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  1. #1
    SystemCore™.'s Avatar
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    Addies 11/08/2012

    //=======SystemCore VIP Addylogger=======//
    //=====Lil Thx To SkillZz=======//
    //Pointers Started
    #define ADR_PLAYERPTR 0xA352D8
    #define ADR_SERVERPTR 0xA35268
    #define ADR_GLOBALPTR 0x1D00
    #define OFS_DEVICEPTR 0xA34E14
    #define ADR_DEVICEPTR 0x88CE14
    #define ADR_WEAPONPTR 0xA530FC
    #define ADR_ANGELSPTR 0xA34E10
    #define ADR_STATEPTR 0xA35300
    #define ADR_BASEPTR 0xA8C178
    #define ADR_ROOMPTR 0xA35CC8
    #define ADR_HEALTHPTR 0x31FB8
    #define ADR_USERPTR 0xA35268
    #define ADR_USERBASE 0xA360A8
    #define ADR_MATRIXPTR 0x9C2FF8
    #define ADR_CBASE 0xB596B8
    #define ADR_MYSIZE 0x0
    #define ADR_REMOTEPTR 0xB596B8
    //Pointers End

    //Common Addresses//
    #define ADR_NOSPAWN1 0xB68E18
    #define ADR_NOSPAWN2 0xB68E1C
    #define ADR_NOSPAWN3 0xB68E20
    #define ADR_NOWATER1 0xA3C4A4
    #define ADR_NOWATER2 0xA3C4A8
    #define ADR_WALKTHROUGHWALLS 0x85CB20
    #define ADR_ANTIAFK 0xB68C90
    #define ADR_FASTLOCKON 0x9CB90C
    #define ADR_SUPERNOSPREAD 0x88FE30
    #define ADR_PLANTANYWHERE 0xA34E52
    #define ADR_DEFUSEANYWHERE 0x8F68AC
    #define ADR_NOBOUNDS 0xB793B0
    #define ADR_NOBOUNDS2 0xB793B4
    #define ADR_NOBOUNDS3 0xB793B8
    #define ADR_AUTOREPAIR 0xA34E5B
    #define ADR_SCOPE 0xB6740000
    #define ADR_ARTELLERY 0x88FEC8
    #define ADR_FASTMEDIC 0xA39C9C
    #define ADR_FASTAMMO 0xA39C94
    #define ADR_FASTREPAIR 0xA3612C
    #define ADR_FASTFLAG 0xA39CA4
    #define ADR_WALKUNDERWATER 0xA3C4AC
    #define ADR_UNLIMITEDAMMO 0xA35244
    #define ADR_BONESHOT 0x890DA8
    #define ADR_SHOOTTHROUGHWALLS 0x8575E4
    #define ADR_PLAYERSPEED 0x890168
    #define ADR_DEATHCAM 0xB70BA8
    #define ADR_IMMEXPLOSION 0x88FF40
    #define ADR_HIGHMODE 0x890230
    #define ADR_CQCPRONE 0xA36090
    #define ADR_STAMINAREFILL 0x9BD510
    #define ADR_HIDEFROMRADAR 0xA3C4DC
    #define ADR_QUICKPLANT 0xA34E34
    #define ADR_BIGCARNAME 0x88FFB0
    #define ADR_AUTOSTART 0x52E30B
    #define ADR_WEAPONSHOT 0xA35328
    #define ADR_WEAPONSHOT2 0xA35348
    #define ADR_BREAKLIMIT 0x88FD50
    #define ADR_FULLBRIGHT 0xA35F54
    #define ADR_FULLBRIGHT2 0xA35F54
    #define ADR_FULLBRIGHT3 0xA35F54
    #define ADR_STAMINA1 0x85D3D4
    #define ADR_STAMINA2 0x85D3D8
    #define ADR_STAMINA3 0x85D3DC
    #define ADR_STAMINA4 0x85D3E0
    #define ADR_STAMINA5 0x85D3E4
    #define ADR_GLASSWALLS 0x85D3D4
    #define ADR_WEAPONGRAVITY 0x88FDA8
    #define ADR_SILENTWALK 0xB68C94
    #define ADR_LADDERQUICKLY 0x890128
    #define ADR_CROSSHAIR 0xA39CB8
    #define ADR_SUPEREXPLOSION 0x8907F8
    #define ADR_COLORSHOT 0xA35F54
    #define ADR_SUPERCARSOUND 0x422484
    #define ADR_DEADSPINNER 0x8F30A4
    #define ADR_HIDEWEAPON 0x8EE7A8
    #define ADR_CHANGEROLLSTYLE 0x88FE48
    #define ADR_CRAZYCAR 0x88FC80
    #define ADR_WTH 0x8552BC
    #define ADR_NEARFOG 0xA3C4BC
    #define ADR_FARFOG 0xA3C4C0
    #define ADR_ROLLSPEED 0x88FF90
    #define ADR_VIRTUALJUMP 0x85CB54
    #define ADR_WORLDINWATER 0xA351D4
    #define ADR_SNIPERAMMO 0xA34E6C
    #define ADR_EXTRAMMO1 0xA34E6A
    #define ADR_EXTRAMMO2 0xA34E6B
    #define ADR_ASSAULTAMMO 0xA34E6E
    #define ADR_BANDAGE 0xA34E70
    //Common Addresses END//

