Auto Start Ready 32 bit with addy
Code:
void Start(void)
{
for(;;)
{
DWORD PlayerPointer = *(DWORD*)ADR_PLAYERPOINTER;
DWORD ServerPointer = *(DWORD*)ADR_SERVERPOINTER;
if(ServerPointer != 0)
{
if(cvar.PowerLevelRoomStart)
{
if(*(int*)(ServerPointer+0x11B7F8) == *(int*)(ServerPointer+0xFD158) || *(int*)((Basepointer + 0x0001C30)+(0x1CF8*(*(int*)(ServerPointer+0x11B7F8))))!=1)
{
DWORD StartRoomClassPointer = *(DWORD*)(0x506B18);
DWORD GameStart = 0x506B18;
if(StartRoomClassPointer)
{
StartRoomClassPointer = *(DWORD*)(StartRoomClassPointer+0xA4);
if(StartRoomClassPointer)//
{
StartRoomClassPointer = *(DWORD*)(StartRoomClassPointer+0x8E0);
if(StartRoomClassPointer)//
{
Sleep(800);
if(*(int*)(ServerPointer+0x11B7F8) == *(int*)(ServerPointer+0xFD158) || *(int*)((Basepointer + 0x0001C30)+(0x1CF8*(*(int*)(ServerPointer+0x11B7F8))))!=1)
{
__asm
{
push StartRoomClassPointer;
call [GameStart];
}
}
}
}
}
}
}
}
}
}

oh i've updates the wrong addys my fault :S