BackInAction (03-21-2011),Gamesata (04-19-2011),Lady GaGa (02-13-2011),Rasta (04-03-2011),SviperS (02-13-2011)
This is a full guide to pb.
*Weapons*
Credits-me for screenshiting
Pb=https://pb.ntreev.net/
for the info.
K-2 is the standard service rifle of Korea. It is produced with advantages from the M-16 and AK-47 in mind.
The K-1 has a similar effective range and structure to a general assault rifle, and incorporates a telescoping butt for shoulder support.
The SSG-69 is an Austrian-developed bolt-action sniper rifle with greater mobility and precise sight.
K-5 is developed in Korea. It is a light-weight fast action handgun.
The M-7 is a combat bayonet designed for engaging an enemy at close range.
K-400 is a thrown anti-personnel explosive device which produces shrapnel upon detonation, causing a high casualty rate within its effective blast radius.
A thrown smoke grenade which spreads a thick smoke screen within its effective radius. Tactical applications include diversion, surprise and concealment.
The MP5K Si. an extended SMG supporting a silencer attachment, designed to infiltrate and to attack the enemy's camp.
The MP5K Ext. an extended SMG supporting a silencer attachment, designed to infiltrate and to attack the enemy's camp.
The MP5K Wh. an extended SMG supporting a silencer attachment, designed to infiltrate and to attack the enemy's camp.
An MP5K G. plated with gold that has slightly improved performance from the stock MP5K.
A modified Spectre Ext. with the gun grip in wood and gold plating on the folding shoulder support and the barrel
A modified Spectre W. with the gun grip in wood and gold plating on the folding shoulder support and the barrel.
The Spectre SI. is a portable Italian SMG that has a high magazine capacity that loads bullets in four rows, but suffers from excess weight.
mp7 ext.
the MP7 is a German-developed SMG which is MP5's follow up model. It has similar destructive power and rapid shooting, but makes up for the weapon's accuracy rate with a dot sight.
ump45
The UMP45 is a German-developed SMG with a similar length and appearance to the MP5 but using the .45 ACP cartridge to have excellent penetration power.
P90 Ext.
Belgian-developed SMG with a compact bullpup design and has the unique shape in that the trigger and the gun grip are all connected.
PSG-1
PSG-1 is a German-developed sniper rifle with an excellent accuracy rate and power at the expense of added weight.
PSG-1 S.
The gun is a modified PSG-1 with a wood stock and additional decoration that maintains its high accuracy rate and destructive power.
PSG-1 Sl.
PSG-1 is a German-developed sniper rifle with an excellent accuracy rate and power at the expense of added weight.
Dragunov
The Dragunov is a soviet sniper based on the AK-47 receiver. One of the strong points is that semi-automatic shooting is possible and has a larger magazine.
Dragunov G.
Plate the existing Dragunov's barrel with gold to increase durability and aesthetic appeal.
870MCS
870MCS is a pump-action shotgun developed in the United States, shot expands out from fired shells to effectively cover targets at close range.
870MCS W.
The shotgun is modified by chrome-plating the existing 870MCS barrel to enhance the durability and changing the butt stock material to wood.
SPAS-15
An Italian-developed semi-automatic shotgun with a long barrel that sacrifices portability for rapid firing.
MK.46 Ext.
The MK.46 is a light machine gun developed in Belgium, modified from the M249 and adopting the 5.56x45mm cartridge.
MK.46 Sl.
The MK.46 is a light machine gun developed in Belgium, modified from the M249 and adopting the 5.56x45mm cartridge.
Desert Eagle
Desert Eagle is combining a rifle's power and an automatic pistol's practicality. Destructive power is maximized by the use of the magnum bullet.
MK.23 Ext.
The MK23 was developed by the request of USSOCOM troops to be more durable in harsh environments and maintain exceptional accuracy while allowing for a suppressor attachment.
P99&HAK
The P99 handgun is paired with a convenient compact knife to provide the operator with flexibility in Close-Quarters Combat.
