Offsets , Addresses, Pointers - December Update - CFWest/NA
Back Again
Code:
#define GlowAddr 0xB54DC0
#define GlowThickness 0x7F97EC
#define BasicPlayer 0x1566D50
#define aCLTPlayerClient 0x1CD2300
#define CLTPlayerClientOffset 0x80
#define BunnyHop 0x1D1173C
#define Weaponmgr 0x1701FC0
#define PlayerView 0x1CD2338
//////////////////////// ESP & AIM /////////////////
#define aLTClientShell 0x1CCD950
#define ILTClient 0x1CCD958
#define aLTModel 0x1706A48
#define dwCPlayerStart 0x204
#define dwCPlayerSize 0xD88
#define MEOffset 0x20C
#define aIntersectSegment 0x699140
//////////////////////// ESP & AIM /////////////////
#define AntiSmoke 0x31ED51
#define GameStatus 0x1756324
#define ModlNod 0x17DAC5C
#define Recoil1 0x5E8
#define Recoil2 0x5F0
#define Recoil3 0x6D8
#define Recoil4 0x6E0
#define FlyGravity 0xB04
#define FlyGravityZM 0xA24
#define FallDamageAddr 0x1701FA4
#define FallDamageOffset 0x4
///////// Invisible ///////////////
DWORD Mwait0 = 0x118C714;
DWORD Mcidle = 0x120C2B4;
DWORD Midle = 0x118BF34;
DWORD Midle1 = 0x1299E50;
DWORD Mrun = 0x118C360;
DWORD MrunRside = 0x120C2C0;
DWORD MrunLside = 0x120C2D8;
DWORD MrunBside = 0x120C2CC;
DWORD Mwalk = 0x118C70C;
DWORD MwalkRside = 0x120C2E4;
DWORD MwalkLside = 0x120C2F4;
DWORD MwalkBside = 0x120C304;
DWORD McwalkLside = 0x121D2EC;
DWORD McwalkRside = 0x121D2DC;
DWORD McwalkBside = 0x121D2CC;
DWORD MJump = 0x11E016C;
DWORD Mhit01 = 0x129FAC0;
DWORD Mhit02 = 0x129FAB8;
DWORD Mcwalk = 0x11F4C98;
DWORD Midleup = 0x121CC74;
DWORD midles = 0x11E0174;
DWORD MSuperjump = 0x121D218;
DWORD McSuperjump = 0x121CF9C;
///////// Invisible ///////////////
Credit: AOE, @ dreek1 , @ vaisefud3 , @ TheGe2k and Me , IDA PRO , x32dbg