Code:
Fullscreen Hack
No Scaling -
Search for the string EXACT_FIT in WebMain. Replace with NO_SCALE.
Expanding your Horizon (Part 1)-
com.company.assembleegameclient.engine3d:Face3D.draw
Replace pushtrue with pushfalse that follows the x, y, right, bottom strings in the parameter column.
Expanding your Horizon (Part 2)-
com.company.assembleegameclient.map:_-09k._-bJ
From the end (returnvoid) scan up for the instuction "pushbyte 1". Replace with a larger number. This is one of those variables that need to be optimized depending on desired resolution one wants to play at. (16 seems to be good for 1920x1080)
Removal of black gradient by side bar -
com.company.util:_-cr._-B2
Insert on last instruction (returnvalue)
pop
pushnull
Romoval of ugly Nexus background (what some call the blue screen) -
_-l6:NexusBackground.draw
Insert on first instuction: returnvoid
Minimap teleportation fix (Part 1) -
_-mF:Menu.position
Scroll down to bottom and delete the last 3 lines before returnvoid.
Minimap teleportation fix (Part 2) -
_-kN::_-RG.position
Scroll down to bottom and delete the last 3 lines before returnvoid.
Reposition and scaling of UI elements (Needs RABCDasm) -
(Side Bar)
com.company.assembleegameclient.ui:_-05a.draw
Insert this code just after getlocal0, pushscope.
findproperty QName(PackageNamespace(""), "scaleX")
pushdouble 1.8
initproperty QName(PackageNamespace(""), "scaleX")
findproperty QName(PackageNamespace(""), "scaleY")
pushdouble 1.8
initproperty QName(PackageNamespace(""), "scaleY")
findproperty QName(PackageNamespace(""), "x")
pushint 1000
initproperty QName(PackageNamespace(""), "x")
findproperty QName(PackageNamespace(""), "y")
pushint -240
initproperty QName(PackageNamespace(""), "y")
(Rank)
com.company.assembleegameclient.game:GameSprite.onEnterFrame
Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-h-")".
dup
dup
dup
dup
pushdouble 1.8
setproperty QName(PackageNamespace(""), "scaleX")
pushdouble 1.8
setproperty QName(PackageNamespace(""), "scaleY")
pushint -541
setproperty QName(PackageNamespace(""), "x")
pushint -229
setproperty QName(PackageNamespace(""), "y")
(Guild)
com.company.assembleegameclient.game:GameSprite.onEnterFrame
Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-DT")".
dup
dup
dup
dup
pushdouble 1.8
setproperty QName(PackageNamespace(""), "scaleX")
pushdouble 1.8
setproperty QName(PackageNamespace(""), "scaleY")
pushint -441
setproperty QName(PackageNamespace(""), "x")
pushint -225
setproperty QName(PackageNamespace(""), "y")
(Gold/Fame)
com.company.assembleegameclient.game:GameSprite.onEnterFrame
Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-4a")".
dup
dup
dup
dup
pushdouble 1.8
setproperty QName(PackageNamespace(""), "scaleX")
pushdouble 1.8
setproperty QName(PackageNamespace(""), "scaleY")
pushint 1000
initproperty QName(PackageNamespace(""), "x")
pushint -240
initproperty QName(PackageNamespace(""), "y")
(Text Box)
com.company.assembleegameclient.ui:_-UI.iinit
Insert this code just after getlocal0, pushscope.
findproperty QName(PackageNamespace(""), "scaleX")
pushdouble 1.8
initproperty QName(PackageNamespace(""), "scaleX")
findproperty QName(PackageNamespace(""), "scaleY")
pushdouble 1.8
initproperty QName(PackageNamespace(""), "scaleY")
findproperty QName(PackageNamespace(""), "x")
pushint -555
initproperty QName(PackageNamespace(""), "x")
findproperty QName(PackageNamespace(""), "y")
pushint -245
initproperty QName(PackageNamespace(""), "y")
(Loading Screen)
_-bP:_-UZ._-xl
Insert this code just after getlocal0, pushscope.
findproperty QName(PackageNamespace(""), "width")
pushint 1920
initproperty QName(PackageNamespace(""), "width")
findproperty QName(PackageNamespace(""), "height")
pushint 1080
initproperty QName(PackageNamespace(""), "height")
findproperty QName(PackageNamespace(""), "x")
pushint -560
initproperty QName(PackageNamespace(""), "x")
findproperty QName(PackageNamespace(""), "y")
pushint -240
initproperty QName(PackageNamespace(""), "y")