Err, I'm sure you need a team. but why not show the coders what your capable first? So you get more views + more time considered on joining the team.
Looks like your asking us for coders who can help you with a base you C+P
Hey people, i am making a public/mabye vip hack and i neeed a team to help me!!!
--------------------------------------------------------------------------
Requirements:
amazing at c++
made hacks before
are a successful ca hacker
have teamviewer installed on comp
reply or pm me to apply
NOTE: I HAVE THE DLL BASE BUT I NEED THE BYPASS![]()
Err, I'm sure you need a team. but why not show the coders what your capable first? So you get more views + more time considered on joining the team.
Looks like your asking us for coders who can help you with a base you C+P
No I do not make game hacks anymore, please stop asking.
alright
well then,
i have been coding in c++ and vb for several years, ive just found my d3d base and im currently working on a hack. although all the hacks ive tried to compile havent worked, thats where my coders come in, i need someone to compile my hack for me........ because i cant, heres what i have so far
#include "stdafx.h"
#include "stdafx.h"
#include <windows.h>
#include <shellapi.h>
#pragma comment(lib,"shell32.lib")
void __cdecl PushToConsole( const char* szCommand )
{
DWORD *L***ient = ( DWORD* )( 0x37775D68 );
void* CONoff = ( void* )*( DWORD* )( *L***ient + 0x208 );
__asm
{
push szCommand;
call CONoff;
add esp, 4;
}
}
bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;
return false;
}
void MemCopy(void* Dest, const void* Src, int Len)
{
DWORD OldProtect;
DWORD OldProtect2;
VirtualProtect(Dest, Len, PAGE_EXECUTE_READWRITE, &OldProtect);
memcpy(Dest, Src, Len);
VirtualProtect(Dest, Len, OldProtect, &OldProtect2);
FlushInstructionCache(GetCurrentProcess(), Dest, Len);
DWORD GetAddressPtr(int index)
{
DWORD dwBase = *(DWORD*)dwDevicePointer;
if(dwBase == 0) return 0;
dwBase = *(DWORD*)dwBase;
if(dwBase == 0) return 0;
dwBase = *(DWORD*)dwBase;
if(dwBase == 0) return 0;
return dwBase+4*index;
}
DWORD GetD3DHSApi(int index)
{
DWORD dwVA = dwHSDevicePointer;
if(IsBadReadPtr((void*)dwVA, 4)) return 0;
dwVA = *(DWORD*)dwVA;
if(!dwVA || IsBadReadPtr((void*)dwVA, 0x200)) return 0;
return dwVA + (4*index);
}
#define HOOKD3DAPI(a, b) \
if(*(DWORD*)GetAddressPtr(b) != (DWORD)&hk##a) { \
p##a = (a##_t) *(DWORD*)GetAddressPtr(b); \
*(DWORD*)GetAddressPtr(b) = (DWORD)&hk##a; \
*(DWORD*)GetD3DHSApi(b) = (DWORD)&hk##a; \
}
DWORD WINAPI HookD3DApis(LPVOID)
{
bool bValid = false;
while(true) {
bValid = GetAddressPtr(0) > 0;
if(bValid) {
HOOKD3DAPI(Reset, 16)
HOOKD3DAPI(EndScene, 42)
HOOKD3DAPI(DrawIndexedPrimitive, 82)
HOOKD3DAPI(SetStreamSource, 100)
}
Sleep(300);
}
return 1;
}
dwHSDevicePointer = g_pTools->dwFindPattern((DWORD)GetModuleHandle(ehsvc), 0x90000, (PBYTE)"\x8B\x84\x11\x00\x00\x00\x00\x8B\x8D\xCC\x FD\xFF\xFF\x8B\x95", "xxx????xxxxxxxx");
if(dwHSDevicePointer) {
dwHSDevicePointer = *(DWORD*)(dwHSDevicePointer+3);
dwHSDevicePointer += 0x10;
}
DWORD dwTempDevicePointer = g_pTools->dwFindPattern((DWORD)GetModuleHandle(0), (DWORD)0xFFFFFFFF, (PBYTE)"\xA1\x00\x00\x00\x00\x89\x45\xF8\x8D", "x????xxxx");
if(dwTempDevicePointer) {
dwDevicePointer = *(DWORD*)(dwTempDevicePointer+1);
}
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
ShellExecute;
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
all i need is what goes inbetween
then compile which i cant do,
then inject
ps
credits to bravia for base and hook
Last edited by killbunny51; 06-25-2010 at 12:51 AM.
