Alright so i was just messing with my source earlier and i got these white chams... im not even sure how.
Im trying to get colored chams atm....
Would this have anything to do with it? 0__oCode://Recreate Red// try { if (chamsred !=0 ) chamsred->Release(); } catch (...) {} chamsred = 0; GenerateTexture(pDevice, &chamsred,Red);
Thanks for reading.