Offsets , Addresses, Pointers - July Update - CFWest/NA
Hi again,
Code:
// CShell.dll
#define aCLTPlayerClient 0x1BCD1B8
#define CLTPlayerClientOffset 0x78
#define aLTClientShell 0x1BC8834
#define aLTModel 0x16102C8
#define ILTClient 0x1BC8830
#define WallPointer 0x160B8DC
#define RoomManager 0x160CF74
#define Recoil1 0x690
#define Recoil2 0x698
#define Recoil3 0x5A0
#define Recoil4 0x5A8
#define FlyGravity 0xABC
#define FlyGravityZM 0x9DC
#define dwPlayerStart 0x1FC
#define dwPlayerSize 0xD80
#define MEOffset 0x204
#define WeaponMgr 0x160B8F0
#define ReloadAnimRatio 0x126C
#define ChangeWeaponAnimRatio 0x1270
#define GlowAddr 0xAC7AC0// by @dreek1
#define GlowThickness 0x7DFBE0// by @vaisefud3
#define WeaponClass 0x2
#define FallDamageAddr 0x160B8D4
#define FallDamageOffset 0x4
#define WeaponSize 0x5654
#define WeaponCount 0x1000
#define Spray 0x33F54
#define ModelNode 0x160B534
#define NodeSize 0x9C
#define NodeCount 0x7CF
#define AntiSmoke 0x2DA5A1
// Crossfire.exe
#define WallArray 0x1296B40
#define pDevice 0x126CBD0
#define CrossFireEngine 0x12909CC
#define IntersectSegment 0x69AC40
//Invisible
DWORD Mwait0 = 0x10CD520;
DWORD Mcidle = 0x113CA28;
DWORD Midle = 0x10CCD58;
DWORD Midle1 = 0x11C4560;
DWORD Mrun = 0x10CD178;
DWORD MrunRside = 0x113CA34;
DWORD MrunLside = 0x113CA4C;
DWORD MrunBside = 0x113CA40;
DWORD Mwalk = 0x10CD518;
DWORD MwalkRside = 0x113CA58;
DWORD MwalkLside = 0x113CA68;
DWORD MwalkBside = 0x113CA78;
DWORD McwalkLside = 0x114CF0C;
DWORD McwalkRside = 0x114CFFC;
DWORD McwalkBside = 0x114CFEC;
DWORD MJump = 0x11180B8;
DWORD Mhit01 = 0x11CA0D0;
DWORD Mhit02 = 0x11CA0C8;
DWORD Mcwalk = 0x112C28C;
DWORD Midleup = 0x114C8AC;
DWORD midles = 0x12132E0;
DWORD MSuperjump = 0x114CE38;
DWORD McSuperjump = 0x114CBBC;
Credit: AOE, @dreek1, @vaisefud3, @(Virus) and Me