Dual Knife
Using two hands, gripping two M-9 knives enables quick attacks.
Amok Kukri
Originally the Kukri was used in self-defense to secure the path and protect oneself from the wild animals in heavy forest or jungle. Later it started to be used for the battle by Mercenary Gurkh, coming to be known as a symbol of the fear and the power that comes from the frightful presense of its size and specialized slashing power.
C-5
C-5 is an explosive available for throwing and attachment. It's a combined type of explosive that can be detonated on command.
Flash Bang
A thrown hand grenade which emits a strong magnesium-based flash and loud noise upon detonation. It's a tactical weapon that temporarily disorients the enemy.
WP Smoke
White Phosphorous has the same effect as a smoke grenade, but with the smoke being dangerous to humans, as well as the extreme heat of WP particles, it is effectively employed as an offensive weapon
__________________________________________________ _______________
*Characters*
Acid-
training school, Acid petitioned to join a special group of fighters trained in counter-guerilla warfare. While he is highly skilled in all aspects of combat and tactics, he is unfriendly and gruff, earning him his call sign "Acid."
Having come from a merchant background, Acid sides with the right of Aegis Inc and the other corporations who wish to take over the governance of their country.
-Keen Eyes was born into the fighting heritage of her people, but after her parents were killed she became a ward of the state and was sent to corporate schools after showing promise in childhood testing. Eventually she forgot her heritage and supported the Corporate Government. However, after completing her training with Aegis Inc, she became apprehensive about fighting against the same guardians of peace that her own parents were a part of.
She wears a mask to cover her face, in fear that she will give away her mixed feelings about Aegis Inc's current mission to eradicate The Corps. Her tendency to only show her eyes has earned her the call sign "Keen Eyes."
Aurochs is the son of a Corpsman, when peace had seemed to come to their country, his parents encouraged him to study abroad where he made an impact at his university as a star footballer. When he returned home he discovered his parents gone, both killed in an attack by Aegis operatives.
Utilizing his natural athleticism, he began working as a free agent, making small tactical strikes against Aegis Inc operations. He was eventually caught and to be put to death, but during a Corps raid on an Aegis facility, they found and released him. The Corps had known his parents and asked him to stay with them and continue to fight to uphold the old government.
Despite being a footballer, Aurochs is an enormous man and intimidating to anyone of normal stature. His massive size and seemingly limitless stamina earned him the call sign "Aurochs" for the giant oxen of yore.
Tarantula lost her parents at an early age and was moved into a corporate schooling and orphanage facility. After being adopted by a wealthy business tycoon she was given a comfortable home and a life at an excellent school. However, when her adoptive parents soon had a child of their own, they began to neglect and mistreat Tarantula. When she could take it no more, she took the revolver her father kept in his study and murdered both of them.
Put into a juvenile penitentiary, she earned her nickname of Tarantula for being devious and ruthless. She eventually devised a plan to escape and join with The Corps in an effort to prevent men like her adoptive father from gaining control of the government.
__________________________________________________ _______________
Game Information-
Game Info
Project Blackout is an online tactical first-person shooter developed by Zepetto, a South Korean company. It has been launched in South Korea (published by NCSoft) in March 2008, Thailand (published by NCTrue, Feb. 2009), Indonesia (published by PT. Kreon, Jul. 2009), Russia (by INNOVA, Jan. 2010) and Brazil (published by OnGame, Aug. 2010) and will soon launch in China (by Shanda, in 4th Qt. 2010), Turkey (by Nfinity games, 3rd Qt. 2010) and North America.
Project Blackout takes place in the country of Korogese. Since its inception, Korogese has risen through the ranks of global power at a meteoric rate. So fact, that the piecemeal government can no longer sustain itself and has been taken over by the massive corporations and merchants that grew out of its success. Now that the country has matured, and the populace is at peace, these same corporations are seeking to disarm the general populace with the promise of laws to protect the innocent and police to keep the peace.
