Offsets , Addresses, Pointers - CF/PH
Code:
//================[ Client ] ================// #define aGAME_STATUS 0x15552D0 #define RoomInfo 0x1502CD4 #define BASIC_PLAYER_INFO 0x1363340 #define aCLTPlayerClient 0x19B83C0 #define CLTPlayerClientOffset 0x78 #define aPLAYER_VIEW 0x30 #define aPLAYER_RESPAWN 0x70 #define GameType 0x794 //=====================[ ESP ] ================// #define aLTClientShell 0x19779FC #define aLTModel 0x1506088 #define dwPlayerStart 0x1FC #define dwPlayerSize 0xD80 #define MEOffset 0x204 //=====================[ Zoombie ] ================// #define ADDR_OPEN_MUTANT_SCREEN 0x8C89AE #define ADDR_GAME_UI 0x1E4 #define OFFS_PV_NANO_SCREEN 0x72CC #define OFFS_ZOMBIE_MODE 0x174 #define SCYTHE_1 0x9D8 #define SCYTHE_2 0x9C0 //================[ Glow ] ================// #define GLOWESP 0xA530C0 #define GLOWTHICKESP 0x3F2CB8 #define TEXTURE_TYPE 0x0 //================[ Weapon ] ================// #define WeaponMgr 0x1501620 #define ReloadAnimRatio 0x129C #define ChangeWeaponAnimRatio 0x12A0 #define WeaponSize 0x5958 #define WeaponAmount 0x4000 #define Rapidfire_Rife_1 0x9451A2 #define Rapidfire_Rife_2 0x345D56 #define Rapidfire_Semi 0x120A8C4 #define Rapidfire_Sniper_1 0x798 #define Rapidfire_Sniper_2 0x6A8 #define m_WeaponCheckOld 0x780 #define m_WeaponCheckNew 0x690 #define m_WeaponStateNew 0x1A80 #define m_WeaponStateOld 0x6A8 #define WeaponCheckType 0x2D4 #define WeapomAmmo 0x2C4 #define WeaponViewCheck_1 0x2DC #define WeaponViewCheck_2 x2BC //================[ Memory] ================// #define aBugDamage 0x0x15037D0 #define NoFallDamage 0x1501604 #define SemiRecoil 0x120A8F0 #define SemiReload 0x93F6DB #define INVISIBLE_1 0x95C #define INVISIBLE_2 0x86C #define OFF_SPEED_SHIFT_1 0xAB4 #define OFF_SPEED_SHIFT_2 0x9D4 #define OFF_SPEED_SHIFT_3 0x964 #define OFF_SPEED_SHIFT_4 0x874 #define OFF_SPEED_MOVE_1 0xAB0 #define OFF_SPEED_MOVE_2 0xAC0 #define OFF_SPEED_NEW 0x9D0 #define OFF_SPEED_OLD 0x9E0 #define OFF_Fly_1 0x6C8 #define OFF_Fly_2 0x6D4 #define OFF_Fly_3 0xC92 #define OFFS_FLY_NEW_1 0x5EC #define OFFS_FLY_NEW_2 0xD60 #define OFFS_FLY_NEW_3 0xC90 #define oBalo 0x2B5D4 #define AntiTime 0x2D908E #define ANTI_BOOM_1 0x7DF35A #define ANTI_BOOM_2 0x264A68 #define StopallBoom 0x7DF424 #define AntiFlash 0x872843 #define SHOW_NAME 0x8D5BE0 #define BunnyHop 0x19B842C #define BlockAllChat 0x19BC6E4 #define SpamSpray 0x33F54 #define RadioBlock 0x15538D2 #define OFF_BugDamage 0x298 #define Messboxkick 0x87438F #define EFFECT 0x2C728C //================[ Player Check ] ================// #define OFFS_PLAYER_POS_1 0x574 #define OFFS_PLAYER_POS_2 