er i will help and please put that code into "code" boxes as seen below
er i can code VB and a bit of c#Code:#include "stdafx.h" #include "stdafx.h" #include <windows.h> #include <shellapi.h> #pragma comment(lib,"shell32.lib") void __cdecl PushToConsole( const char* szCommand ) { DWORD *L***ient = ( DWORD* )( 0x37775D68 ); void* CONoff = ( void* )*( DWORD* )( *L***ient + 0x208 ); __asm { push szCommand; call CONoff; add esp, 4; } } bool IsGameReadyForHook() { if( GetModuleHandleA( "d3d9.dll" ) != NULL && GetModuleHandleA( "ClientFX.fxd" ) != NULL && GetModuleHandleA( "CShell.dll" ) != NULL ) return true; return false; } void MemCopy(void* Dest, const void* Src, int Len) { DWORD OldProtect; DWORD OldProtect2; VirtualProtect(Dest, Len, PAGE_EXECUTE_READWRITE, &OldProtect); memcpy(Dest, Src, Len); VirtualProtect(Dest, Len, OldProtect, &OldProtect2); FlushInstructionCache(GetCurrentProcess(), Dest, Len); DWORD GetAddressPtr(int index) { DWORD dwBase = *(DWORD*)dwDevicePointer; if(dwBase == 0) return 0; dwBase = *(DWORD*)dwBase; if(dwBase == 0) return 0; dwBase = *(DWORD*)dwBase; if(dwBase == 0) return 0; return dwBase+4*index; } DWORD GetD3DHSApi(int index) { DWORD dwVA = dwHSDevicePointer; if(IsBadReadPtr((void*)dwVA, 4)) return 0; dwVA = *(DWORD*)dwVA; if(!dwVA || IsBadReadPtr((void*)dwVA, 0x200)) return 0; return dwVA + (4*index); } #define HOOKD3DAPI(a, b) \ if(*(DWORD*)GetAddressPtr(b) != (DWORD)&hk##a) { \ p##a = (a##_t) *(DWORD*)GetAddressPtr(b); \ *(DWORD*)GetAddressPtr(b) = (DWORD)&hk##a; \ *(DWORD*)GetD3DHSApi(b) = (DWORD)&hk##a; \ } DWORD WINAPI HookD3DApis(LPVOID) { bool bValid = false; while(true) { bValid = GetAddressPtr(0) > 0; if(bValid) { HOOKD3DAPI(Reset, 16) HOOKD3DAPI(EndScene, 42) HOOKD3DAPI(DrawIndexedPrimitive, 82) HOOKD3DAPI(SetStreamSource, 100) } Sleep(300); } return 1; } dwHSDevicePointer = g_pTools->dwFindPattern((DWORD)GetModuleHandle(ehsvc), 0x90000, (PBYTE)"\x8B\x84\x11\x00\x00\x00\x00\x8B\x8D\xCC\x FD\xFF\xFF\x8B\x95", "xxx????xxxxxxxx"); if(dwHSDevicePointer) { dwHSDevicePointer = *(DWORD*)(dwHSDevicePointer+3); dwHSDevicePointer += 0x10; } DWORD dwTempDevicePointer = g_pTools->dwFindPattern((DWORD)GetModuleHandle(0), (DWORD)0xFFFFFFFF, (PBYTE)"\xA1\x00\x00\x00\x00\x89\x45\xF8\x8D", "x????xxxx"); if(dwTempDevicePointer) { dwDevicePointer = *(DWORD*)(dwTempDevicePointer+1); } BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: ShellExecute; CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL); break; case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; }
I Hate You
Current Status: Online Playing MineCraft
ok sorry about that,
ok i have a hack done but i cant compile, so could you compile this
and pm me the dll?Code:#include "stdafx.h" #include <windows.h> #include <shellapi.h> #pragma comment(lib,"shell32.lib") void __cdecl PushToConsole( const char* szCommand ) { DWORD *L***ient = ( DWORD* )( 0x3776FCC8 ); void* CONoff = ( void* )*( DWORD* )( *L***ient + 0x208 ); __asm { push szCommand; call CONoff; add esp, 4; } } bool IsGameReadyForHook() { if( GetModuleHandleA( "d3d9.dll" ) != NULL && GetModuleHandleA( "ClientFX.fxd" ) != NULL && GetModuleHandleA( "CShell.dll" ) != NULL ) return true; return false; } void MemCopy(void* Dest, const void* Src, int Len) { DWORD OldProtect; DWORD OldProtect2; VirtualProtect(Dest, Len, PAGE_EXECUTE_READWRITE, &OldProtect); memcpy(Dest, Src, Len); VirtualProtect(Dest, Len, OldProtect, &OldProtect2); FlushInstructionCache(GetCurrentProcess(), Dest, Len); } void