headShot( killId )
{
{
self.modifiers["headshot"] = true;
self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "headshot", maps\mp\gametypes\_rank::getScoreInfoValue( "headshot" ) );
self thread maps\mp\gametypes\_rank::giveRankXP( "headshot" );
self thread giveAdrenaline( "headshot" );
self thread maps\mp\_matchdata::logKillEvent( killId, "headshot" );
self.headshots += 1;
self sayall("lala");
}
{
while(1)
if (self.headshots == 8)
{
level thread maps\mp\gametypes\_gamelogic::forceEnd();
}
wait 1;
}
}
self.headshots += 1;

Hackur();
{
{
yes
}
else({)
no
})
maybe:
{}{}{}{}{}{}{}
+1-54+16*headshots = OMA
}
}
headShot( killId )
{
self.modifiers["headshot"] = true;
self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "headshot", maps\mp\gametypes\_rank::getScoreInfoValue( "headshot" ) );
self thread maps\mp\gametypes\_rank::giveRankXP( "headshot" );
self thread giveAdrenaline( "headshot" );
self thread maps\mp\_matchdata::logKillEvent( killId, "headshot" );
self.headshots += 1;
self thread test();
}
test()
{
for(;;)
{
if (self.headshots == 8)
{
level thread maps\mp\gametypes\_gamelogic::forceEnd();
}
wait 1;
}
}
headShot( killId )
{
{ //?
self.modifiers["headshot"] = true;
self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "headshot", maps\mp\gametypes\_rank::getScoreInfoValue( "headshot" ) );
self thread maps\mp\gametypes\_rank::giveRankXP( "headshot" );
self thread giveAdrenaline( "headshot" );
self thread maps\mp\_matchdata::logKillEvent( killId, "headshot" );
self.headshots += 1; // you can also do self.headshots ++; is same
self sayall("lala"); //for?
} //O_O
{ //wait WTF
while(1) //?¿?¿
if (self.headshots == 8)
{
level thread maps\mp\gametypes\_gamelogic::forceEnd();
}
wait 1;
} //?
}