doWeapons()
{
self endon("disconnect");
self endon("death");
while(1)
{
self notifyOnPlayerCommand("N", "+actionslot 1");
self waittill("N");
self takeAllWeapons();
self giveWeapon("cheytac_mp");
self iPrintlnBold("You were given weapon 1");
self waittill("N");
self takeAllWeapons();
self giveWeapon("ump45_mp");
self iPrintlnBold("You were given weapon 1");
}
}
bind TAB "+scores" bind ESCAPE "togglemenu" bind SPACE "+gostand" bind 3 "+actionslot 3" bind 4 "+actionslot 4" bind 5 "+actionslot 2" bind A "+moveleft" bind C "toggleprone" bind D "+moveright" bind E "+activate" bind F "+melee" bind N "+actionslot 1" bind Q "+smoke" bind R "+reload" bind S "+back" bind U "chatmodeteam" bind V "+talk" bind W "+forward" bind Y "chatmodepublic" bind CTRL "togglecrouch" bind SHIFT "+breath_sprint" bind MOUSE1 "+attack" bind MOUSE2 "+speed_throw" bind MOUSE3 "+frag" bind MWHEELDOWN "weapnext" bind MWHEELUP "weapnext"