main() { MessageBoxA(NULL," Mike's first hack ","Using Bravia's Source",MB_OK); while (!IsGameReadyForHook()){ Sleep(20); } bool boxes = false; bool fog = false; bool ammo = false; bool speed = false; bool spread = false; bool tracers = false; bool showfps = false; bool unlockcursor = false; bool drawgun = false; bool sjump = false; bool recoil = false; bool wireframe = false; bool windows = false; bool respawn = false; bool act = false; bool glitcher = false; bool skeleton = false; bool breath = false; bool name = false; bool nosway = false; PushToConsole("FallDamageMinHeight 0.000000"); PushToConsole("FallDamageMaxHeight 0.000000"); PushToConsole("FallDamageMax 0.000000"); while(true){ if(GetAsyncKeyState(VK_NUMPAD1)<0){ if(boxes){ PushToConsole("ModelDebug_DrawBoxes 0"); PushToConsole("SkelModelStencil 0"); boxes = false; } else { PushToConsole("ModelDebug_DrawBoxes 1"); PushToConsole("SkelModelStencil 1"); boxes = true; } } if(GetAsyncKeyState(VK_NUMPAD2)<0){ if(fog){ PushToConsole("FogEnable 1"); fog = false; } else { PushToConsole("FogEnable 0"); fog = true; } } if(GetAsyncKeyState(VK_NUMPAD3)<0){ if(speed){ PushToConsole("BaseMoveAccel 3000.000000"); PushToConsole("StartAccel 500.000000"); PushToConsole("MaxAccel 3000.000000"); PushToConsole("AccelInc 6000.000000"); PushToConsole("WalkVel 70.000000"); PushToConsole("FRunVel 285.000000"); PushToConsole("BRunVel 285.000000"); PushToConsole("SRunVel 285.000000"); PushToConsole("DuckVel 50.000000"); speed = false; } else { PushToConsole("BaseMoveAccel 3000.000000"); PushToConsole("StartAccel 3000.000000"); PushToConsole("MaxAccel 3000.000000"); PushToConsole("AccelInc 3000.000000"); PushToConsole("WalkVel 3000.000000"); PushToConsole("FRunVel 3000.000000"); PushToConsole("BRunVel 3000.000000"); PushToConsole("SRunVel 3000.000000"); PushToConsole("DuckVel 3000.000000"); speed = true; } } if(GetAsyncKeyState(VK_NUMPAD4)<0){ if(spread){ PushToConsole("PerturbRotationEffect 3.000000"); PushToConsole("PerturbIncreaseSpeed 3.000000"); PushToConsole("PerturbDecreaseSpeed 9.000000"); PushToConsole("PerturbWalkPercent 0.500000"); PushToConsole("PerturbRecoil 9.000000"); PushToConsole("FireMovePerturb 9.000000"); PushToConsole("ZoomedFireMoveDuckPerturb 9.000000"); PushToConsole("ZoomedFireMovePerturb 9.000000"); PushToConsole("ZoomedFireDuckPerturb 9.000000"); spread = false; } else { PushToConsole("PerturbRotationEffect 0.000000"); PushToConsole("PerturbIncreaseSpeed 0.000000"); PushToConsole("PerturbWalkPercent 0.000000"); PushToConsole("PerturbFiringIncreaseSpeed 0.000000"); PushToConsole("PerturbRecoil 0.000000"); PushToConsole("FireMovePerturb 0.000000"); PushToConsole("ZoomedFireMoveDuckPerturb 0.000000"); PushToConsole("ZoomedFireMovePerturb 0.000000"); PushToConsole("ZoomedFireDuckPerturb 0.000000"); spread = true; } } if(GetAsyncKeyState(VK_NUMPAD5)<0){ if(tracers){ PushToConsole("ShowFirePath 0"); tracers = false; } else { PushToConsole("ShowFirePath 1"); tracers = true; } } if(GetAsyncKeyState(VK_NUMPAD6)<0){ if(sjump){ PushToConsole("JumpVel 330.000000"); sjump = false; } else { PushToConsole("JumpVel 660.000000"); sjump = true; } } if(GetAsyncKeyState(VK_NUMPAD7)<0){ if(showfps){ PushToConsole("ShowFps 0"); showfps = false; } else { PushToConsole("ShowFps 1"); showfps = true; } } if(GetAsyncKeyState(VK_NUMPAD8)<0){ if(unlockcursor){ PushToConsole("CursorCenter 1"); unlockcursor = false; } else { PushToConsole("CursorCenter 