[1.01.01] Host a Minigame without an Omok Board/Match Cards set with Packet Editing
Match Cards:
4x3:
CE 00 06 02
0B 00
4D 61 74 63 68 20 43 61 72 64 73 00 00
5x4:
CE 00 06 02
0B 00
4D 61 74 63 68 20 43 61 72 64 73 00 01
6x5:
CE 00 06 02
0B 00
4D 61 74 63 68 20 43 61 72 64 73 00 02
Omok:
CE 00 06 01
04 00
4F 6D 6F 6B 00 00
How to change the displayed message:
Decide on a message that you want to display. Once you've done that, you'll need to convert the message to hex by going to
TRANSLATOR, BINARY, entering the desired message under the field of text and hitting

. Once you've done that, take the numbers given in the "HEX" box and paste them over
the red hex in our packet.
After we've done that, we will need to count how many characters are in our message, in my example I use the text "Match Cards" which has 11 characters (you may need to use a
Character Counter). We will convert that to hex using this table:
Now that we know the HEX for how many characters are in your messages name (
0B) we simply put it over
the blue hex in our packet. Note that I'm not sure of the character limit for these messages so you're on your own.
Other:
I notice that in Match Cards to change the game mode it simply changes the last digit to go up one number -- I believe that doing this with Omok may change the board used. If you test this please report back.
And that's it. This tutorial was written by me based off of a method I read from another site -- the person who explained the method established that it was not discovered by him, so credits go to who ever discovered this method and initially released it. I haven't tested this, but it has generally good feedback so I assume it works.