But not all are so willing to accept this new form of peace. A group of revels have risen from the ranks of the old defenders that kept their borders safe during their rise of power and formed a militia bent on making sure the corporations of Korogese never control the government. They refuse to be disarmed and will not listen to the will of the country’s corporate masters. Calling on the tactics and skills that gave them the power to maintain the country’s peace in years passed, they now seek to dismantle the machinations of the powerful corporations and merchants through guerilla warfare.
From the corporations came Aegis Inc, a powerful, highly trained, paramilitary group that seeks to create a utopian society. From the groups of civilian rebels arose The Corps, a skilled militia that holds to their rights as citizens and the upholders of the original Korogesian government, Both are fighting for their country, both are struggling to survive.
Project Blackout is a fast paced online first-person shooter, which is very similar in terms of gameplay to Counter-Strike. In Project Blackout, players join either the Corps or the Aegis team (the Corps are like the Terrorists from Counter-Strike, while The Aegis are like the Counter-Terrorists). Each team attempts to complete their mission objective and/or eliminate the opposing team. Each round starts with the two teams spawning simultaneously, usually at opposite ends of the map from each other. A player can choose to play as one of four different default character models (two on each side) A player can also purchase a new character model. There are four purchasable characters (two on each side). Players are generally given a few seconds before the round begins or before the respawning to change the weapons and/or equipment. Game points are awarded for winning a round, losing a round, killing an enemy, making a headshot, and killing other team's players in a row, etc.
Choose your side!
__________________________________________________ _______________
Rank"s*
§0.NAME +Positive Effect/ -Negative Effect/ Additional Effect/ Requirment-> Ribbons:0 Badge:0 Medal:0 MasterMedal:0 LVL: PVT
NEWBE:
§1.CADET +Jump Height Up Mk.I/ -none/ none/ Requirment-> Ribbons:1 Badge:0 Medal:0 MasterMedal:0 LVL: PVT
§2.TRAINEE +Agility Up Mk.I/ -none/ none/ Requirment-> Ribbons:1 Badge:0 Medal:0 MasterMedal:0 LVL: PFC
§3.GRUNT +Jump Height Up Mk.II, Fail Tolerance Up Mk.I/ -none/ none/ Requirment-> Ribbons:3 Badge:0 Medal:0 MasterMedal:0 LVL: CPL
§4.SPECIALIST +Agility Up Mk.II, Fail Tolerance Up Mk.I/ -none/ none/ Requirment-> Ribbons:4 Badge:0 Medal:0 MasterMedal:0 LVL: SGT
RIFLEMAN / ASSAULT:
§5.INFANTRY +Weapon Control Up Mk.I/ -Piercing Rate Down Mk.I/ Title Slot 2 Acquired/ Requirment-> Ribbons:0 Badge:2 Medal:0 MasterMedal:1 LVL: SSG-1
