_SHIFT_2 0x9D4
#define OFF_SPEED_SHIFT_3 0x964
#define OFF_SPEED_SHIFT_4 0x874
#define OFF_SPEED_MOVE_1 0xAB0
#define OFF_SPEED_MOVE_2 0xAC0
#define OFF_SPEED_NEW 0x9D0
#define OFF_SPEED_OLD 0x9E0
#define OFF_Fly_1 0x6C8
#define OFF_Fly_2 0x6D4
#define OFF_Fly_3 0xC92
#define OFFS_FLY_NEW_1 0x5EC
#define OFFS_FLY_NEW_2 0xD60
#define OFFS_FLY_NEW_3 0xC90
#define oBalo 0x2B5D4
#define AntiTime 0x2D908E
#define ANTI_BOOM_1 0x7DF35A
#define ANTI_BOOM_2 0x264A68
#define StopallBoom 0x7DF424
#define AntiFlash 0x872843
#define SHOW_NAME 0x8D5BE0
#define BunnyHop 0x19B842C
#define BlockAllChat 0x19BC6E4
#define SpamSpray 0x33F54
#define RadioBlock 0x15538D2
#define OFF_BugDamage 0x298
#define Messboxkick 0x87438F
#define EFFECT 0x2C728C
//================[ Player Check ] ================//
#define OFFS_PLAYER_POS_1 0x574
#define OFFS_PLAYER_POS_2 0xDCC
//================[ DC - CSHELL ] ================//
#define Bypass31_0_1 0x2A365E //LTB
#define Bypass31_0_2 0x2A31EA //DTX
#define Bypass 28_3 0x2A51F5
#define Bypass 28_5 0x2A5196
#define Bypass20_0 0x957F8A
#define Bypass20_1 0x35F90F
#define Bypass_19_3 0x150402C
#define Bypass14_3 0x15049AC
#define Bypass14_1 0x0x15049B0
#define Bypass1_2_1 0x35F80C
#define Bypass1_2_2 0x957E87
#define Bypass1_7 0x120A8C4
#define AntiDCBand 0x2CF031
#define DIPHook 0x2A5B25
//================[ SuperKill ] ================//
#define aModelNode 0x1501214
#define Head_1 0x38
#define MB_HEAD_1 0x38
#define MB_HEAD_2 0xD4
#define MB_NECK 0x170
#define MB_L_Clavicle 0x20C
#define MB_R_Clavicle 0x2A8
#define MB_SPINE1_1 0x344
#define MB_SPINE1_1_0 0x344 + 0x8
#define MB_SPINE1_2 0x3E0
#define MB_SPINE1_2_0 0x3E0 + 0x8
#define MB_SPINE_1 0x47C
#define MB_SPINE_1_0 0x47C + 0x8
#define MB_SPINE_2 0x518
#define MB_SPINE_2_0 0x518 + 0x8
#define MB_L_UPPERARM 0x5B4
#define MB_L_UPPERARM_0 0x5B4 + 0x8
#define MB_R_UPPERARM 0x650
#define MB_R_UPPERARM_0 0x650 + 0x8
#define MB_L_FOREARM_1 0x6EC
#define MB_L_FOREARM_1_0 0x6EC + 0x8
#define MB_R_FOREARM_1 0x788
#define MB_R_FOREARM_1_0 0x788 + 0x8
#define MB_L_FOREARM_2 0x824
#define MB_L_FOREARM_2_0 0x824 + 0x8
#define MB_R_FOREARM_2 0x8C0
#define MB_R_FOREARM_2_0 0x8C0 + 0x8
#define MB_L_HAND 0x95C
#define MB_L_HAND_0 0x95C + 0x8
#define MB_R_HAND 0x9F8
#define MB_R_HAND_0 0x9F8 + 0x8
#define MB_PELVIS 0xA94
#define MB_PELVIS_0 0xA94 + 0x8
#define MB_L_THIGH 0xB30
#define MB_L_THIGH_0 0xB30 + 0x8
#define MB_L_CALF_1 0xBCC
#define MB_L_CALF_1_0 0xBCC + 0x8
#define MB_L_CALF_2 0xC68
#define MB_L_CALF_2_0 0xC68 + 0x8
#define MB_L_CALF_3 0xD04
#define MB_L_CALF_3_0 0xD04 + 0x8
#define MB_L_FOOT 0xDA0
#define MB_L_FOOT_0 0xDA0 + 0x8
#define MB_L_TOE 0xE3C
#define MB_L_TOE0_0 0xE3C + 0x8
#define MB_R_THIGH 0xED8
#define MB_R_THIGH_0 0xED8 + 0x8
#define MB_R_CALF_1 0xF74
#define MB_R_CALF_1_0 0xF74 + 0x8
#define MB_R_CALF_2 0x1010
#define MB_R_CALF_2_0 0x1010 + 0x8
#define MB_R_CALF_3 0x10AC
#define MB_R_CALF_3_0 0x10AC + 0x8
#define MB_R_FOOT 0x1148
#define MB_R_FOOT_0 0x1148 + 0x8
#define MB_R_TOE0 0x11E4 + 0x8
#define MB_R_TOE0_0 0x11E4 + 0x8
//================[ Message ] ================//
#define ADDR_ADD_ESI 0x45E500
#define OFFS_PUSH_1 0x77
#define OFFS_PUSH_2 0x31
#define OFFS_ADD_ESP 0x14
//================[ Crossfire.exe ] ================//
#define WallArray 0xEACA24
#define ESC_ADDS 0xE65E54
#define SMOKE_CLIENT 0x3F177C
#define POSITION 0x104
#define POSITION_YEN 0x164
#define POSITION_WALL 0x88
#define WEAPON_CLIENT 0x1544