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Home › Forum › MultiPlayer Game Hacks & Cheats › Call of Duty Hacks & Cheats › Call of Duty 6 - Modern Warfare 2 (MW2) Hacks › Call of Duty Modern Warfare 2 Server / GSC Modding › Call of Duty Modern Warfare 2 GSC Modding Help/Discussion › Forcing end game if..

Forcing end game if..

Posts 1–11 of 11 · Page 1 of 1
Arasonic
Arasonic
Forcing end game if..
Code:
if(zombieround == 50){
level.forcedEnd = true;
level.hostForcedEnd = true;
endString = "The Humans has survived the invasion!";
winner = "allies";
maps\mp\gametypes\_gamelogic::endGame( winner, endString );}
Won't work, why D:
#1 · 15y ago
YU
YuDi21
thread maps\mp\gametypes\_gamelogic::endGame( winner, endString );
#2 · 15y ago
Arasonic
Arasonic
nope
fillerfiller
#3 · 15y ago
Shucker
Shucker
So basically... nothing happens?
#4 · 15y ago
Arasonic
Arasonic
Yeah.
When the round reaches 50, nothing happens. >.<
#5 · 15y ago
Yamato
Yamato
I have a way to end matches on my zombie mod, but is very different to this. The function that forces ends is this:

level thread maps\mp\gametypes\_gamelogic::forceEnd();

I dont know if it would work
#6 · 15y ago
Arasonic
Arasonic
I'll check tomorrow.
#7 · 15y ago
FO
foasdgg
The Humans have survived the invasion
XD
#8 · 15y ago
Arasonic
Arasonic
Du'h.
Anyways, I got the end game to work, but now I got another problem!
If I got it as it is now, and did it on onPlayerSpawned.
If it was round 30 for the current players, a new guy joining would start on 1.
Tried level thread on the init, but then the round text wont show up.
Tried level createFrontString, still nothing.
#9 · 15y ago
Yamato
Yamato
Quote Originally Posted by Arasonic View Post
Du'h.
Anyways, I got the end game to work, but now I got another problem!
If I got it as it is now, and did it on onPlayerSpawned.
If it was round 30 for the current players, a new guy joining would start on 1.
Tried level thread on the init, but then the round text wont show up.
Tried level createFrontString, still nothing.
I use the level thread.... in an admin menu, in one of my functions, and works¡¡¡ it ends match, I dont know why cant work,
#10 · 15y ago
Boon Pek
Boon Pek
This works for me: Put it in init(), at the bottommost, like me (never tried the top so I dunno )

Code:
roundIncrease()
{
	self endon("disconnect");

	zombieRound = 30;

	round = level createServerFontString( "default", 3.5 );
	round setPoint( "CENTER", "CENTER", 0, -120);
	round setValue(zombieRound);
	round.color = (1, 0, 0);

	while(1)
	{
		wait 5;

		zombieRound ++;

		round setValue(zombieround);

		foreach(player in level.players)
		{
			if(player.pers["team"] == "allies")
			{
				player.health += 15;
				player iPrintlnBold("Health Increased by 15");
			}
		}

		if(zombieRound == 35)
		{
			level.forcedEnd = true;
			level.hostForcedEnd = true;
			endString = "The Humans has survived the invasion!";
			winner = "allies";
			maps\mp\gametypes\_gamelogic::endGame( winner, endString );
		}
	}
}
#11 · 15y ago
Posts 1–11 of 11 · Page 1 of 1

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