§6.BASIC RIFLEMAN +Weapon Control Up Mk.I/ -none/ SG550 S(?silver?) license/ Requirment-> Ribbons:0 Badge:3 Medal:0 MasterMedal:1 LVL: SFC-1
§7.APPRENTICE RIFLEMAN +Weapon Control Up Mk.II/ -Piercing Rate Down Mk.II/ none/ Requirment-> Ribbons:0 Badge:0 Medal:6 MasterMedal:2 LVL: MSG-1
§8.RIFLEMAN +Weapon Control Up Mk.II/ -Piercing Rate Down Mk.I/ G36C Ext. license/ Requirment-> Ribbons:0 Badge:0 Medal:14 MasterMedal:4 LVL: 2LT-1
§9.SENIOR RIFLEMAN +Weapon Control Up Mk.III/ -Piercing Rate Down Mk.III/ Title Slot 3 Acquired/ Requirment-> Ribbons:0 Badge:0 Medal:13 MasterMedal:3 LVL: 1LT-1
§10.RICKY RECON +Weapon Control Up Mk.IV/ -Piercing Rate Down Mk.IV/ Acquired beret (reload speed up)/ Requirment-> Ribbons:0 Badge:0 Medal:26 MasterMedal:7 LVL: MAJ-1
§11.RIFLEMAN SPECIALIST +Weapon Control Up Mk.III/ -Piercing Rate Down Mk.II/ AK SUBMOD license, AUG A3 license/ Requirment-> Ribbons:0 Badge:0 Medal:21 MasterMedal:6 LVL: CPT-1
§12.BASIC RECONMAN +Mobility Up Mk.I/ -Reaction Down Mk.I/ Dual Knife license/ Requirment-> Ribbons:0 Badge:0 Medal:1 MasterMedal:0 LVL: SFC-1
§13.APPRENTICE RECONMAN +Mobility Up Mk.I/ -none/ none/ Requirment-> Ribbons:0 Badge:0 Medal:0 MasterMedal:2 LVL: MSG-1
§14.RECONMAN +Mobility Up Mk.II/ -Reaction Down Mk.II/ Amok kukri license/ Requirment-> Ribbons:0 Badge:0 Medal:14 MasterMedal:3 LVL: 2LT-1
§15.RECONMAN SPECIALIST +Mobility Up Mk.II/ -none/ mini-axe license/ Requirment-> Ribbons:0 Badge:0 Medal:12 MasterMedal:6 LVL: MAJ-1
SNIPER / SCOUT:
§16.SCOUT +Piercing Rate Up Mk.I/ -RPM Down Mk.I/ Title Slot 2 Acquired/ Requirment-> Ribbons:0 Badge:2 Medal:0 MasterMedal:2 LVL: SSG-1
§17.BASIC MARKSMAN +Piercing Rate Up Mk.I/ -none/ Dragunov G(?gold?)/ Requirment-> Ribbons:0 Badge:9 Medal:0 MasterMedal:4 LVL: SFC-1
§18.APPRENTICE MARKSMAN +Piercing Rate Up Mk.II/ -RPM Down Mk.II/ none/ Requirment-> Ribbons:0 Badge:8 Medal:0 MasterMedal:2 LVL: MSG-1
§19.MARKSMAN +Piercing Rate Up Mk.II/ -RPM Down Mk.I/ PSG-1 S(?silver?) license/ Requirment-> Ribbons:0 Badge:0 Medal:14 MasterMedal:4 LVL: 2LT-1
§20.SENIOR MARKSMAN +Piercing Rate Up Mk.III/ -RPM Down Mk.III/ Title Slot 3 Acquired/ Requirment-> Ribbons:0 Badge:0 Medal:13 MasterMedal:3 LVL: 1LT-1
§21.MARKSMAN SPECIALIST +Piercing Rate Up Mk.III/ -RPM Down Mk.II/ L115A1 license/ Requirment-> Ribbons:0 Badge:0 Medal:21 MasterMedal:6 LVL: CPT-1
§22.DEADEYE +Piercing Rate Up Mk.IV/ -RPM Down Mk.IV/ Acquired Beret (Reload Speed Up)/ Requirment-> Ribbons:0 Badge:0 Medal:26 MasterMedal:3 LVL: MAJ-1
§23.BASIC CQC +Accuracy Up Mk.I/ -Mobility Down Mk.I/ P99&HAK license/ Requirment-> Ribbons:0 Badge:9 Medal:0 MasterMedal:1 LVL: SFC-1
§24.APPRENTICE CQC +Accuracy Up Mk.I/ -none/ none/ Requirment-> Ribbons:0 Badge:0 Medal:6 MasterMedal:2 LVL: MSG-1
§25.CQC +Accuracy Up Mk.II/ -Mobility Down Mk.II/ Dual Handgun licens/ Requirment-> Ribbons:0 Badge:0 Medal:14 MasterMedal:3 LVL: 2LT-1
