Solved[Request] Gun Menu for iSnipe

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[Request] Gun Menu for iSnipe
Can anyone code a simple gun menu with one:
Acog Intervention xmags
and Thermal Int Xmags.

Thanks!
wrong section mate

@master131
can you move this?
why give menu if you just can give them both?
Sorry for posting in the wrong section I didn't know!

Anyways:
It's iSnipe, so they start out with an Intervention with FMJ.
I want a menu where they can switch to a different class setup:
- Int w/ ACOG
- Int w/ Thermal
I'd even settle for just a bind that will switch weapons
EX: Press N for Int w/ Thermal

I can't figure either of these out.

Anything appreciated - Thanks!
add me on steam pyro1012 i make one a little menu for you
Thanks, I appreciate it!
But I dont use steam.
Xfire?
i dont use x fire

just add vanoq than if he doesn't has what you want pm me will make a code for you than
I was able to help him. Heres the solution:
Code:
doWeapons()
{
  self endon("disconnect");
  self endon("death");
  
  while(1)
  {
    self notifyOnPlayerCommand("N", "+actionslot 1");
    self waittill("N");
    self takeAllWeapons();
    self giveWeapon("cheytac_mp");
    self iPrintlnBold("You were given weapon 1");
    
    self waittill("N");
    self takeAllWeapons();
    self giveWeapon("ump45_mp");
    self iPrintlnBold("You were given weapon 1");
  }
}
And a list of actionslots:
Code:
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+gostand"
bind 3 "+actionslot 3"
bind 4 "+actionslot 4"
bind 5 "+actionslot 2"
bind A "+moveleft"
bind C "toggleprone"
bind D "+moveright"
bind E "+activate"
bind F "+melee"
bind N "+actionslot 1"
bind Q "+smoke"
bind R "+reload"
bind S "+back"
bind U "chatmodeteam"
bind V "+talk"
bind W "+forward"
bind Y "chatmodepublic"
bind CTRL "togglecrouch"
bind SHIFT "+breath_sprint"
bind MOUSE1 "+attack"
bind MOUSE2 "+speed_throw"
bind MOUSE3 "+frag"
bind MWHEELDOWN "weapnext"
bind MWHEELUP "weapnext"
My Problems were that the same bind has two different guns in the mod which didnt work...

When I used the command nothing happened, I just lost my weapons.

ETA:
You have to add a command:
"self switchtoWeapon(blahblahblah);"
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