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  1. #1
    topblast's Avatar
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    [RELEASE] Topblast GUI v1.0

    Topblast GUI v1.0

    I was bored so I made this. Well it simple but most guy with menus now-a-days cant even code. So this could help them out a little


    This currently Include

    • Draw Image From File
    • Draw Image From Resource
    • CrossHair
    • DrawBox
    • Shader Version

    Build using Gellins Base. But i dont see what it have to do with your base.

    DONT LEECH PLEASE

    BUT IF U DO ... DONT FORGET CREDITS
    I just like programming, that is all.

    Current Stuff:

    • GPU Programmer (Cuda)
    • Client/Server (Cloud Server)
    • Mobile App Development

  2. The Following 8 Users Say Thank You to topblast For This Useful Post:

    CoderNever (06-17-2010),mo3ad001 (06-18-2010),ngh555 (06-18-2010),ShogunZ (06-18-2010),SpaceMan (06-17-2010),whatup777 (06-17-2010),Zoom (06-17-2010),~SuperPlayer~ (06-18-2010)

  3. #2
    SpaceMan's Avatar
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    /Approved .

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    topblast (06-17-2010)

  5. #3
    topblast's Avatar
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    Quote Originally Posted by SpaceMan View Post
    /Approved .
    Thanks


    4 View... thanks.. Bad start
    I just like programming, that is all.

    Current Stuff:

    • GPU Programmer (Cuda)
    • Client/Server (Cloud Server)
    • Mobile App Development

  6. #4
    Gordon`'s Avatar
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    use GetViewport instead of GetSystemMetrics

    and why calling D3DXCreateTextureFromFile each frame? that fucks up the performance


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  8. #5
    TheBigBoy's Avatar
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    this is not even close to a menu this is like a start platform for a menu. Seems like u just threw some code in and called it a menu.

  9. #6
    topblast's Avatar
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    Quote Originally Posted by TheBigBoy View Post
    this is not even close to a menu this is like a start platform for a menu. Seems like u just threw some code in and called it a menu.
    it is only a GUI it not all of that.




    Quote Originally Posted by TheBigBoy View Post
    this is not even close to a menu this is like a start platform for a menu. Seems like u just threw some code in and called it a menu.
    it is only a GUI it not all of that.


    Thanks for the advice
    Last edited by topblast; 06-17-2010 at 03:38 PM.
    I just like programming, that is all.

    Current Stuff:

    • GPU Programmer (Cuda)
    • Client/Server (Cloud Server)
    • Mobile App Development

  10. #7
    xXNoobAlertXx's Avatar
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    Wait is this a menu source

  11. #8
    topblast's Avatar
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    Quote Originally Posted by xXNoobAlertXx View Post
    Wait is this a menu source
    no only got the GUI
    I just like programming, that is all.

    Current Stuff:

    • GPU Programmer (Cuda)
    • Client/Server (Cloud Server)
    • Mobile App Development

  12. #9
    xXNoobAlertXx's Avatar
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    Hey dude i have Gellins base and how do i put in the D3D Title not a menu just lik text at the top of screen you know you wanna TV me

  13. #10
    CoderNever's Avatar
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    So this only works with Gellins? Well I mean its coded for gellins?

  14. #11
    ac1d_buRn's Avatar
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    Quote Originally Posted by Gordon` View Post
    use GetViewport instead of GetSystemMetrics

    and why calling D3DXCreateTextureFromFile each frame? that fucks up the performance
    I was going to say that myself.

  15. #12
    CoderNever's Avatar
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    There are the errors I got.. Any Ideas?


    Code:
     error LNK2019: unresolved external symbol _D3DXCreateSprite@8 referenced in function "public: void __cdecl cTopblastGUI::DrawImageF(struct IDirect3DDevice9 *,struct ID3DXSprite *,struct IDirect3DTexture9 *,float,float,float,char *,...)" (?DrawImageF@cTopblastGUI@@QAAXPAUIDirect3DDevice9@@PAUID3DXSprite@@PAUIDirect3DTexture9@@MMMPADZZ)
    1>TopblastGUI.obj : error LNK2019: unresolved external symbol _D3DXCreateTextureFromFileA@12 referenced in function "public: void __cdecl cTopblastGUI::DrawImageF(struct IDirect3DDevice9 *,struct ID3DXSprite *,struct IDirect3DTexture9 *,float,float,float,char *,...)" (?DrawImageF@cTopblastGUI@@QAAXPAUIDirect3DDevice9@@PAUID3DXSprite@@PAUIDirect3DTexture9@@MMMPADZZ)
    1>TopblastGUI.obj : error LNK2019: unresolved external symbol _D3DXCreateTextureFromResourceA@16 referenced in function "public: void __cdecl cTopblastGUI::DrawImageR(struct IDirect3DDevice9 *,struct ID3DXSprite *,struct IDirect3DTexture9 *,float,float,float,char const *,...)" (?DrawImageR@cTopblastGUI@@QAAXPAUIDirect3DDevice9@@PAUID3DXSprite@@PAUIDirect3DTexture9@@MMMPBDZZ)