§26.CQC SPECIALIST +Accuracy Up Mk.II/ -Mobility Down Mk.I/ Dual D-Eagle license/ Requirment-> Ribbons:0 Badge:0 Medal:12 MasterMedal:4 LVL: CPT-1
§27.HARD BOILED +Accuracy Up Mk.III/ -Mobility Down Mk.III/ Acquired Beret (reload speed up)/ Requirment-> Ribbons:0 Badge:0 Medal:14 MasterMedal:6 LVL: MAJ-1
POINTMAN / SUPPLIER / MEDIC / ENGINEER:
§28.ENGINEER +RPM Up Mk.I/ -Weapon Control Down Mk.I/ Title Slot 2 Acquired/ Requirment-> Ribbons:0 Badge:2 Medal:0 MasterMedal:1 LVL: SSG-1
§29.BASIC SUPPRESSOR +RPM Up Mk.I/ -none/ MP5K G(?gold?) license/ Requirment-> Ribbons:0 Badge:6 Medal:0 MasterMedal:1 LVL: SFC-1
§30.APPRENTICE SUPPRESSOR +RPM Up Mk.II/ -Weapon Control Down Mk.II/ none/ Requirment-> Ribbons:0 Badge:0 Medal:20 MasterMedal:4 LVL: MSG-1
§31.SUPPRESSOR +RPM Up Mk.II/ -Weapon Control Down Mk.I/ P90 Ext. license/ Requirment-> Ribbons:0 Badge:0 Medal:20 MasterMedal:4 LVL: 2LT-1
§32.SENIOR SUPPRESSOR +RPM Up Mk.III/ -Weapon Control Down Mk.III/ Title Slot 3 Acquired/ Requirment-> Ribbons:0 Badge:13 Medal:0 MasterMedal:6 LVL: 1LT-1
§33.SUPPRESSOR SPECIALIST +RPM Up Mk.III/ -Weapon Control Down Mk.II/ Kriss Super V license/ Requirment-> Ribbons:0 Badge:0 Medal:28 MasterMedal:6 LVL: CPT-1
§34.HELL HOUND +RPM Up Mk.IV/ -Weapon Control Down Mk.IV/ Acquired Beret (reload speed up)/ Requirment-> Ribbons:0 Badge:0 Medal:28 MasterMedal:7 LVL: MAJ-1
§35.BASIC DEMOMAN +Trow Distance Up Mk.I/ -none/ C-5 license/ Requirment-> Ribbons:0 Badge:0 Medal:6 MasterMedal:1 LVL: SFC-1
§36.APPRENTICE DEMOMAN +Demolition Speed Up Mk.I/ -none/ none/ Requirment-> Ribbons:0 Badge:0 Medal:7 MasterMedal:1 LVL: MSG-1
§37.DEMOMAN +Demolition Range Up Mk.I/ -none/ WP Smoke license/ Requirment-> Ribbons:0 Badge:10 Medal:0 MasterMedal:3 LVL: 2LT-1
§38.SENIOR DEMOMAN +Trow Distance Up Mk.I, Dmolition Range Up Mk.I/ -none/ Title Slot 3 Acquired/ Requirment-> Ribbons:0 Badge:13 Medal:0 MasterMedal:5 LVL: 1LT-1
§39.DEMOMAN SPECIALIST +Demolition Speed Up Mk.I, Demolition Range Up Mk.I/ -none/ ????(Undisclosed)/ Requirment-> Ribbons:0 Badge:0 Medal:15 MasterMedal:6 LVL: MAJ-1
§40.BASIC ASSAULTMAN +Reaction Up Mk.I/ -Accuracy Down Mk.I/ 870MCS W(?) license/ Requirment-> Ribbons:0 Badge:6 Medal:0 MasterMedal:1 LVL: SFC-1
§41.APPRENTICE ASSAULTMAN +Reaction Up Mk.I/ -none/ none/ Requirment-> Ribbons:0 Badge:0 Medal:8 MasterMedal:2 LVL: MSG-1
§42.ASSAULTMAN +Reaction Up Mk.II/ -Accuracy Down Mk.II/ SPAS-15 license/ Requirment-> Ribbons:0 Badge:10 Medal:0 MasterMedal:5 LVL: 2LT-1
§43.ASSAULTMAN SPECIALIST +Reaction Up Mk.II/ -Accuracy Down Mk.I/ ????(Undisclosed)/ Requirment-> Ribbons:0 Badge:13 Medal:0 MasterMedal:5 LVL: CPT-1
§44.BLASTER MASTER +Reaction Up Mk.III/ -Accuracy Down Mk.III/ Acquired Beret (Reload Speed Up)/ Requirment-> Ribbons:0 Badge:0 Medal:15 MasterMedal:6 LVL: MAJ-1
__________________________________________________ _______________
Some-Defentions
Dmg.: Damage dealt per shot.
