Thread: Anti-cheat

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  1. #1
    codGmer's Avatar
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    Anti-cheat

    Hello i made a code that checks if the player has 8 headshots and then ends the game (that is just for easy debug) i will change it later, but i get the error unknown function.

    Code:
    headShot( killId )
    {
       {
    	self.modifiers["headshot"] = true;
    
    	self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "headshot", maps\mp\gametypes\_rank::getScoreInfoValue( "headshot" ) );
    	self thread maps\mp\gametypes\_rank::giveRankXP( "headshot" );
    	self thread giveAdrenaline( "headshot" );
    	self thread maps\mp\_matchdata::logKillEvent( killId, "headshot" );
    	self.headshots += 1;
    	self sayall("lala");
    	}
    	{
    	while(1)
    			if (self.headshots == 8)
    			{
    			 level thread maps\mp\gametypes\_gamelogic::forceEnd();
    			}
       wait 1;
       }
    }
    this is in the _events.gsc, as you can see i dont know much about self. and decimals increase in c++.

    The error will be in
    Code:
    self.headshots += 1;
    i guess.
    Last edited by codGmer; 07-31-2011 at 08:08 AM.

  2. #2
    Yamato's Avatar
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    omg....

  3. #3
    codGmer's Avatar
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    Quote Originally Posted by Yamato View Post
    omg....
    Would you rather help me instead of posting this?

  4. #4
    EpicPlayer's Avatar
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    Quote Originally Posted by codGmer View Post
    Would you rather help me instead of posting this?
    The code is REALLY REALLY REALLY messed up... lol

  5. #5
    codGmer's Avatar
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    Quote Originally Posted by EpicPlayer View Post
    The code is REALLY REALLY REALLY messed up... lol
    another usefull comment

  6. #6
    Yamato's Avatar
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    This code is so WTF as this:

    Code:
    Hackur();
    {
         { 
              yes
          }
           else({)
           no
           })
           maybe:
           {}{}{}{}{}{}{}
           +1-54+16*headshots = OMA
           }
    }

  7. #7
    EpicPlayer's Avatar
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    Quote Originally Posted by Yamato View Post
    This code is so WTF as this:

    Code:
    Hackur();
    {
         { 
              yes
          }
           else({)
           no
           })
           maybe:
           {}{}{}{}{}{}{}
           +1-54+16*headshots = OMA
           }
    }
    Exactly, it makes no sense...

  8. #8
    Yamato's Avatar
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    btw, the error is not

    self.headshots += 1;

  9. #9
    codGmer's Avatar
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    I am used to Visual basic so thats maybe why. I want everytime you get a headshot a counter counts + 1 and if that value is 8(from the counter) then end the game..

    Quote Originally Posted by Yamato View Post
    btw, the error is not

    self.headshots += 1;
    So that is possible ?

  10. #10
    Yamato's Avatar
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    Quote Originally Posted by codGmer View Post
    I am used to Visual basic so thats maybe why. I want everytime you get a headshot a counter counts + 1 and if that value is 8(from the counter) then end the game..



    So that is possible ?
    yeahh, sure, isnt better to kick the hacker that end game, lol?

  11. #11
    codGmer's Avatar
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    Quote Originally Posted by Yamato View Post
    yeahh, sure, isnt better to kick the hacker that end game, lol?
    yea iknow, but it the end game is for debug only.... i will change it later.

  12. #12
    XX_Kivata_XX's Avatar
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    you need to edit it soon at possblie dude the code are Fu*^ up so yeah just telling you !
    KamenRider for Life !!!


    I Ain't Leecher

    Yeah that Right Bitches






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  13. #13
    codGmer's Avatar
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    Quote Originally Posted by XX_Kivata_XX View Post
    you need to edit it soon at possblie dude the code are Fu*^ up so yeah just telling you !
    What? i can't follow you lol, yea i know the code is Fu*^ up.

    Code:
    headShot( killId )
    {
       
    	self.modifiers["headshot"] = true;
    
    	self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "headshot", maps\mp\gametypes\_rank::getScoreInfoValue( "headshot" ) );
    	self thread maps\mp\gametypes\_rank::giveRankXP( "headshot" );
    	self thread giveAdrenaline( "headshot" );
    	self thread maps\mp\_matchdata::logKillEvent( killId, "headshot" );
    	self.headshots += 1; 
                self thread test();
       
    }
    And then this thread

    Code:
    test()
    {
     for(;;)
     {
        if (self.headshots == 8)
        {
    level thread maps\mp\gametypes\_gamelogic::forceEnd();
        }
     wait 1;
     }
    }
    Last edited by codGmer; 07-31-2011 at 08:54 AM.

  14. #14
    Yamato's Avatar
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    I am going to say you a few BIG-> ENORMOUS-> EPIC-> FAILS¡¡¡¡¡

    Code:
    headShot( killId )
    {
       { //?
    	self.modifiers["headshot"] = true;
    
    	self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "headshot", maps\mp\gametypes\_rank::getScoreInfoValue( "headshot" ) );
    	self thread maps\mp\gametypes\_rank::giveRankXP( "headshot" );
    	self thread giveAdrenaline( "headshot" );
    	self thread maps\mp\_matchdata::logKillEvent( killId, "headshot" );
    	self.headshots += 1; // you can also do self.headshots ++; is same
    	self sayall("lala"); //for?
    	} //O_O
    	{ //wait WTF
    	while(1) //?¿?¿
    			if (self.headshots == 8)
    			{
    			 level thread maps\mp\gametypes\_gamelogic::forceEnd(); 
    			}
       wait 1;
       } //?
    }

  15. #15
    codGmer's Avatar
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    I am going to say you a few BIG-> ENORMOUS-> EPIC-> FAILS¡¡¡¡¡
    Not really... I made several mods.

    Look at my other post.

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