Get any skill without a Skill Maxer with Packet Editing

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Get any skill without a Skill Maxer with Packet Editing
I had this method posted quite some time ago, but decided to pull it from MPGH, my blog and have it deleted on several other forums that it was leeched to. This should work on any server version, but may be patched in certain servers. Everything posted here was just written, however.

There are two packets to this exploit:

The first is used in place of a Skill Maxer, which means that if there is already a skill maxer you won't need it. What it does is it uses 1 SP from any job (besides beginner/noblesse/etc) to max any other skill. So, what we do to get it is we advance to some first level job and then level up so we have some free SP. Then, we record the packet of us using a skill point on any first job skill -- let's say I'm a Warrior in v83 and I use a skill point on "Power Strike". The packet sent will be "5A 00 AA C7 3C 13 2C 46 0F 00". The packet is telling the server to add one Skill Point to skill "2C 46 0F 00". Keep in mind that this packet will be different for every version, but the four bytes at the end will stay the same for every version. So, what we want to do is tell the server to spend a Skill Point on something else. We will need to replace the last four bytes (2C 46 0F 00) with another skill, the skill Super Dragon Roar is "29 58 89 00". So, the packet to add one skill point to Super Dragon Roar would end up as "5A 00 AA C7 3C 13 29 58 89 00".

Now that we've got the skill we want maxed, we'll need to add it to our shortkeys. The problem is is that we can't do that if we don't have the actual job, because we can't access that skill book. That's where our second packet comes in. What it does is it will add a selected skill to one of our shortkeys. In our example, we will add the skill "Power Strike" to the shift key (remember, this is a v83 packet and won't work for other versions). "87 00 00 00 00 00 01 00 00 00 2A 00 00 00 01 2C 46 0F 00" is what we sent. So, now we just need to change that to assign Super Dragon Roar instead of Power Strike by once again, replacing the last four digits with "29 58 89 00". After we've constructed our packet (87 00 00 00 00 00 01 00 00 00 2A 00 00 00 01 29 58 89 00) and sent it, we will need to change channels for the skill to appear on our shift key.

Some Skill ID's:
-GM-

Normal GM

Haste (Normal) - 28 58 89 00
Super Dragon Roar - 29 58 89 00
Teleport - 2A 58 89 00

Super GM

Heal + Dispel - C8 DE 8A 00
Haste (Super) - C9 DE 8A 00
Holy Symbol - CA DE 8A 00
Bless - CB DE 8A 00
Hide - CC DE 8A 00
Resurrection - CD DE 8A 00
Super Dragon Roar - CE DE 8A 00
Teleport - CF DE 8A 00
Hyper Body - D0 DE 8A 00

-Warrior-

1st Job

Iron Body - 2B 46 0F 00
Power Strike - 2C 46 0F 00
Slash Blast - 2D 46 0F 00

2nd Job

BW Booster - 6D 53 12 00
Threaten - 6E 53 12 00
Spear Booster - 0C DA 13 00
Pole Arm Booster -0D DA 13 00
Iron Will - 0E DA 13 00
Hyper Body - 0F DA 13 00
Sword Booster - CC CC 10 00
Axe Booster - CD CC 10 00
Rage - CE CC 10 00
Power Guard - CF CC 10 00

3rd Job

Charged Blow - 7A 7A 12 00
Fire Charge: Sword - 7B 7A 12 00
Flame Charge: BW - 7C 7A 12 00
Ice Charge: Sword - 7D 7A 12 00
Blizzard Charge: BW - 7E 7A 12 00
Thunder Charge: Sword - 7F 7A 12 00
Lightning Charge: BW - 80 7A 12 00
Magic Crash - 81 7A 12 00
Spear Crusher - 19 01 14 00
Pole Arm Crusher - 1A 01 14 00
Dragon Fury: Spear - 1B 01 14 00
Dragon Fury: Pole Arm - 1C 01 14 00
Sacrifice - 1D 01 14 00
Dragon Roar - 1E 01 14 00
Power Crash - 1F 01 14 00
Dragon Blood - 20 01 14 00
Combo Attack - DA F3 10 00
Panic: Sword - DB F3 10 00
Panic: Axe - DC F3 10 00
Coma: Sword - DD F3 10 00
Coma: Axe - DE F3 10 00
Armor Crash - DF F3 10 00
Shout - E0 F3 10 00

