Need help?Getting started with Uniform Spatial Subdivision. - MPGH - MultiPlayer Game Hacking & Cheats
Getting started with Uniform Spatial Subdivision.
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Getting started with Uniform Spatial Subdivision.
Hi I'm trying to implement the Uniform Spatial subdivision in C++ for a ray tracing class and trying to implement the ray traversals using the algorithm given in Fundamentals of Computer Graphics by Peter Shirley. I'm trying to understand how voxels/cells are created in C++. Trying to define the gird here but I'm stuck at constructing or rather defining the grid and divide them into cells.