Fullscreen Hack / Increase your viewing distance

Posts 115 of 108 · Page 1 of 8
Fullscreen Hack / Increase your viewing distance
Here is the work I have done so far on the fullscreen hack. The values used in a lot of the injections are for a screen resolution of 1920x1080. So for those of you who don't run at this resolution, it will take some toying around. Things won't align the way they do in the pic's below. Also take note that this hack is very system intensive so you'll need a speedy computer to get reasonable framerates (especially at 1920x1080).

The instructions are vague, I know. I put it up here more as a challenge/reward for those who have been working through the code that has been posted on these forums the past few days. For those of you who manage to get this thing going right off, please exercise some restraint on releasing the client. I would like the people who do take the time and effort to do the hack to have a few days with it before its release and then re-release by DanZ.

There are still bugs found in this hack that need to be worked out. Mainly ui issues like minimap teleportation (can't do the right click teleport) and other player's avatars.

EDIT1: Fixed Minimap teleportation. Updated code how to section to include the fix.

EDIT2: Fixed avatar issue. Updated code to (Rank), (Guild), (Fame/Gold). If you already made the fullscreen client, you'll have to undo the changes you've made to (Rank), (Guild), and (Fame/Gold) or start from scratch again. (Fame/Gold) isn't necessary but if I or anyone feels like updating this so that the starting menu looks right in fullscreen mode, the change will need to be done.

Code:
Fullscreen Hack

No Scaling -
Search for the string EXACT_FIT in WebMain. Replace with NO_SCALE.

Expanding your Horizon (Part 1)-
com.company.assembleegameclient.engine3d:Face3D.draw
Replace pushtrue with pushfalse that follows the x, y, right, bottom strings in the parameter column.

Expanding your Horizon (Part 2)-
com.company.assembleegameclient.map:_-09k._-bJ
From the end (returnvoid) scan up for the instuction "pushbyte 1". Replace with a larger number. This is one of those variables that need to be optimized depending on desired resolution one wants to play at. (16 seems to be good for 1920x1080)

Removal of black gradient by side bar -
com.company.util:_-cr._-B2
Insert on last instruction (returnvalue)
	pop
	pushnull
	
Romoval of ugly Nexus background (what some call the blue screen) -
_-l6:NexusBackground.draw
Insert on first instuction: returnvoid

Minimap teleportation fix (Part 1) -
_-mF:Menu.position
Scroll down to bottom and delete the last 3 lines before returnvoid.

Minimap teleportation fix (Part 2) -
_-kN::_-RG.position
Scroll down to bottom and delete the last 3 lines before returnvoid.

Reposition and scaling of UI elements (Needs RABCDasm) -
	(Side Bar)
	com.company.assembleegameclient.ui:_-05a.draw
	Insert this code just after getlocal0, pushscope.
		findproperty QName(PackageNamespace(""), "scaleX")
		pushdouble 1.8
		initproperty QName(PackageNamespace(""), "scaleX")

		findproperty QName(PackageNamespace(""), "scaleY")
		pushdouble 1.8
		initproperty QName(PackageNamespace(""), "scaleY")

		findproperty QName(PackageNamespace(""), "x")
		pushint 1000
		initproperty QName(PackageNamespace(""), "x")

		findproperty QName(PackageNamespace(""), "y")
		pushint -240
		initproperty QName(PackageNamespace(""), "y")
	
	(Rank)
	com.company.assembleegameclient.game:GameSprite.onEnterFrame
	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-h-")".
		dup
		dup
		dup
		dup
		pushdouble 1.8
		setproperty QName(PackageNamespace(""), "scaleX")
		pushdouble 1.8
		setproperty QName(PackageNamespace(""), "scaleY")
		pushint -541
		setproperty QName(PackageNamespace(""), "x")
		pushint -229
		setproperty QName(PackageNamespace(""), "y")
		
	(Guild)
	com.company.assembleegameclient.game:GameSprite.onEnterFrame
	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-DT")".
		dup
		dup
		dup
		dup
		pushdouble 1.8
		setproperty QName(PackageNamespace(""), "scaleX")
		pushdouble 1.8
		setproperty QName(PackageNamespace(""), "scaleY")
		pushint -441
		setproperty QName(PackageNamespace(""), "x")
		pushint -225
		setproperty QName(PackageNamespace(""), "y")
		
	(Gold/Fame)
	com.company.assembleegameclient.game:GameSprite.onEnterFrame
	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-4a")".
		dup
		dup
		dup
		dup
		pushdouble 1.8
		setproperty QName(PackageNamespace(""), "scaleX")
		pushdouble 1.8
		setproperty QName(PackageNamespace(""), "scaleY")
		pushint 1000
		initproperty QName(PackageNamespace(""), "x")
		pushint -240
		initproperty QName(PackageNamespace(""), "y")
		