4th Job

Blast - 91 A1 12 00
Holy Charge: Sword - 8B A1 12 00
Divine Charge: BW - 8C A1 12 00
Heaven's Hammer - 93 A1 12 00
Beholder - 2F 28 14 00
Maple Warrior - E8 1A 11 00
Monster Magnet -E9 1A 11 00
Power Stance - EA 1A 11 00
Rush - EE 1A 11 00
Brandish - F0 1A 11 00
Enrage - F2 1A 11 00
Hero Will - F3 1A 11 00


-Magician-

1st Job

Magic Guard - 6A 88 1E 00
Magic Armor - 6B 88 1E 00
Energy Bolt - 6C 88 1E 00
Magic Claw - 6D 88 1E 00

2nd Job

Meditation - 09 0F 20 00
Teleport - 0A 0F 20 00
Slow - 0B 0F 20 00
Fire Arrow - 0C 0F 20 00
Poison Breath - 0D 0F 20 00
Cold beam - AC 95 21 00
Thunder Bolt - AD 95 21 00
Heal - 4A 1C 23 00
Invincible - 4B 1C 23 00
Bless - 4C 1C 23 00
Holy Arrow - 4D 1C 23 00

3rd Job

Ice Strike - BA BC 21 00
Thunder Spear - BB BC 21 00
Dispel - 59 43 23 00
Mystic Door - 5A 43 23 00
Holy Symbol - 5B 43 23 00
Shining Ray - 5C 43 23 00
Doom - 5D 43 23 00
Summon Dragon - 5E 43 23 00
Explosion - 1A 36 20 00
Poison Mist - 1B 36 20 00
Seal - 1C 36 20 00
Spell Booster - 1D 36 20 00
Element Composition - 1E 36 20 00

4th Job

Ice Demon - CB E3 21 00
Ifrit - CD E3 21 00
Chain Lightning - CE E3 21 00
Blizzard - CF E3 21 00
Angel Ray - 6F 6A 23 00
Bahamut - 6B 6A 23 00
Resurrection - 6E 6A 23 00
Genesis - 70 6A 23 00
Holy Shield - 6D 6A 23 00
Big Bang - 29 5D 20 00
Mana Reflection - 2A 5D 20 00
Infinity - 2C 5D 20 00
Fire Demon - 2B 5D 20 00
Elquines - 2D 5D 20 00
Paralyze - 2E 5D 20 00
Meteor Shower - 2F 5D 20 00


-Bowman-

1st Job

Focus - AB CA 2D 00
Arrow Blow - AC CA 2D 00
Double Shot - AD CA 2D 00

2nd Job

Bow Booster - 4A 51 2F 00
Soul Arrow: Bow - 4C 51 2F 00
Arrow Bomb: Bow - 4D 51 2F 00
Power Knock-Back - 4B 51 2F 00
Crossbow Booster - EA D7 30 00
Soul Arrow: Crossbow - EC D7 30 00
Iron Arrow: Crossbow - ED D7 30 00

3rd Job

Puppet - 5A 78 2F 00
Inferno - 5B 78 2F 00
Silver Hawk - 5D 78 2F 00
Strafe - 5E 78 2F 00
Arrow Rain - 5C 78 2F 00
Blizzard - FB FE 30 00
Arrow Eruption - FC FE 30 00
Golden Eagle - FD FE 30 00

4th Job

Sharp Eyes - 6A 9F 2F 00
Dargon's Breath - 6B 9F 2F 00
Hurricane - 6C 9F 2F 00
Hamstring - 6F 9F 2F 00
Phoenix - 6E 9F 2F 00
Concentrate - 70 9F 2F 00
Piercing Arrow - 09 26 31 00
Blind - 0E 26 31 00
Frostprey - 0D 26 31 00
Snipe - 0F 26 31 00


-Thief-

1st Job


Disorder - EA 0C 3D 00
Lucky Seven - 40 0E 3D 00
Dark Sight - EB 0C 3D 00
Double Stab - 36 0E 3D 00

2nd Job

Claw Booster - 8B 93 3E 00
Haste - 8C 93 3E 00
Drain - 8D 93 3E 00
Dagger Booster - 2A 1A 40 00
Steal - 2C 1A 40 00
Savage Blow - 2D 1A 40 00

3rd Job

Meso Up - 99 BA 3E 00
Shadow Partner - 9A BA 3E 00
Shadow Web - 9B BA 3E 00
Shadow Meso - 9C BA 3E 00
Avenger - 9D BA 3E 00
Flash Jump - 9E BA 3E 00
Assaulter - 3A 41 40 00
Pickpocket - 3B 41 40 00
Meso Guard - 3D 41 40 00
Meso Explosion - 3E 41 40 00
Chakra - 39 41 40 00
Band Of Thieves - 3C 41 40 00