    //OffSets Started//
    #define OFS_GLOBALSIZE 0x1D00
    #define OFS_LOCALSIZE 0xA404
    #define OFS_NODELAY 0x10408
    #define OFS_NORELOAD 0x10405
    #define OFS_NOSWITCH 0x10405
    #define OFS_NORECOIL1 0xC43C
    #define OFS_NORECOIL2 0xC440
    #define OFS_NORECOIL3 0xC444
    #define OFS_X 0x102F8
    #define OFS_Y 0x10308
    #define OFS_Z 0x10300
    #define OFS_NOFALLDAMAGE 0x102E0
    #define OFS_VIEW_X 0x101CC
    #define OFS_VIEW_Z 0x101D0
    #define OFS_VIEW_Y 0x101D4
    #define OFS_SLOT1 0xC70B8
    #define OFS_SLOT2 0xC70B9
    #define OFS_SLOT3 0xC70BA
    #define OFS_SLOT4 0xC70BB
    #define OFS_SLOT5 0xC70BC
    #define OFS_SLOT6 0xC70BD
    #define OFS_SLOT7 0xC70BE
    #define OFS_SLOT8 0xC70BF
    #define OFS_PLAYERSTATE 0xC4C4
    #define OFS_MAP 0x0
    #define OFS_SUPERMASTER 0x0
    #define OFS_WEAPON1 0x101E4
    #define OFS_WEAPON2 0x101E6
    #define OFS_WEAPON3 0x101E8
    #define OFS_PREMIUM 0x58C
    #define OFS_USERNAME 0xDF56C
    #define OFS_GRAVITY_Z 0xE0
    #define OFS_GRAVITY_Y 0xE4
    #define OFS_GRAVITY_X 0xDC
    #define OFS_INVISIBLE 0xDF33C
    #define OFS_READYROOMSIZE 0x0
    #define OFS_STARTROOMSIZE 0xA8
    #define OFS_LEVEL 0xDF318
    #define OFS_DINAR 0xDF328
    #define OFS_SLOTBASE 0xC5F18
    #define OFS_PITCH 0x101A0
    #define OFS_YAW 0x101BC
    #define OFS_NOSERVERKICK 0x361
    #define OFS_3DPLAYERVIEW 0x10198
    #define OFS_PLAYERSPEED 0x10104
    #define OFS_NOSPREAD 0x10108
    #define OFS_ROOMMASTER 0xE0880
    #define OFS_PREMIUM1 0x150
    #define OFS_PREMIUM2 0x154
    #define OFS_NADE 0x0
    //OFFSETS END//

    //WeaponBinder Started//
    #define OFS_PLAYERSLOT 0x0
    #define ADR_CLASSBASE 0xA8DD18
    #define OFS_SLOTBASE 0xC5F18
    #define ADR_WEAPONBASE 0xA530FC
    //Weaponbinder End//

    //User Infos Started//
    #define ADR_USERHEALTH 0xA8DD0C
    #define ADR_USERNAME 0xA8CB3C
    #define ADR_USERTEAM 0xA8DE54
    #define ADR_USERPOINTS 0xA8D190
    #define ADR_USERPING 0xA8C834
    //User Infos End//

    //Asmbeller's Started//
    #define ASM_ARTELLRY 0x45EF11
    #define ASM_QUICKPLANT 0x4F22B0
    #define ASM_QUICKDEFUSE 0x43666F
    #define ASM_BULLETS 0x4F358C
    #define ASM_NORELOAD 0x5A95A5
    #define ASM_WALKTHROUGHWALLS 0x73D072
    #define ASM_SHOOTTHROUGHWALLS 0x6042E0
    #define ASM_CRCPATCH 0x4182DC
    #define ASM_BACKTOLOBBY 0x4C7F44
    #define ASM_ALWAYSCROSS 0x54F799
    #define ASM_ENGINETEXT 0x401073
    #define ASM_MESSAGEBOX 0x4AF9C0
    #define ASM_UNLAMMO 0x4F75BB
    #define ASM_SWITCHTIME 0x4F9B93
    #define ASM_OPK 0x408212
    //Asmbeller End!!//

    //SystemCore VIP Addylogger End!!

