Hey all, its me Code[VB] alias Syn0tix,..
i coded a nice triggerbot (based on esp) works very well (with stw + aimbot for example).
if you use this, be sure you made esp allready, so you get the other player X and Y !!! and i removed the mouse klick function,... IT IS NOT WORKING WITH MOUSE EVENT! (i think,..) (i donīt tryed it with mouse event)
1. Put this in Globals
Code:
int TriggerArea = 0;
(to make the TriggerArea wider or thiner // notice if you donīt make the number higher it will not trigger xD!! i prefer number 3
)
2. then make the triggerbot function
Code:
int ScreenX = ( GetSystemMetrics( 0 )/2); // screen weith
int ScreenY = ( GetSystemMetrics( 1 )/2); // screen heigh
void Trigger_Bot(int radius, int PlayerPosX, int PlayerPosY, D3DCOLOR FOV_Draw_Color, pD3DdeviceX pDevice, int Draw_On_Off)
{
// Fov coordinations//
int FOV_x_positive;
int FOV_x_negative;
int FOV_y_positive;
int FOV_y_negative;
//////////////////////
//////////coordinations///////////
FOV_x_positive = ScreenX + radius;
FOV_x_negative = ScreenX - radius;
FOV_y_positive = ScreenY + radius;
FOV_y_negative = ScreenY - radius;
//////////////////////////////////
// Check if player is in the trigger area (radius)//
if ((PlayerPosY <= FOV_y_positive)&&(PlayerPosY >= FOV_y_negative)&&(PlayerPosX <= FOV_x_positive)&&(PlayerPosX >= FOV_x_negative)) // check for player in radius
{
mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0); // mouse down
mouse_event(MOUSEEVENTF_LEFTUP,0,0,0,0); // mouse up
}
////////////////////////////////////////////////////
///// DRAW TRIGGER AREA WITH 1 OR NOT WITH 0 ///////
if (Draw_On_Off == 1) // Draw with 1 = On // 0 = off
{
FillRGB( FOV_x_positive, ScreenY, 1, 1, FOV_Draw_Color, pDevice );
FillRGB( FOV_x_negative, ScreenY, 1, 1, FOV_Draw_Color, pDevice );
FillRGB( ScreenX, FOV_y_positive, 1, 1, FOV_Draw_Color, pDevice );
FillRGB( ScreenX, FOV_y_negative, 1, 1, FOV_Draw_Color, pDevice );
}
////////////////////////////////////////////////////
}
so this is my calculation code,.. xD ( was hard work^^ ) // and its good commented i think 
3. and now call this in your esp
Code:
Trigger_Bot(TriggerArea,Position.x,Position.y,D3DCOLOR_ARGB(255,0,0,255),pDevice,1);
triggerarea is how big your area for triggering is,.. then player coordinations,.. then the color of the trigger area points,.. then the pDevice standart, and at the end the 1 is for show triggerarea points or not (if you make 0)
Coded by:
100% and full by me (Code[VB] alias Syn0tix)
if you use this, give credits please!
(in future there will come some more source releases
)