  16. #13
    ac1d_buRn's Avatar
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    Quote Originally Posted by CoderNever View Post
    There are the errors I got.. Any Ideas?


    Code:
     error LNK2019: unresolved external symbol _D3DXCreateSprite@8 referenced in function "public: void __cdecl cTopblastGUI::DrawImageF(struct IDirect3DDevice9 *,struct ID3DXSprite *,struct IDirect3DTexture9 *,float,float,float,char *,...)" (?DrawImageF@cTopblastGUI@@QAAXPAUIDirect3DDevice9@@PAUID3DXSprite@@PAUIDirect3DTexture9@@MMMPADZZ)
    1>TopblastGUI.obj : error LNK2019: unresolved external symbol _D3DXCreateTextureFromFileA@12 referenced in function "public: void __cdecl cTopblastGUI::DrawImageF(struct IDirect3DDevice9 *,struct ID3DXSprite *,struct IDirect3DTexture9 *,float,float,float,char *,...)" (?DrawImageF@cTopblastGUI@@QAAXPAUIDirect3DDevice9@@PAUID3DXSprite@@PAUIDirect3DTexture9@@MMMPADZZ)
    1>TopblastGUI.obj : error LNK2019: unresolved external symbol _D3DXCreateTextureFromResourceA@16 referenced in function "public: void __cdecl cTopblastGUI::DrawImageR(struct IDirect3DDevice9 *,struct ID3DXSprite *,struct IDirect3DTexture9 *,float,float,float,char const *,...)" (?DrawImageR@cTopblastGUI@@QAAXPAUIDirect3DDevice9@@PAUID3DXSprite@@PAUIDirect3DTexture9@@MMMPBDZZ)
    you know its not going to just compile and show
    just take them functions and add them to your base.

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  18. #14
    Henry Chang's Avatar
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    Quote Originally Posted by CoderNever View Post
    There are the errors I got.. Any Ideas?


    Code:
     error LNK2019: unresolved external symbol _D3DXCreateSprite@8 referenced in function "public: void __cdecl cTopblastGUI::DrawImageF(struct IDirect3DDevice9 *,struct ID3DXSprite *,struct IDirect3DTexture9 *,float,float,float,char *,...)" (?DrawImageF@cTopblastGUI@@QAAXPAUIDirect3DDevice9@@PAUID3DXSprite@@PAUIDirect3DTexture9@@MMMPADZZ)
    1>TopblastGUI.obj : error LNK2019: unresolved external symbol _D3DXCreateTextureFromFileA@12 referenced in function "public: void __cdecl cTopblastGUI::DrawImageF(struct IDirect3DDevice9 *,struct ID3DXSprite *,struct IDirect3DTexture9 *,float,float,float,char *,...)" (?DrawImageF@cTopblastGUI@@QAAXPAUIDirect3DDevice9@@PAUID3DXSprite@@PAUIDirect3DTexture9@@MMMPADZZ)
    1>TopblastGUI.obj : error LNK2019: unresolved external symbol _D3DXCreateTextureFromResourceA@16 referenced in function "public: void __cdecl cTopblastGUI::DrawImageR(struct IDirect3DDevice9 *,struct ID3DXSprite *,struct IDirect3DTexture9 *,float,float,float,char const *,...)" (?DrawImageR@cTopblastGUI@@QAAXPAUIDirect3DDevice9@@PAUID3DXSprite@@PAUIDirect3DTexture9@@MMMPBDZZ)
    Try this:

    #pragma comment( lib, "d3dx9.lib" )
    #pragma comment( lib, "d3d9.lib" )

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  20. #15
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