    SystemCore VIP STRUCTS LOGGER STARTED!!
    struct CPlayer
    {
    CHAR SystemCore1 [0xC4C4];//0x00
    BYTE PlayerState;//0xC4C4
    CHAR SystemCore2[0x3CDD];//0xC4C5
    FLOAT Pitch;//0x101A0
    CHAR SystemCore3[0x18];//0x101A4
    FLOAT Yaw;//0x101BC
    CHAR SystemCore4[0xC];//0x101C0
    FLOAT ViewX;//0x101CC
    FLOAT ViewY;//0x101D4
    FLOAT ViewZ;//0x101D0
    CHAR SystemCore5[0x124];//0x101D4
    FLOAT PosX;//0x102F8
    CHAR SystemCore7[0x4];//0x102FC
    FLOAT PosY;//0x10300
    CHAR SystemCore8[0x4];//0x10304
    FLOAT PosZ;//0x10308
    };
    struct CBase
    {
    CPlayer* pLocal;
    char* SystemCore[0x1243DC];
    CPlayer** pGlobal;
    };
    CBase* p_Player = (CBase*)(0x0A352D8);

    //SystemCore StructLogger End!!//

    //Give Credits

  2. The Following User Says Thank You to SystemCore™. For This Useful Post:

    WRPHNoob (08-17-2012)

  3. #2
    Some people aren't satisfied on what God has given to them.
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    αςε.εmόkόι's Avatar
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    nice master
    Quote Originally Posted by Ace Suazo
    There are no easy answer's but there are simple answers
    We must have the courage to do what is morally right

    Copyrighted by: Ace Suazo
    All Rights Reserved.

    Ask permission to me before sharing my works.

  4. #3
    I love myself
    나도 너를 사랑해

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    Nice Post.......

  5. #4
    tagzkienet's Avatar
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    Need a dump of this address.
    anyone give me ?
    tnx in advance

    [xD]EksDi.

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  6. #5
    SystemCore™.'s Avatar
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    Thanks, Will Be posting next load of addies when Warrock Updates.

  7. #6
    dungzkii's Avatar
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    i dunno how to code in asm address like this !!



    //SystemCore VIP Addylogger End!!

    SystemCore VIP STRUCTS LOGGER STARTED!!
    struct CPlayer
    {
    CHAR SystemCore1 [0xC4C4];//0x00
    BYTE PlayerState;//0xC4C4
    CHAR SystemCore2[0x3CDD];//0xC4C5
    FLOAT Pitch;//0x101A0
    CHAR SystemCore3[0x18];//0x101A4
    FLOAT Yaw;//0x101BC
    CHAR SystemCore4[0xC];//0x101C0
    FLOAT ViewX;//0x101CC
    FLOAT ViewY;//0x101D4
    FLOAT ViewZ;//0x101D0
    CHAR SystemCore5[0x124];//0x101D4
    FLOAT PosX;//0x102F8
    CHAR SystemCore7[0x4];//0x102FC
    FLOAT PosY;//0x10300
    CHAR SystemCore8[0x4];//0x10304
    FLOAT PosZ;//0x10308
    };
    struct CBase
    {
    CPlayer* pLocal;
    char* SystemCore[0x1243DC];
    CPlayer** pGlobal;
    };
    CBase* p_Player = (CBase*)(0x0A352D8);

    //SystemCore StructLogger End!!//

    //Give Credits

  8. #7
    tagzkienet's Avatar
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    Quote Originally Posted by dungzkii View Post
    i dunno how to code in asm address like this !!



    //SystemCore VIP Addylogger End!!

    SystemCore VIP STRUCTS LOGGER STARTED!!
    struct CPlayer
    {
    CHAR SystemCore1 [0xC4C4];//0x00
    BYTE PlayerState;//0xC4C4
    CHAR SystemCore2[0x3CDD];//0xC4C5
    FLOAT Pitch;//0x101A0
    CHAR SystemCore3[0x18];//0x101A4
    FLOAT Yaw;//0x101BC
    CHAR SystemCore4[0xC];//0x101C0
    FLOAT ViewX;//0x101CC
    FLOAT ViewY;//0x101D4
    FLOAT ViewZ;//0x101D0
    CHAR SystemCore5[0x124];//0x101D4
    FLOAT PosX;//0x102F8
    CHAR SystemCore7[0x4];//0x102FC
    FLOAT PosY;//0x10300
    CHAR SystemCore8[0x4];//0x10304
    FLOAT PosZ;//0x10308
    };
    struct CBase
    {
    CPlayer* pLocal;
    char* SystemCore[0x1243DC];
    CPlayer** pGlobal;
    };
    CBase* p_Player = (CBase*)(0x0A352D8);

    //SystemCore StructLogger End!!//

    //Give Credits
    Actually, this is not ASM. this is Struct

    [xD]EksDi.

