Offsets , Addresses, Pointers - December Update - CFWest/NA
Back Again

Code:
#define GlowAddr 0xB54DC0 #define GlowThickness 0x7F97EC #define BasicPlayer 0x1566D50 #define aCLTPlayerClient 0x1CD2300 #define CLTPlayerClientOffset 0x80 #define BunnyHop 0x1D1173C #define Weaponmgr 0x1701FC0 #define PlayerView 0x1CD2338 //////////////////////// ESP & AIM ///////////////// #define aLTClientShell 0x1CCD950 #define ILTClient 0x1CCD958 #define aLTModel 0x1706A48 #define dwCPlayerStart 0x204 #define dwCPlayerSize 0xD88 #define MEOffset 0x20C #define aIntersectSegment 0x699140 //////////////////////// ESP & AIM ///////////////// #define AntiSmoke 0x31ED51 #define GameStatus 0x1756324 #define ModlNod 0x17DAC5C #define Recoil1 0x5E8 #define Recoil2 0x5F0 #define Recoil3 0x6D8 #define Recoil4 0x6E0 #define FlyGravity 0xB04 #define FlyGravityZM 0xA24 #define FallDamageAddr 0x1701FA4 #define FallDamageOffset 0x4 ///////// Invisible /////////////// DWORD Mwait0 = 0x118C714; DWORD Mcidle = 0x120C2B4; DWORD Midle = 0x118BF34; DWORD Midle1 = 0x1299E50; DWORD Mrun = 0x118C360; DWORD MrunRside = 0x120C2C0; DWORD MrunLside = 0x120C2D8; DWORD MrunBside = 0x120C2CC; DWORD Mwalk = 0x118C70C; DWORD MwalkRside = 0x120C2E4; DWORD MwalkLside = 0x120C2F4; DWORD MwalkBside = 0x120C304; DWORD McwalkLside = 0x121D2EC; DWORD McwalkRside = 0x121D2DC; DWORD McwalkBside = 0x121D2CC; DWORD MJump = 0x11E016C; DWORD Mhit01 = 0x129FAC0; DWORD Mhit02 = 0x129FAB8; DWORD Mcwalk = 0x11F4C98; DWORD Midleup = 0x121CC74; DWORD midles = 0x11E0174; DWORD MSuperjump = 0x121D218; DWORD McSuperjump = 0x121CF9C; ///////// Invisible ///////////////


