WRPHNoob (08-17-2012)
//=======SystemCore VIP Addylogger=======//
//=====Lil Thx To SkillZz=======//
//Pointers Started
#define ADR_PLAYERPTR 0xA352D8
#define ADR_SERVERPTR 0xA35268
#define ADR_GLOBALPTR 0x1D00
#define OFS_DEVICEPTR 0xA34E14
#define ADR_DEVICEPTR 0x88CE14
#define ADR_WEAPONPTR 0xA530FC
#define ADR_ANGELSPTR 0xA34E10
#define ADR_STATEPTR 0xA35300
#define ADR_BASEPTR 0xA8C178
#define ADR_ROOMPTR 0xA35CC8
#define ADR_HEALTHPTR 0x31FB8
#define ADR_USERPTR 0xA35268
#define ADR_USERBASE 0xA360A8
#define ADR_MATRIXPTR 0x9C2FF8
#define ADR_CBASE 0xB596B8
#define ADR_MYSIZE 0x0
#define ADR_REMOTEPTR 0xB596B8
//Pointers End
//Common Addresses//
#define ADR_NOSPAWN1 0xB68E18
#define ADR_NOSPAWN2 0xB68E1C
#define ADR_NOSPAWN3 0xB68E20
#define ADR_NOWATER1 0xA3C4A4
#define ADR_NOWATER2 0xA3C4A8
#define ADR_WALKTHROUGHWALLS 0x85CB20
#define ADR_ANTIAFK 0xB68C90
#define ADR_FASTLOCKON 0x9CB90C
#define ADR_SUPERNOSPREAD 0x88FE30
#define ADR_PLANTANYWHERE 0xA34E52
#define ADR_DEFUSEANYWHERE 0x8F68AC
#define ADR_NOBOUNDS 0xB793B0
#define ADR_NOBOUNDS2 0xB793B4
#define ADR_NOBOUNDS3 0xB793B8
#define ADR_AUTOREPAIR 0xA34E5B
#define ADR_SCOPE 0xB6740000
#define ADR_ARTELLERY 0x88FEC8
#define ADR_FASTMEDIC 0xA39C9C
#define ADR_FASTAMMO 0xA39C94
#define ADR_FASTREPAIR 0xA3612C
#define ADR_FASTFLAG 0xA39CA4
#define ADR_WALKUNDERWATER 0xA3C4AC
#define ADR_UNLIMITEDAMMO 0xA35244
#define ADR_BONESHOT 0x890DA8
#define ADR_SHOOTTHROUGHWALLS 0x8575E4
#define ADR_PLAYERSPEED 0x890168
#define ADR_DEATHCAM 0xB70BA8
#define ADR_IMMEXPLOSION 0x88FF40
#define ADR_HIGHMODE 0x890230
#define ADR_CQCPRONE 0xA36090
#define ADR_STAMINAREFILL 0x9BD510
#define ADR_HIDEFROMRADAR 0xA3C4DC
#define ADR_QUICKPLANT 0xA34E34
#define ADR_BIGCARNAME 0x88FFB0
#define ADR_AUTOSTART 0x52E30B
#define ADR_WEAPONSHOT 0xA35328
#define ADR_WEAPONSHOT2 0xA35348
#define ADR_BREAKLIMIT 0x88FD50
#define ADR_FULLBRIGHT 0xA35F54
#define ADR_FULLBRIGHT2 0xA35F54
#define ADR_FULLBRIGHT3 0xA35F54
#define ADR_STAMINA1 0x85D3D4
#define ADR_STAMINA2 0x85D3D8
#define ADR_STAMINA3 0x85D3DC
#define ADR_STAMINA4 0x85D3E0
#define ADR_STAMINA5 0x85D3E4
#define ADR_GLASSWALLS 0x85D3D4
#define ADR_WEAPONGRAVITY 0x88FDA8
#define ADR_SILENTWALK 0xB68C94
#define ADR_LADDERQUICKLY 0x890128
#define ADR_CROSSHAIR 0xA39CB8
#define ADR_SUPEREXPLOSION 0x8907F8
#define ADR_COLORSHOT 0xA35F54
#define ADR_SUPERCARSOUND 0x422484
#define ADR_DEADSPINNER 0x8F30A4
#define ADR_HIDEWEAPON 0x8EE7A8
#define ADR_CHANGEROLLSTYLE 0x88FE48
#define ADR_CRAZYCAR 0x88FC80
#define ADR_WTH 0x8552BC
#define ADR_NEARFOG 0xA3C4BC
