Thread: a nice lil hack

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  1. #16
    taylan's Avatar
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    Dont steal the Source Codes from the Bump thread or the currently Threads from the Warrock Source Code Section ! This is only Copy and Pasty . Unless and Spam Use this Section for Warrock Hacks please Thanks

    Know how to create a No Menu Hack= Done
    Know how to make a Injector = Done
    Know how to make a D3D Menu Hack = Done


    Hate me, Hit me, Hurt me, Destroy me, but NEVER say that you love me

    Xfire : taylan14
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  2. #17
    AeroMan's Avatar
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    Quote Originally Posted by DeathHunter View Post


    And if we don't stop saying it?What you gonna do?
    doesn't matther xD
    He keeps posting in wrong section.

    ___
    imma stop coding hakks 4 u
    did you ever start?
    I mean, you can get this sources everywhere, who said you writed?
    Anyway, let's be quit about it, should be good xD

  3. #18
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    You guys really have to calm down, go easy on other members please..

    A few of you are very close to a ban, if someone decides to share something here thank them instead of abusing them..

  4. The Following 3 Users Say Thank You to reaper For This Useful Post:

    Mert (07-03-2010),Mike Shinoda (07-03-2010),thewisedumbguy9 (07-04-2010)

  5. #19
    Mike Shinoda's Avatar
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    And remember before when you was newbie on this site you was something like them ...
    It always starts with one thing...

  6. #20
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    Quote Originally Posted by taylan View Post
    Dont steal the Source Codes from the Bump thread or the currently Threads from the Warrock Source Code Section ! This is only Copy and Pasty . Unless and Spam Use this Section for Warrock Hacks please Thanks
    hey stfu, u cant code a hakk so stop takin creds for em.
    hey guys i made my very first youtube video and i'dlike to know what you think and how i could improve it or what features i can add, you're the best MPGH, props to all of you


  7. #21
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    Quote Originally Posted by thewisedumbguy9 View Post
    i got some source code for a hack, except no bypass, so here's my code, if anyone can get a bypass for it plz re-realease it with my name somewhere in the credits.

    DIG

    Code:
    void Dig ()
    {
    if(GetAsyncKeyState(VK_F5) &1) //VK_F5 button to activate =)
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_Z) = -2000; //-2000 is lower than you
    }
    }
    }

    NO FALL DAMAGE

    Code:
    void NFD ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_NFD) = -20000; //fall height
    }
    }

    SPEED

    Code:
    void Speed ()
    {
    *(float*)ADR_SPEED = 89; // 89 = speed, the speed standard is 89
    }

    NO RECOIL

    Code:
    void NoRecoil ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
    *(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
    *(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
    }
    }

    NO SPAWN


    Code:
    void NoSpawn ()
    {
    *(int*)ADR_NOSPAWN1 = 0;
    *(int*)ADR_NOSPAWN2 = 0;
    }

    FASTALL


    Code:
    void FastAll ()
    {
    *(float*)ADR_FASTMEDIC = 5;
    *(float*)ADR_FASTFLAG = 10;
    *(float*)ADR_FASTREPAIR = 5;
    *(float*)ADR_FASTAMMO = 10;
    }


    STAMINA



    Code:
    void Stamina ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr + OFS_STAMINA) = 100; // 100 = full, 50 = stealth
    }
    }


    SCOPE


    Code:
    void Scope ()
    {
    if(GetAsyncKeyState(VK_RBUTTON)) 
    {
    *(int*)(ADR_SCOPE) = (int)1;
    }
    else
    {
    *(int*)(ADR_SCOPE) = (int)7;
    }
    }


    PREMIUM


    Code:
    void Premium ()
    {
    DWORD dwServerPtr = *(DWORD*)ADR_SERVERPTR;
    if(dwServerPtr != 0)
    {
    *(int*)(dwServerPtr+OFS_PREMIUM) = 0; // 0= off, 1= bronze, 2= silver, 3= gold, 4= platinum
    }
    }


    NO SPREAD


    Code:
    void NoSpread ()
    {
    *(int*)ADR_NOSPREAD = 0;
    }


    NO BOUNDS


    Code:
    void NoBounds ()
    {
    *(int*)ADR_NOBOUNDS1 = 0;
    *(int*)ADR_NOBOUNDS2 = 0;
    }


    NO WATER



    Code:
    void NoWater ()
    {
    *(int*)(ADR_NOWATER) = 0;
    }


    BANDAGE


    Code:
    void Bandage ()
    {
    *(int*)(ADR_BANDAGE) = 0;
    }


    SP


    Code:
    void SP ()
    {
    *(int*)(ADR_SP_5) = 0;
    }
    void SP2 ()
    {
    *(int*)(ADR_SP_10) = 0;
    }