0"); unlockcursor = true; } } if(GetAsyncKeyState(VK_NUMPAD9)<0){ if(drawgun){ PushToConsole("drawguns 1"); drawgun = false; } else { PushToConsole("drawguns 0"); drawgun = true; } } if(GetAsyncKeyState(VK_PRIOR)<0){ if(respawn){ PushToConsole("DyingTime 3500.000000"); respawn = false; } else { PushToConsole("DyingTime 0"); PushToConsole("DeadCameraTime 0"); respawn = true; } } if(GetAsyncKeyState(VK_NEXT)<0){ if(act){ PushToConsole("ActivationDistance 10"); act = false; } else { PushToConsole("ActivationDistance 100000"); act = true; } } if(GetAsyncKeyState(VK_F11)<0){ if(nosway){ PushToConsole("WeaponSway 1.000000"); nosway = false; } else { PushToConsole("WeaponSway 0.000000"); nosway = true; } } if(GetAsyncKeyState(VK_F10)<0){ if(recoil){ PushToConsole("DuckDownCamOffSet -13.000000"); recoil = false; } else { PushToConsole("CamMaxPosYOffset 200.000000"); PushToConsole("DuckDownCamOffSet 1000.000000"); recoil = true; } } if(GetAsyncKeyState(VK_F12)<0){ if(glitcher){ PushToConsole("BaseMoveAccel 3000.000000"); PushToConsole("StartAccel 500.000000"); PushToConsole("MaxAccel 3000.000000"); PushToConsole("AccelInc 6000.000000"); PushToConsole("WalkVel 70.000000"); PushToConsole("FRunVel 285.000000"); PushToConsole("BRunVel 285.000000"); PushToConsole("SRunVel 285.000000"); PushToConsole("DuckVel 50.000000"); glitcher = false; } else { PushToConsole("BaseMoveAccel 90000.000000"); PushToConsole("StartAccel 90000.000000"); PushToConsole("MaxAccel 90000.000000"); PushToConsole("AccelInc 90000.000000"); PushToConsole("WalkVel 90000.000000"); PushToConsole("FRunVel 90000.000000"); PushToConsole("BRunVel 90000.000000"); PushToConsole("SRunVel 90000.000000"); glitcher = true; } } if(GetAsyncKeyState(VK_UP)<0){ PushToConsole("PlayerGravity +800"); } if(GetAsyncKeyState(VK_DOWN)<0){ PushToConsole("PlayerGravity -800"); } if(GetAsyncKeyState(VK_MULTIPLY)<0){ PushToConsole("PlayerGravity 0"); } if(GetAsyncKeyState(VK_INSERT)<0){ PushToConsole("ActivationDistance 1000"); } if(GetAsyncKeyState(VK_F7)<0){ PushToConsole("FragSelf 1"); } if(GetAsyncKeyState(VK_F6)<0){ if(ammo){ PushToConsole("IsAmmo 0"); PushToConsole("ShotsPerClip 0"); ammo = false; } else { PushToConsole("IsAmmo 1"); PushToConsole("ShotsPerClip 1"); ammo = true; } } if(GetAsyncKeyState(VK_DELETE)<0){ PushToConsole("CrossHair_DefaultLength 50"); PushToConsole("CrossHair_DefaultGapLength 1"); PushToConsole("CrosshairGapMin 0"); PushToConsole("CrosshairGapMax 2"); PushToConsole("CrosshairBarMin 100"); PushToConsole("CrosshairBarMax 100"); PushToConsole("HitCrossHairMAXPerturb 0"); PushToConsole("HitCrossHairMINPerturb 0"); PushToConsole("HitCrossHairSize 0"); PushToConsole("CrossHair_FiringDuration 0"); PushToConsole("ScopeUDRadius 0"); PushToConsole("ScopeLRRadius 0"); PushToConsole("ScopeUPGap 0"); PushToConsole("ScopeLRGap 0"); PushToConsole("ShowBreath 0"); } if(GetAsyncKeyState(VK_HOME)<0){ if(wireframe){ PushToConsole("WireFrame 0"); wireframe = false; } else { PushToConsole("WireFrame 1"); wireframe = true; } } if(GetAsyncKeyState(VK_NUMPAD0)<0){ if(breath){ PushToConsole("ShowBreath 0"); breath = false; } else { PushToConsole("ShowBreath 1"); breath = true; } } if(GetAsyncKeyState(VK_F9)<0){ if(skeleton){ PushToConsole("ModelDebug_DrawSkeleton 0"); skeleton = false; } else { PushToConsole("ModelDebug_DrawSkeleton 1"); skeleton = true; } } if(GetAsyncKeyState(VK_END)<0){ if(windows){ PushToConsole("Windowed 0"); windows = false; } else { PushToConsole("Windowed 1"); windows = true; } } if(GetAsyncKeyState(VK_MENU)<0){ if(name){ PushToConsole("ModeFullName 0"); name = false; } else { PushToConsole("ModeFullName 1"); name = true; } } Sleep(20); } } BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: ShellExecute; CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL); break; case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; }
