Hmm Source made By upk , Ready is posted on xCyuin base :S
thanks to UPK and me for Ready^^Code:void Start(void) { for(;;) { DWORD PlayerPointer = *(DWORD*)ADR_PLAYERPOINTER; DWORD ServerPointer = *(DWORD*)ADR_SERVERPOINTER; if(ServerPointer != 0) { if(cvar.PowerLevelRoomStart) { if(*(int*)(ServerPointer+0x11B7F8) == *(int*)(ServerPointer+0xFD158) || *(int*)((Basepointer + 0x0001C30)+(0x1CF8*(*(int*)(ServerPointer+0x11B7F8))))!=1) { DWORD StartRoomClassPointer = *(DWORD*)(0x506B18); DWORD GameStart = 0x506B18; if(StartRoomClassPointer) { StartRoomClassPointer = *(DWORD*)(StartRoomClassPointer+0xA4); if(StartRoomClassPointer)// { StartRoomClassPointer = *(DWORD*)(StartRoomClassPointer+0x8E0); if(StartRoomClassPointer)// { Sleep(800); if(*(int*)(ServerPointer+0x11B7F8) == *(int*)(ServerPointer+0xFD158) || *(int*)((Basepointer + 0x0001C30)+(0x1CF8*(*(int*)(ServerPointer+0x11B7F8))))!=1) { __asm { push StartRoomClassPointer; call [GameStart]; } } } } } } } } } }
Last edited by love3; 10-26-2011 at 02:08 PM.
Hmm Source made By upk , Ready is posted on xCyuin base :S
lol ready is old i did it bevor cyniu posted his base ...
& you need to add 0x8E0 or wr crash if you try to make ready and cyniu didn't post this source?
You can say he posted it on 2010 :S .
wr updated the funktion sice the last 4 update ~ august
since that you must add 8E0 for ready & A4 for start
or wr crash
if you only make a call how cynius old funktion
this is it:
it is a bit different or not?
Code:if(xCyniu.xBots.AutoStartRdyBeta == 1) { DWORD StartAdr = ADR_BOTS_START_READY; if(*(int*)(ServerPointer+0x11B7E8) == *(int*)(ServerPointer+0xFD148) || *(int*)(ServerPointer+0x11B7E8) != *(int*)(ServerPointer+0xFD148) ) { Sleep(700); if(*(int*)(ServerPointer+0x11B7E8) == *(int*)(ServerPointer+0xFD148) || *(int*)(ServerPointer+0x11B7E8) != *(int*)(ServerPointer+0xFD148) ) __asm { call StartAdr } } }
bevor august you not need a pointer etc.
Dude all what they done is they made class pointer for AutoStart thats all :S What actually addie do is calling AutoStart so you click on it but if you do like
Check if i am the room master - > check if i am ready -> Start Room << that works fine but without auto ready you already can do auto ready without it and i tryed that b4 and worked used bool idk about now so .
But nice share ..
Last edited by R3dLine; 10-27-2011 at 10:19 AM.
love3 (10-27-2011)
@love3 Class Pts Addie is updated ? Cuz i don't think so
mom i test it i will edit my post which addy is correct
EDIT. wuth my addy it works :S
Last edited by love3; 11-01-2011 at 03:21 PM.
arg wait fuck i've tested first yours the other crashed oh i've updates the wrong addys my fault :S
DWORD StartPointer = *(DWORD*)(0x009E61C0 );
DWORD GameStart = 0x00506E21;
this addys are right
Last edited by love3; 11-01-2011 at 04:10 PM.
if(Ready==1){
SetCursorPos(452,84);
Sleep(300);
mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0);
Sleep(300);
mouse_event(MOUSEEVENTF_LEFTUP,0,0,0,0);
Sleep(300);
}
Maybe :P XD
What is now the correct and working source? + updated Addys?`
Thank u