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  1. #1
    derh.acker's Avatar
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    The server detects client errors

    It is easy to find out that the server detects client errors : Block every packet, move a bit through the map and then let the client send packets.
    Then I get a speedhack client error. When I block the packets again after the client error message, I still get disconnected.
    I found a function named 'Disconnect' in ILTClient using the LithTech Engine, maybe I also find it in CrossFire and hook into it.

  2. #2
    Assassin's Creed's Avatar
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    Quote Originally Posted by derh.acker View Post
    It is easy to find out that the server detects client errors : Block every packet, move a bit through the map and then let the client send packets.
    Then I get a speedhack client error. When I block the packets again after the client error message, I still get disconnected.
    I found a function named 'Disconnect' in ILTClient using the LithTech Engine, maybe I also find it in CrossFire and hook into it.
    Good Luck! u are in unlimitedcheating?
     

    Contributer Since 20/2/2012
    MPGH Member Since December 2011

     





     

    offical thread> Assassin V15<

    To all People who thinks am a leecher,hate me,are jelly from me....
    Refer to this thread...
    https://www.mpgh.net/forum/232-crossf...stop-hate.html

  3. #3
    kmanev073's Avatar
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    Quote Originally Posted by derh.acker View Post
    It is easy to find out that the server detects client errors : Block every packet, move a bit through the map and then let the client send packets.
    Then I get a speedhack client error. When I block the packets again after the client error message, I still get disconnected.
    I found a function named 'Disconnect' in ILTClient using the LithTech Engine, maybe I also find it in CrossFire and hook into it.
    lol dued ofc that the engine is LithTech.
    the type is Jupiter
    i am modding the duration of the animations but still cant understand how the client understands that you are with hack but i have some ideas BTW how do you block packets ?
    and i saw one your video on meridia how didi you become invisible where did you serched

  4. #4
    DELLX70's Avatar
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    good luck!!!!

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    Code[VB]'s Avatar
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    Quote Originally Posted by kmanev073 View Post
    lol dued ofc that the engine is LithTech.
    the type is Jupiter
    i am modding the duration of the animations but still cant understand how the client understands that you are with hack but i have some ideas BTW how do you block packets ?
    and i saw one your video on meridia how didi you become invisible where did you serched
    the invisible hack was the result of block some packets

  6. #6
    derh.acker's Avatar
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    Quote Originally Posted by Assassin's Creed View Post


    Good Luck! u are in unlimitedcheating?
    Thanks. Yes, I'm in UnlimitedCheating.

    Quote Originally Posted by kmanev073 View Post
    lol dued ofc that the engine is LithTech.
    the type is Jupiter
    i am modding the duration of the animations but still cant understand how the client understands that you are with hack but i have some ideas BTW how do you block packets ?
    and i saw one your video on meridia how didi you become invisible where did you serched
    Not everyone knows about the engine.
    I block packets by hooking into a function which sends the packets.
    There's an easy trick how you can become invisible. In this video I blocked the packets, but I also have another version of it, which sends every blocked packet after I put GhostMode off. Then it looks like I'm teleporting for the others without getting any client errors.

  7. #7
    kmanev073's Avatar
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    Quote Originally Posted by Code[VB] View Post
    the invisible hack was the result of block some packets
    yea but how all programs are detected except one the wire shark do you made an Proxy ? and how do you mad it in menu and and and how did you find the packets

  8. #8
    lucifereviluser's Avatar
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    Quote Originally Posted by kmanev073 View Post
    yea but how all programs are detected except one the wire shark do you made an Proxy ? and how do you mad it in menu and and and how did you find the packets
    Do you know detour?

    Packet?