#define ADR_FARFOG 0xA3C4C0
#define ADR_ROLLSPEED 0x88FF90
#define ADR_VIRTUALJUMP 0x85CB54
#define ADR_WORLDINWATER 0xA351D4
#define ADR_SNIPERAMMO 0xA34E6C
#define ADR_EXTRAMMO1 0xA34E6A
#define ADR_EXTRAMMO2 0xA34E6B
#define ADR_ASSAULTAMMO 0xA34E6E
#define ADR_BANDAGE 0xA34E70
//Common Addresses END//
//OffSets Started//
#define OFS_GLOBALSIZE 0x1D00
#define OFS_LOCALSIZE 0xA404
#define OFS_NODELAY 0x10408
#define OFS_NORELOAD 0x10405
#define OFS_NOSWITCH 0x10405
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_X 0x102F8
#define OFS_Y 0x10308
#define OFS_Z 0x10300
#define OFS_NOFALLDAMAGE 0x102E0
#define OFS_VIEW_X 0x101CC
#define OFS_VIEW_Z 0x101D0
#define OFS_VIEW_Y 0x101D4
#define OFS_SLOT1 0xC70B8
#define OFS_SLOT2 0xC70B9
#define OFS_SLOT3 0xC70BA
#define OFS_SLOT4 0xC70BB
#define OFS_SLOT5 0xC70BC
#define OFS_SLOT6 0xC70BD
#define OFS_SLOT7 0xC70BE
#define OFS_SLOT8 0xC70BF
#define OFS_PLAYERSTATE 0xC4C4
#define OFS_MAP 0x0
#define OFS_SUPERMASTER 0x0
#define OFS_WEAPON1 0x101E4
#define OFS_WEAPON2 0x101E6
#define OFS_WEAPON3 0x101E8
#define OFS_PREMIUM 0x58C
#define OFS_USERNAME 0xDF56C
#define OFS_GRAVITY_Z 0xE0
#define OFS_GRAVITY_Y 0xE4
#define OFS_GRAVITY_X 0xDC
#define OFS_INVISIBLE 0xDF33C
#define OFS_READYROOMSIZE 0x0
#define OFS_STARTROOMSIZE 0xA8
#define OFS_LEVEL 0xDF318
#define OFS_DINAR 0xDF328
#define OFS_SLOTBASE 0xC5F18
#define OFS_PITCH 0x101A0
#define OFS_YAW 0x101BC
#define OFS_NOSERVERKICK 0x361
#define OFS_3DPLAYERVIEW 0x10198
#define OFS_PLAYERSPEED 0x10104
#define OFS_NOSPREAD 0x10108
#define OFS_ROOMMASTER 0xE0880
#define OFS_PREMIUM1 0x150
#define OFS_PREMIUM2 0x154
#define OFS_NADE 0x0
//OFFSETS END//
//WeaponBinder Started//
#define OFS_PLAYERSLOT 0x0
#define ADR_CLASSBASE 0xA8DD18
#define OFS_SLOTBASE 0xC5F18
#define ADR_WEAPONBASE 0xA530FC
//Weaponbinder End//
//User Infos Started//
#define ADR_USERHEALTH 0xA8DD0C
#define ADR_USERNAME 0xA8CB3C
#define ADR_USERTEAM 0xA8DE54
#define ADR_USERPOINTS 0xA8D190
#define ADR_USERPING 0xA8C834
//User Infos End//
//Asmbeller's Started//
#define ASM_ARTELLRY 0x45EF11
#define ASM_QUICKPLANT 0x4F22B0
#define ASM_QUICKDEFUSE 0x43666F
#define ASM_BULLETS 0x4F358C
#define ASM_NORELOAD 0x5A95A5
#define ASM_WALKTHROUGHWALLS 0x73D072
#define ASM_SHOOTTHROUGHWALLS 0x6042E0
#define ASM_CRCPATCH 0x4182DC
#define ASM_BACKTOLOBBY 0x4C7F44
#define ASM_ALWAYSCROSS 0x54F799
#define ASM_ENGINETEXT 0x401073
#define ASM_MESSAGEBOX 0x4AF9C0
#define ASM_UNLAMMO 0x4F75BB
#define ASM_SWITCHTIME 0x4F9B93
#define ASM_OPK 0x408212
//Asmbeller End!!//
//SystemCore VIP Addylogger End!!