0xDCC //================[ DC - CSHELL ] ================// #define Bypass31_0_1 0x2A365E //LTB #define Bypass31_0_2 0x2A31EA //DTX #define Bypass 28_3 0x2A51F5 #define Bypass 28_5 0x2A5196 #define Bypass20_0 0x957F8A #define Bypass20_1 0x35F90F #define Bypass_19_3 0x150402C #define Bypass14_3 0x15049AC #define Bypass14_1 0x0x15049B0 #define Bypass1_2_1 0x35F80C #define Bypass1_2_2 0x957E87 #define Bypass1_7 0x120A8C4 #define AntiDCBand 0x2CF031 #define DIPHook 0x2A5B25 //================[ SuperKill ] ================// #define aModelNode 0x1501214 #define Head_1 0x38 #define MB_HEAD_1 0x38 #define MB_HEAD_2 0xD4 #define MB_NECK 0x170 #define MB_L_Clavicle 0x20C #define MB_R_Clavicle 0x2A8 #define MB_SPINE1_1 0x344 #define MB_SPINE1_1_0 0x344 + 0x8 #define MB_SPINE1_2 0x3E0 #define MB_SPINE1_2_0 0x3E0 + 0x8 #define MB_SPINE_1 0x47C #define MB_SPINE_1_0 0x47C + 0x8 #define MB_SPINE_2 0x518 #define MB_SPINE_2_0 0x518 + 0x8 #define MB_L_UPPERARM 0x5B4 #define MB_L_UPPERARM_0 0x5B4 + 0x8 #define MB_R_UPPERARM 0x650 #define MB_R_UPPERARM_0 0x650 + 0x8 #define MB_L_FOREARM_1 0x6EC #define MB_L_FOREARM_1_0 0x6EC + 0x8 #define MB_R_FOREARM_1 0x788 #define MB_R_FOREARM_1_0 0x788 + 0x8 #define MB_L_FOREARM_2 0x824 #define MB_L_FOREARM_2_0 0x824 + 0x8 #define MB_R_FOREARM_2 0x8C0 #define MB_R_FOREARM_2_0 0x8C0 + 0x8 #define MB_L_HAND 0x95C #define MB_L_HAND_0 0x95C + 0x8 #define MB_R_HAND 0x9F8 #define MB_R_HAND_0 0x9F8 + 0x8 #define MB_PELVIS 0xA94 #define MB_PELVIS_0 0xA94 + 0x8 #define MB_L_THIGH 0xB30 #define MB_L_THIGH_0 0xB30 + 0x8 #define MB_L_CALF_1 0xBCC #define MB_L_CALF_1_0 0xBCC + 0x8 #define MB_L_CALF_2 0xC68 #define MB_L_CALF_2_0 0xC68 + 0x8 #define MB_L_CALF_3 0xD04 #define MB_L_CALF_3_0 0xD04 + 0x8 #define MB_L_FOOT 0xDA0 #define MB_L_FOOT_0 0xDA0 + 0x8 #define MB_L_TOE 0xE3C #define MB_L_TOE0_0 0xE3C + 0x8 #define MB_R_THIGH 0xED8 #define MB_R_THIGH_0 0xED8 + 0x8 #define MB_R_CALF_1 0xF74 #define MB_R_CALF_1_0 0xF74 + 0x8 #define MB_R_CALF_2 0x1010 #define MB_R_CALF_2_0 0x1010 + 0x8 #define MB_R_CALF_3 0x10AC #define MB_R_CALF_3_0 0x10AC + 0x8 #define MB_R_FOOT 0x1148 #define MB_R_FOOT_0 0x1148 + 0x8 #define MB_R_TOE0 0x11E4 + 0x8 #define MB_R_TOE0_0 0x11E4 + 0x8 //================[ Message ] ================// #define ADDR_ADD_ESI 0x45E500 #define OFFS_PUSH_1 0x77 #define OFFS_PUSH_2 0x31 #define OFFS_ADD_ESP 0x14 //================[ Crossfire.exe ] ================// #define WallArray 0xEACA24 #define ESC_ADDS 0xE65E54 #define SMOKE_CLIENT 0x3F177C #define POSITION 0x104 #define POSITION_YEN 0x164 #define POSITION_WALL 0x88 #define WEAPON_CLIENT 0x1544