	(Text Box)
	com.company.assembleegameclient.ui:_-UI.iinit
	Insert this code just after getlocal0, pushscope.
		findproperty        QName(PackageNamespace(""), "scaleX")
		pushdouble          1.8
		initproperty        QName(PackageNamespace(""), "scaleX")

		findproperty        QName(PackageNamespace(""), "scaleY")
		pushdouble          1.8
		initproperty        QName(PackageNamespace(""), "scaleY")

		findproperty        QName(PackageNamespace(""), "x")
		pushint             -555
		initproperty        QName(PackageNamespace(""), "x")

		findproperty        QName(PackageNamespace(""), "y")
		pushint             -245
		initproperty        QName(PackageNamespace(""), "y")
	
	(Loading Screen)
	_-bP:_-UZ._-xl
	Insert this code just after getlocal0, pushscope.
		findproperty QName(PackageNamespace(""), "width")
		pushint 1920
		initproperty QName(PackageNamespace(""), "width")
		
		findproperty QName(PackageNamespace(""), "height")
		pushint 1080
		initproperty QName(PackageNamespace(""), "height")	

		findproperty QName(PackageNamespace(""), "x")
		pushint -560
		initproperty QName(PackageNamespace(""), "x")
		
		findproperty QName(PackageNamespace(""), "y")
		pushint -240
		initproperty QName(PackageNamespace(""), "y")




DA FUQ *Orgasm*

---------- Post added at 04:12 AM ---------- Previous post was at 04:10 AM ----------

Sorry for second post, but wow this is awesome I hope some one releases client since I'm just a consumer, don't know shit about coding.
Amazing, Nilly! You are a very smart codder. I will soon release a client with no friendly shoots, fullscreen and wallhack if someone releases the wallhack code!
release this now !! I want to try it out =)
THANK GOD THIS IS AWESOME!!!!!!!!!


---------- Post added at 06:45 AM ---------- Previous post was at 06:34 AM ----------

I am Doing It Now!! Anyone who does this, DONT RELEASE THE CLIENT!Leechers (Im looking at You MrDanZ) will make it patch up in 3 Days!

---------- Post added at 07:04 AM ---------- Previous post was at 06:45 AM ----------

DID IT!!!!!
It's Awesome!!!
Ultra :P mind Sending me the Client ?
I promise it won't be released to public Chances are my PC can't even run it I just want to see what it's like
Approve this. Nice job. Can you now make autolooter somehow?
You can run it, but you'll need Game Boosting Software. Also, I'm wary after MrDanZ (Professional Leecher) released Nilly's client in his own name. Also, Nilly How to reposition elements without Resizing them??
Quote Originally Posted by UltraN00b View Post
You can run it, but you'll need Game Boosting Software. Also, I'm wary after MrDanZ (Professional Leecher) released Nilly's client in his own name. Also, Nilly How to reposition elements without Resizing them??
Hmmmm, it runs nicely on my old pc, in chrome and latest ff
D: Darn some one teach me the ways >_<
Thanks got this working
Quote Originally Posted by nilly View Post
com.company.assembleegameclient.ui:_-05a.draw
ok i know how to disassemble/reassemble but my question is what is draw?
there are a few of them in .class files, is that somehow related? becouse i only see .class and .script extensions of asasm files.
Yeah Dank, that's what gets me too :/
Draw Is A Function(If you dont know what is a function, seriously learn atleast some programming).
It is in a class (Here _-05a).
Also,
Code:
   ;In Case You Are Struggling With UI Object Placements(Most Wouldn't Bother) Use This Reference Chart:
   findproperty QName(PackageNamespace(""), "scaleX")
   pushdouble 1.8                                                    ;Changes Amount Of Stretching : X Axis
   initproperty QName(PackageNamespace(""), "scaleX")

   findproperty QName(PackageNamespace(""), "scaleY")
   pushdouble 1.8                                                    ;Changes Amount Of Stretching : Y Axis
   initproperty QName(PackageNamespace(""), "scaleY")

   findproperty QName(PackageNamespace(""), "x")
   pushint -541                                                       ;Changes Position Of Element in Pixels : X Axis
   initproperty QName(PackageNamespace(""), "x")

   findproperty QName(PackageNamespace(""), "y")
   pushint -229                                                       ;Changes Position Of Element in Pixels : Y Axis
   initproperty QName(PackageNamespace(""), "y")
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