SystemCore VIP STRUCTS LOGGER STARTED!!
struct CPlayer
{
CHAR SystemCore1 [0xC4C4];//0x00
BYTE PlayerState;//0xC4C4
CHAR SystemCore2[0x3CDD];//0xC4C5
FLOAT Pitch;//0x101A0
CHAR SystemCore3[0x18];//0x101A4
FLOAT Yaw;//0x101BC
CHAR SystemCore4[0xC];//0x101C0
FLOAT ViewX;//0x101CC
FLOAT ViewY;//0x101D4
FLOAT ViewZ;//0x101D0
CHAR SystemCore5[0x124];//0x101D4
FLOAT PosX;//0x102F8
CHAR SystemCore7[0x4];//0x102FC
FLOAT PosY;//0x10300
CHAR SystemCore8[0x4];//0x10304
FLOAT PosZ;//0x10308
};
struct CBase
{
CPlayer* pLocal;
char* SystemCore[0x1243DC];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0A352D8);
//SystemCore StructLogger End!!//
//Give Credits
WRPHNoob (08-17-2012)
nice master
Originally Posted by Ace Suazo
Nice Post.......
Need a dump of this address.
anyone give me ?
tnx in advance
Thanks, Will Be posting next load of addies when Warrock Updates.
i dunno how to code in asm address like this !!
//SystemCore VIP Addylogger End!!
SystemCore VIP STRUCTS LOGGER STARTED!!
struct CPlayer
{
CHAR SystemCore1 [0xC4C4];//0x00
BYTE PlayerState;//0xC4C4
CHAR SystemCore2[0x3CDD];//0xC4C5
FLOAT Pitch;//0x101A0
CHAR SystemCore3[0x18];//0x101A4
FLOAT Yaw;//0x101BC
CHAR SystemCore4[0xC];//0x101C0
FLOAT ViewX;//0x101CC
FLOAT ViewY;//0x101D4
FLOAT ViewZ;//0x101D0
CHAR SystemCore5[0x124];//0x101D4
FLOAT PosX;//0x102F8
CHAR SystemCore7[0x4];//0x102FC
FLOAT PosY;//0x10300
CHAR SystemCore8[0x4];//0x10304
FLOAT PosZ;//0x10308
};
struct CBase
{
CPlayer* pLocal;
char* SystemCore[0x1243DC];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0A352D8);
//SystemCore StructLogger End!!//
//Give Credits
A good coder is someone who always looks both ways before crossing a one-way street.
~Doug Linder
Ramzking Injector: Press Here
MPGH member since: 07-18-2012
No....Do You Ill Not Need ASm Addies...Dungs
what is the address of this
char* SystemCore[0x1243DC];
MUKANG PERA!
Thanks for this Man!
I would like to also have that awesome AddyLogger of yours :P