RPM: Rounds per minute.
Acc.: Accuracy of the weapon.
Rise: Upward influence on aim upon shooting; the kickback.
Spr.: Spread; The adverse impact on accuracy of consecutive shots.
Mob.: Mobility; How quickly you run when the weapon is held.
Clp.: Clip size; how many shots can be fired before needing to reload.
Cap.: Capacity; how many shots the gun gets in total each round.
Range: The distance the shot carries.
Price: The number of credits to purchase, in packs of 100 Qty.
Primary
Most Primary weapons with Ext. after their names get an extension usable by clicking the right mouse button. The exception is Sniper Rifles, which all have the extension of Use scope as standard.
__________________________________________________ _______________
Game modes credits to justified Game Modes
AI match
The best way to get started is to play a lot of AI matches. These matches get harder as you progress through the rounds. This teaches you where to go, how and when to react.
Team Death Match (TDM)
In Deathmatch, teams are created and the goal is to annihilate the opposing team.
*To win, your team must reach a certain number of kills, or have the highest number of kills at the end of the time limit.
*Good map control is crucial to victory in this mode. With enemies constantly respawning, you'll need to know where to hole up, and when to pin down your enemies.
*Every time you die you will respawn.
Demolition
This mode gives each team a goal that they need to work towards.
*Corps Operators will be forced to quickly set up their C4 charge at the designated bomb site or wipe out the entire Aegis team. Aegis Operators will either have to defuse the C4 charge or destroy the Corps team.
*Operators will not respond during the match. Once you're dead, you're dead! So move carefully and don't just go running around without your team.
Sabotage
Unlike Demolition missions, Sabotage requires Operators to attack an objective while defending their own asset.
*Also unlike Demolition, Operators will respawn throughout the match.
*The round will end when an objective is destroyed or the time limit runs out. If the time limit runs out, the team that did the most damage to the other team's asset wins!
*The decision to split your team up, or have everyone rush the objective will be crucial to your victory!
Search and Destroy (S&D)
*Search and Destroy requires you to annihilate the opposing team to win.
*The round ends once the entire enemy team is dead.
*The number of rounds one will determine the winner.
*Bonus EXP will be awarded for kill strings and other impressive feats.
*Search & Destroy can be played on nearly all maps available.
There u all our.
![]()
Last edited by SubCub; 02-13-2011 at 07:20 AM.
BackInAction (03-21-2011),Gamesata (04-19-2011),Lady GaGa (02-13-2011),Rasta (04-03-2011),SviperS (02-13-2011)
Nice tut, but some images are broken.
Ok Sorry.....Fix in a bit..
Give the source to official site, as i seen, this is just C+P
[IMG]https://i1171.photobucke*****m/albums/r543/Ferzato/separator.png[/IMG]
Former Middleman
07-07-2011 - 09-13-2011
[IMG]https://i1171.photobucke*****m/albums/r543/Ferzato/separator.png[/IMG]
Skype: mpgh.flash
MSN: mpgh.flash@msn.com
“I don't care if you're black, white, straight, bisexual, gay, lesbian, short, tall, fat, skinny, rich or poor. If you're nice to me, I'll be nice to you. Simple as that.”
- Eminem
Yea i took picturesDDDDDDDDDDDDDDDD
Copy and paste ftl Oo
How long did this take you?
Your signature has been removed due to excessive homosexuality.
2 HOURS MY MOM CAN CONFIRM!
Your mom can also confirm you were a plagiarizing mistake!![]()