Welps i modified Gellins logger a bit and logged some addys from We11ington's logger.
Here are they, enjoy!
Code:
Waiting for game to reach proper state...
Game reached proper state, logging started...
Engine Entry Point : 0x460000
Engine .code Size : 0x329000
Engine .code Offset : 0x1000
CShell Entry Point : 0x37100000
CShell .code Size : 0x5E8000
CShell .code Offset : 0x1000
ClientFX Entry Point : 0xEDD0000
ClientFX .code Size : 0x53A00
ClientFX .code Offset : 0x1000
CA_ADDIE_LOGGER V1 Starting...
#define ADDR_MTBWCRET 0x373A3377
#define ADDR_LTCLIENT 0x377F0208
#define ADDR_WEAPONMGR 0x3783E884
#define ADDR_LOCALPTR 0x3784EE8C
#define ADDR_BUILDFONT 0x375CBEF0
#define ADDR_FILLFONT 0x375CCB80
#define ADDR_FONTECX 0x3783938C
#define ADDR_GETFONTHAND 0x373AA640
#define ADDR_GETCONSOLEINT 0x373BE390
#define ADDR_GCS 0x37837B80
#define ADDR_LTCOMMON 0x3783E6A8
#define ADDR_S_BULLETS 0x374ED6F6
#define ADDR_REMOTEKILL1 0x374F3111
#define ADDR_REMOTEKILL2 0x374F3112
#define ADDR_REMOTEKILL3 0x374F3491
#define ADDR_REMOTEKILL4 0x374F3492
#define Recoil1 0x3749CC0C
#define ADDR_WEAPON_RANGE1 0x374F2FE9
#define ADDR_WEAPON_RANGE2 0x374F3369
#define ADDR_RAPIDFIRE1 0x374E9F77
#define ADDR_RAPIDFIRE2 0x374F3ADE
#define ADDR_RAPIDFIRE3 0x374EF667
#define ADDR_RAPIDFIRE4 0x374F3AE5
Failed to update ADDR_RAPIDFIRE1
#define ADDR_FORCEFPS 0x377EFFF8
#define ADDR_LTCSBASE 0x377F01F0
#define OFF_FPS 0x18410
#define ADDR_W2S 0x496C00
#define ADDR_INTERSECT 0x470F70
#define ADDR_D3D 0x9249C8
#define ADDR_DRAWPRIM 0x818A34
#define ADDR_CURSORCENTER 0x802D24
#define ADDR_CONSOLEUNWRAPPED 0x48B560
Failed to update GAMESTATUS
#define ADDR_CLIENTFX 0x66F34
Logging Complete...
Code:
********************************************************
* | Buscar Endereços Combat Arms | *
* | WE11ington | *
********************************************************
[17:27:09]=> Aguardando módulos...
[17:27:47]=> Módulos encontrados.
[17:28:10]=> Escaneamento dos endereços inicializado...
#define DeviceGame 0x009249C8
#define GlassWalls 0x0057D13A
#define DIPEngine 0x006B79FA
#define LTClientEXE 0x0048B560
#define LTClientDLL 0x377F0208
#define GameStatus 0x3780897C
#define EspName1 0x37242B99
#define EspName2 0x37242C1F
#define NoRecoil 0x3749CC0C
#define NoReload 0x374F2D61
#define SuperBullets 0x374ED6F6
#define WeaponRange1 0x374F2FE9
#define WeaponRange2 0x374F3369
#define PlayerRandom 0x3784F078
#define RapidFire 0x374F3AE5
Creds Gellin, We11ington, Me for logging/modding some sigs