    TagzkieNet Injectors:
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  9. #8
    chock07's Avatar
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    Quote Originally Posted by dungzkii View Post
    i dunno how to code in asm address like this !!



    //SystemCore VIP Addylogger End!!

    SystemCore VIP STRUCTS LOGGER STARTED!!
    struct CPlayer
    {
    CHAR SystemCore1 [0xC4C4];//0x00
    BYTE PlayerState;//0xC4C4
    CHAR SystemCore2[0x3CDD];//0xC4C5
    FLOAT Pitch;//0x101A0
    CHAR SystemCore3[0x18];//0x101A4
    FLOAT Yaw;//0x101BC
    CHAR SystemCore4[0xC];//0x101C0
    FLOAT ViewX;//0x101CC
    FLOAT ViewY;//0x101D4
    FLOAT ViewZ;//0x101D0
    CHAR SystemCore5[0x124];//0x101D4
    FLOAT PosX;//0x102F8
    CHAR SystemCore7[0x4];//0x102FC
    FLOAT PosY;//0x10300
    CHAR SystemCore8[0x4];//0x10304
    FLOAT PosZ;//0x10308
    };
    struct CBase
    {
    CPlayer* pLocal;
    char* SystemCore[0x1243DC];
    CPlayer** pGlobal;
    };
    CBase* p_Player = (CBase*)(0x0A352D8);

    //SystemCore StructLogger End!!//

    //Give Credits
    huh?ASM?thats Struct
    Just play. Have fun. Enjoy the game.



  10. #9
    SystemCore™.'s Avatar
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    Quote Originally Posted by chock07 View Post
    //SystemCore VIP Addylogger End!!

    SystemCore VIP STRUCTS LOGGER STARTED!!
    struct CPlayer
    {
    CHAR SystemCore1 [0xC4C4];//0x00
    BYTE PlayerState;//0xC4C4
    CHAR SystemCore2[0x3CDD];//0xC4C5
    FLOAT Pitch;//0x101A0
    CHAR SystemCore3[0x18];//0x101A4
    FLOAT Yaw;//0x101BC
    CHAR SystemCore4[0xC];//0x101C0
    FLOAT ViewX;//0x101CC
    FLOAT ViewY;//0x101D4
    FLOAT ViewZ;//0x101D0
    CHAR SystemCore5[0x124];//0x101D4
    FLOAT PosX;//0x102F8
    CHAR SystemCore7[0x4];//0x102FC
    FLOAT PosY;//0x10300
    CHAR SystemCore8[0x4];//0x10304
    FLOAT PosZ;//0x10308
    };
    struct CBase
    {
    CPlayer* pLocal;
    char* SystemCore[0x1243DC];
    CPlayer** pGlobal;
    };
    CBase* p_Player = (CBase*)(0x0A352D8);

    //SystemCore StructLogger End!!//

    //Give Credits
    Yes that is a struct... If you want to learn how to code like this, Learn... I learnt from alot of people.. So find some people, and ask em to help you !

  11. #10
    F l a p J a c K ™'s Avatar
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    Quote Originally Posted by SystemCore™. View Post
    Yes that is a struct... If you want to learn how to code like this, Learn... I learnt from alot of people.. So find some people, and ask em to help you !
    hehe how about if u try to roam around our section m8?

    A good coder is someone who always looks both ways before crossing a one-way street.
    ~Doug Linder

    Ramzking Injector: Press Here
    MPGH member since: 07-18-2012











  12. #11
    dungzkii's Avatar
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    Quote Originally Posted by tagzkienet View Post
    Actually, this is not ASM. this is Struct



    but need asm address this source right ?

  13. #12
    I love myself
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    No....Do You Ill Not Need ASm Addies...Dungs

  14. #13
    tagzkienet's Avatar
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    Quote Originally Posted by dungzkii View Post
    but need asm address this source right ?
    if thats what you think.

    [xD]EksDi.

    TagzkieNet Injectors:
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  15. #14
    HAxCodER™'s Avatar
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    what is the address of this

    char* SystemCore[0x1243DC];

    MUKANG PERA!

  16. #15
    WRPHNoob's Avatar
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    Thanks for this Man!

    I would like to also have that awesome AddyLogger of yours :P

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