    SNIPER PX


    Code:
    void SniperPX ()
    {
    *(int*)(ADR_PX_SNIPER) = 0;
    }


    EXTRA AMMO


    Code:
    void Extrammo ()
    {
    *(int*)(ADR_EXTRAAMMO1) = 0;
    *(int*)(ADR_EXTRAAMMO2) = 0;
    }


    SLOTS


    Code:
    void Slot ()
    {
    DWORD dwPlayerPtr = *(DWORD*)(ADR_SERVERPTR);
    if(dwPlayerPtr != 0)
    {
    *(long*)(dwPlayerPtr+OFS_SLOT) = 0;
    }
    }


    ROOM MASTER


    Code:
    void RoomMaster ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPTR;
    if(dwPlayerPtr != 0)
    {
    *(int*)(dwPlayerPtr+OFS_ROOMMASTER) = 0;
    } 
    }


    SUPERMASTER


    Code:
    void SuperMaster ()
    {
    DWORD dwServerPtr = *(DWORD*)ADR_SERVERPTR;
    if(dwServerPtr != 0) 
    { 
    *(int*)(dwServerPtr+OFS_SUPERMASTER) = 0;
    } 
    }

    VISUAL DINAR


    Code:
    void Dinar ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPTR;
    if(dwPlayerPtr != 0)
    {
    *(long*)(dwPlayerPtr + OFS_DINAR) = 999999999;
    }
    }


    LEVEL 100


    Code:
    void Level ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPTR;
    if(dwPlayerPtr != 0)
    {
    *(long*)(dwPlayerPtr + OFS_LEVEL) = 999999999;
    }
    }


    WEAPONS


    Code:
    void Weapon ()
    {
    if(GetAsyncKeyState(VK_NUMPAD7) &1) // NumPad, button to activate, remember: Click + roll
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
    if(dwPlayerPtr != 0)
    {
    *(long*)(dwPlayerPtr+OFS_WEAPON) = 76; //Value
    }
    }

    TELEPORT


    Code:
    void Teleport ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
    if(dwPlayerPtr != 0)
    {
    if (GetAsyncKeyState(VK_F2)) //Save
    {
    posiX = *(float*)(dwPlayerPtr + OFS_X);
    posiY = *(float*)(dwPlayerPtr + OFS_Y);
    posiZ = *(float*)(dwPlayerPtr + OFS_Z);
    }
    if (GetAsyncKeyState(VK_F3)) //Teleport
    {
    *(float*)(dwPlayerPtr + OFS_X) = posiX;
    *(float*)(dwPlayerPtr + OFS_Y) = posiY;
    *(float*)(dwPlayerPtr + OFS_Z) = posiZ;
    }
    }
    }
    
    float posiX;
    float posiY;
    float posiZ;

    NO FOG


    Code:
    void NoFog()
    {
    *(float*)ADR_FAR_FOG  =	1166127104;
    *(float*)ADR_NEAR_FOG = 0;
    }


    SUPERJUMP


    Code:
    void SuperJump ()
    {
    if(GetAsyncKeyState(VK_CONTROL)&1) 
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_Z) = 1000; //jump height
    }
    }
    }


    GM MODE


    Code:
    void GMMode ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPTR;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_GMMODE) = 5;
    }
    }


    GM WARNING


    Code:
    void GMWarning()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPTR;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+ADR_GMWARNING) = 5;
    }
    }


    FULLBRIGHT


    Code:
    void FullBrightOff ()
    {
    *(long*)ADR_FULLBRIGHT1 = 1054661868;
    *(long*)ADR_FULLBRIGHT2 = 1054661868;
    *(long*)ADR_FULLBRIGHT3 = 1054661868;
    }
    void FullBrightOn ()
    {
    *(long*)ADR_FULLBRIGHT1 = 1092779973;
    *(long*)ADR_FULLBRIGHT2 = 1092779973;
    *(long*)ADR_FULLBRIGHT3 = 1092779973;
    }


    GLASS WALLS

    Code:
    void GlasswallsOff ()
    {
    *(float*)ADR_GLASSWALLS = 10000;
    }
    void GlasswallsOn ()
    {
    *(int*)ADR_GLASSWALLS = 0, 4;
    }

    that's it, hope someone can get this hack working!

    DONT FOR GET TO PRESS THANKS
    Good Hack is very nice and good

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