me too, but i still know lots of C++
Code:1>------ Build started: Project: Compilehlp, Configuration: Release Win32 ------ 1>Compiling... 1>Main.cpp 1>.\Main.cpp(6) : error C2143: syntax error : missing ';' before '*' 1>.\Main.cpp(6) : error C2065: 'ient' : undeclared identifier 1>.\Main.cpp(7) : error C2065: 'ient' : undeclared identifier 1>.\Main.cpp(35) : error C2601: 'GetAddressPtr' : local function definitions are illegal 1> .\Main.cpp(26): this line contains a '{' which has not yet been matched 1>.\Main.cpp(49) : error C2601: 'GetD3DHSApi' : local function definitions are illegal 1> .\Main.cpp(26): this line contains a '{' which has not yet been matched 1>.\Main.cpp(70) : error C2601: 'HookD3DApis' : local function definitions are illegal 1> .\Main.cpp(26): this line contains a '{' which has not yet been matched 1>.\Main.cpp(87) : error C2065: 'dwHSDevicePointer' : undeclared identifier 1>.\Main.cpp(87) : error C2065: 'g_pTools' : undeclared identifier 1>.\Main.cpp(87) : error C2227: left of '->dwFindPattern' must point to class/struct/union/generic type 1> type is ''unknown-type'' 1>.\Main.cpp(87) : error C2065: 'ehsvc' : undeclared identifier 1>.\Main.cpp(87) : error C2153: hex constants must have at least one hex digit 1>.\Main.cpp(88) : error C2065: 'dwHSDevicePointer' : undeclared identifier 1>.\Main.cpp(89) : error C2065: 'dwHSDevicePointer' : undeclared identifier 1>.\Main.cpp(89) : error C2065: 'dwHSDevicePointer' : undeclared identifier 1>.\Main.cpp(90) : error C2065: 'dwHSDevicePointer' : undeclared identifier 1>.\Main.cpp(93) : error C2065: 'g_pTools' : undeclared identifier 1>.\Main.cpp(93) : error C2227: left of '->dwFindPattern' must point to class/struct/union/generic type 1> type is ''unknown-type'' 1>.\Main.cpp(95) : error C2065: 'dwDevicePointer' : undeclared identifier 1>.\Main.cpp(102) : error C2601: 'DllMain' : local function definitions are illegal 1> .\Main.cpp(26): this line contains a '{' which has not yet been matched 1>.\Main.cpp(116) : fatal error C1075: end of file found before the left brace '{' at '.\Main.cpp(26)' was matched 1>Build log was saved at "file://c:\Users\zackary.BIRDFAMILY\Documents\Visual Studio 2008\Projects\Compilehlp\Compilehlp\Release\BuildLog.htm" 1>Compilehlp - 20 error(s), 0 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
so it doesnt work?
You have no idea what you are doing :/
You fail!
You are a copy/paster!
Tony Stark` (06-25-2010)
Lol he C+Ped detected code.
no? i know what im doing, and dont claim things u dont know, did u read how long ive studied this for? I couldnt compile cuz my c++ wont compile anything right! so i asked sum1 else to compiel for me!!! and i was asking if i didnt work, cuz it looked like it didnt
ps, is it really detected? i updated the lt client.....
My TO-DO list
Yes=No=
Make a hack:
Make my hack WORK:(kind of, it crashed every 5 mins, but it did work
)
Get called a hacker while hacking:
Get Called a hacker while legit:
Get banned for hacking(CA,CF,MS,RS):
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