4th Job

Taunt - AB E1 3E 00
Triple Throw - AF E1 3E 00
Shadow Stars - AE E1 3E 00
Ninja Ambush - AC E1 3E 00
Ninja Storm - B0 E1 3E 00
Assassinate - 49 68 40 00
Boomerang Step - 4F 68 40 00
Smokescreen - 4E 68 40 00


-Pirate-

1st Job

Flash Fist - 29 4F 4C 00
Sommersault Kick - 2A 4F 4C 00
Double Shot - 2B 4F 4C 00
Dash - 2D 4F 4C 00

2nd Job

Knuckle Booster - CE D5 4D 00
Backspin Blow - CA D5 4D 00
Double Uppercut - CB D5 4D 00
Corkscrew Blow - CC D5 4D 00
MP Recovery - CD D5 4D 00
Oak Barrel - CF D5 4D 00
Gun Booster - 6B 5C 4F 00
Invisible Shot - 69 5C 4F 00
Grenade - 6A 5C 4F 00
Blank Shot - 6C 5C 4F 00
Wings - 6D 5C 4F 00
Recoil Shot - 6E 5C 4F 00


3rd Job

Energy Blast - DA FC 4D 00
Energy Drain - DC FC 4D 00
Transformation - DD FC 4D 00
Shockwave - DE FC 4D 00
Octopus - 79 83 4F 00
Gaviota - 7A 83 4F 00
Flamethrower - 7C 83 4F 00
Ice Splitter - 7D 83 4F 00
Homing Beacon - 7E 83 4F 00

4th Job

Dragon Strike - E9 23 4E 00
Barrage - EF 23 4E 00
Energy Orb - EA 23 4E 00
Super Transformation - EB 23 4E 00
Demolition - EC 23 4E 00
Snatch - 4E 00ED 23 4E 00
Speed Infusion - F1 23 4E 00
Time Leap - F2 23 4E 00
Pirate's Rage - F0 23 4E 00
Maple Warrior - 88 AA 4F 00
Aerial Strike - 8B AA 4F 00
Rapid Fire - 8C AA 4F 00
Hypnotize - 91 AA 4F 00
Battleship - 8E AA 4F 00
Battleship Cannon - 8F AA 4F 00
Battleship Torpedo - 90 AA 4F 00
Nice. Too bad I'm super lost.
Quote Originally Posted by Sketchy View Post
Nice. Too bad I'm super lost.
Sorry, I'm horrible at explaining shit.
Quote Originally Posted by Blitz View Post
Sorry, I'm horrible at explaining shit.
Make a thred on how to bypass mac, like what you did for me xD
First off, Thanks.

Second off, GM Hide does NOT actually work.

Third, This is an example of the order you send packets to get Super GM Roar

Get a character with (1) Skills not maxed or (2) a character without AP added to Dash or something equivalent.

Next, Send the following packets

5A 00 AA C7 3C 13 2D 4F 4C 00 (Dash)

5A 00 AA C7 3C 13 CE DE 8A 00 (Super Dragon Roar)

87 00 00 00 00 00 01 00 00 00 2A 00 00 00 01 CE DE 8A 00 (MAKE SURE NO SKILL IS ON SHIFT)

Now, change channel, and there you go!
Quote Originally Posted by Clinga11 View Post
First off, Thanks.

Second off, GM Hide does NOT actually work.

Third, This is an example of the order you send packets to get Super GM Roar

Get a character with (1) Skills not maxed or (2) a character without AP added to Dash or something equivalent.

Next, Send the following packets

5A 00 AA C7 3C 13 2D 4F 4C 00 (Dash)

5A 00 AA C7 3C 13 CE DE 8A 00 (Super Dragon Roar)

87 00 00 00 00 00 01 00 00 00 2A 00 00 00 01 CE DE 8A 00 (MAKE SURE NO SKILL IS ON SHIFT)

Now, change channel, and there you go!
I like you already.
Uhm , Is there anything about v83 duping ? o-o .
Quote Originally Posted by TouchMehHardd View Post
Uhm , Is there anything about v83 duping ? o-o .
Not in this tutorial, no.
is this v83?
Could somebody skype with me later to explain this? I couldn't make heads or tails with the instructions
skype:josh.zayas
Quote Originally Posted by mmboy10 View Post
Could somebody skype with me later to explain this? I couldn't make heads or tails with the instructions
skype:josh.zayas
Sorry -- I could have just released the packets (which I did for v83 in the instructions) -- but if I'm going to show how to do this I might as well make it where people have to learn a little
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