It is easy to find out that the server detects client errors : Block every packet, move a bit through the map and then let the client send packets.
Then I get a speedhack client error. When I block the packets again after the client error message, I still get disconnected.
I found a function named 'Disconnect' in ILTClient using the LithTech Engine, maybe I also find it in CrossFire and hook into it.
To all People who thinks am a leecher,hate me,are jelly from me....
Refer to this thread...
https://www.mpgh.net/forum/232-crossf...stop-hate.html
lol dued ofc that the engine is LithTech.
the type is Jupiter
i am modding the duration of the animations but still cant understand how the client understands that you are with hack but i have some ideas BTW how do you block packets ?
and i saw one your video on meridia how didi you become invisible where did you serched
Thanks. Yes, I'm in UnlimitedCheating.
Not everyone knows about the engine.
I block packets by hooking into a function which sends the packets.
There's an easy trick how you can become invisible. In this video I blocked the packets, but I also have another version of it, which sends every blocked packet after I put GhostMode off. Then it looks like I'm teleporting for the others without getting any client errors.
@derh.acker:
Did you try to log each packets to know what they do?
My Threads:
- CrossFire Mods:
Wooden Knife
- CrossFire Tutorials:
How to make a logger
Total number of guns in weaponmgr
- CrossFire NA Addies:
Video Settings (not useful but just wanted to share) OUTDATED
- CrossFire NA Hacks:
UltraPGNoob Public Hack v1 DETECTED (02-24-2011)
UltraPGNoob Public Hack v2 DETECTED (06-22-2011)
UltraPGNoob Public Hack v3 DETECTED (07-04-2011)
- CrossFire EU Hacks:
UltraPGNoob Public Hack - Special Edition (Knife Weapon Hack) DETECTED (02-26-2012)
I know that bypassXtrap doesn't work anymore.
I'll have to try too.
My Threads:
- CrossFire Mods:
Wooden Knife
- CrossFire Tutorials:
How to make a logger
Total number of guns in weaponmgr
- CrossFire NA Addies:
Video Settings (not useful but just wanted to share) OUTDATED
- CrossFire NA Hacks:
UltraPGNoob Public Hack v1 DETECTED (02-24-2011)
UltraPGNoob Public Hack v2 DETECTED (06-22-2011)
UltraPGNoob Public Hack v3 DETECTED (07-04-2011)
- CrossFire EU Hacks:
UltraPGNoob Public Hack - Special Edition (Knife Weapon Hack) DETECTED (02-26-2012)
The packet '62' from sever is a client error packet. The server also sends the client error number.
When I'm blocking this, I still get disconnected.
Hack tool has been detected is bypassable, how can the server know that XTrap really runs, you could also fake it.
Somewhere is a routine which checks it, but It won't be easy to find it.
CrossFire doesn't use SendToServer / OnMessage in Lobby, it just does in game.
So there's another func to find for lobby right?
My Threads:
- CrossFire Mods:
Wooden Knife
- CrossFire Tutorials:
How to make a logger
Total number of guns in weaponmgr
- CrossFire NA Addies:
Video Settings (not useful but just wanted to share) OUTDATED
- CrossFire NA Hacks:
UltraPGNoob Public Hack v1 DETECTED (02-24-2011)
UltraPGNoob Public Hack v2 DETECTED (06-22-2011)
UltraPGNoob Public Hack v3 DETECTED (07-04-2011)
- CrossFire EU Hacks:
UltraPGNoob Public Hack - Special Edition (Knife Weapon Hack) DETECTED (02-26-2012)