    Detour: send,recv,SendTo,RecvFrom, SendToServer (<< Very important for Anti-Kick and Crash Server )

  9. #9
    UltraPGNoob's Avatar
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    @derh.acker:
    Did you try to log each packets to know what they do?
    My Threads:

    - CrossFire Mods:
    Wooden Knife

    - CrossFire Tutorials:
    How to make a logger
    Total number of guns in weaponmgr

    - CrossFire NA Addies:
    Video Settings (not useful but just wanted to share) OUTDATED

    - CrossFire NA Hacks:
    UltraPGNoob Public Hack v1 DETECTED (02-24-2011)
    UltraPGNoob Public Hack v2 DETECTED (06-22-2011)
    UltraPGNoob Public Hack v3 DETECTED (07-04-2011)

    - CrossFire EU Hacks:
    UltraPGNoob Public Hack - Special Edition (Knife Weapon Hack) DETECTED (02-26-2012)

  10. #10
    Code[VB]'s Avatar
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    Quote Originally Posted by UltraPGNoob View Post
    @derh.acker:
    Did you try to log each packets to know what they do?
    as i know, he is trying to do that,.. and was successfull..

    Some time ago there was a way to Bypass xtrap by sending fake pakets

  11. #11
    lucifereviluser's Avatar
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    Quote Originally Posted by Code[VB] View Post
    as i know, he is trying to do that,.. and was successfull..

    Some time ago there was a way to Bypass xtrap by sending fake pakets
    hmm... No way, If you change XTrap File by fake packet, HGWC will say error, Hack Tool Detected will be show

  12. #12
    UltraPGNoob's Avatar
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    I know that bypassXtrap doesn't work anymore.
    I'll have to try too.
    My Threads:

    - CrossFire Mods:
    Wooden Knife

    - CrossFire Tutorials:
    How to make a logger
    Total number of guns in weaponmgr

    - CrossFire NA Addies:
    Video Settings (not useful but just wanted to share) OUTDATED

    - CrossFire NA Hacks:
    UltraPGNoob Public Hack v1 DETECTED (02-24-2011)
    UltraPGNoob Public Hack v2 DETECTED (06-22-2011)
    UltraPGNoob Public Hack v3 DETECTED (07-04-2011)

    - CrossFire EU Hacks:
    UltraPGNoob Public Hack - Special Edition (Knife Weapon Hack) DETECTED (02-26-2012)

  13. #13
    derh.acker's Avatar
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    Quote Originally Posted by UltraPGNoob View Post
    @derh.acker:
    Did you try to log each packets to know what they do?
    The packet '62' from sever is a client error packet. The server also sends the client error number.
    When I'm blocking this, I still get disconnected.

    Quote Originally Posted by lucifereviluser View Post
    hmm... No way, If you change XTrap File by fake packet, HGWC will say error, Hack Tool Detected will be show
    Hack tool has been detected is bypassable, how can the server know that XTrap really runs, you could also fake it.
    Somewhere is a routine which checks it, but It won't be easy to find it.


    CrossFire doesn't use SendToServer / OnMessage in Lobby, it just does in game.

  14. #14
    UltraPGNoob's Avatar
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    So there's another func to find for lobby right?
    My Threads:

    - CrossFire Mods:
    Wooden Knife

    - CrossFire Tutorials:
    How to make a logger
    Total number of guns in weaponmgr

    - CrossFire NA Addies:
    Video Settings (not useful but just wanted to share) OUTDATED

    - CrossFire NA Hacks:
    UltraPGNoob Public Hack v1 DETECTED (02-24-2011)
    UltraPGNoob Public Hack v2 DETECTED (06-22-2011)
    UltraPGNoob Public Hack v3 DETECTED (07-04-2011)

    - CrossFire EU Hacks:
    UltraPGNoob Public Hack - Special Edition (Knife Weapon Hack) DETECTED (02-26-2012)

  15. #15
    Zacherl's Avatar
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    Quote Originally Posted by derh.acker View Post
    The packet '62' from sever is a client error packet. The server also sends the client error number.
    When I'm blocking this, I still get disconnected.
    I pretty sure the server will close the TCP connection remotely. But maybere theres a way to stay in the room / game, because all the ingame packets are sent with UDP.

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