Page 1 of 2 12 LastLast
Results 1 to 15 of 21
  1. #1
    Strudul's Avatar
    Join Date
    Sep 2012
    Gender
    male
    Posts
    182
    Reputation
    10
    Thanks
    1,041

    Fullscreen Hack / Increase your viewing distance (Multi Resolution) v123.5.0

    Nilly's Tutorial with modifications.


    Universal

    First, change this code (in Yogda).

    Code:
    No Scaling -
    Search for the string EXACT_FIT in WebMain. Replace with NO_SCALE.
    
    Expanding your Horizon (Part 1)-
    com.company.assembleegameclient.engine3d:Face3D.draw
    Replace pushtrue with pushfalse that follows the x, y, right, bottom strings in the parameter column.
    
    Expanding your Horizon (Part 2)-
    com.company.assembleegameclient.map:_-09k._-bJ
    From the end (returnvoid) scan up for the instuction "pushbyte 1". Replace with a larger number. This is one of those variables that need to be optimized depending on desired resolution and personal preference on how far you want to see. A higher number allows you to see further, but will reduce performance. 
    1920x1080 - Pushbyte 16
    1600x900  - Pushbyte 7 or 8
    1366x768  - Pushbyte 3 or 4
    
    Removal of black gradient by side bar -
    com.company.util:_-cr._-B2
    Insert on last instruction (returnvalue)
    	pop
    	pushnull
    	
    Romoval of ugly Nexus background (what some call the blue screen) -
    _-l6:NexusBackground.draw
    Insert on first instuction: returnvoid
    
    Minimap teleportation fix (Part 1) -
    _-mF:Menu.position
    Scroll down to bottom and delete the last 3 lines before returnvoid.
    
    Minimap teleportation fix (Part 2) -
    _-kN:_-RG.position
    Scroll down to bottom and delete the last 3 lines before returnvoid.

    Now using RABCDAsm make the changes that relate to your resolution.

    1920x1080

    Code:
    Reposition and scaling of UI elements (Needs RABCDasm) -
    	(Side Bar)
    	com.company.assembleegameclient.ui:_-05a.draw
    	Insert this code just after getlocal0, pushscope.
    		findproperty QName(PackageNamespace(""), "scaleX")
    		pushdouble 1.8
    		initproperty QName(PackageNamespace(""), "scaleX")
    
    		findproperty QName(PackageNamespace(""), "scaleY")
    		pushdouble 1.8
    		initproperty QName(PackageNamespace(""), "scaleY")
    
    		findproperty QName(PackageNamespace(""), "x")
    		pushint 1000
    		initproperty QName(PackageNamespace(""), "x")
    
    		findproperty QName(PackageNamespace(""), "y")
    		pushint -240
    		initproperty QName(PackageNamespace(""), "y")
    	
    	(Rank)
    	com.company.assembleegameclient.game:GameSprite.onEnterFrame
    	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-h-")".
    		dup
    		dup
    		dup
    		dup
    		pushdouble 1.8
    		setproperty QName(PackageNamespace(""), "scaleX")
    		pushdouble 1.8
    		setproperty QName(PackageNamespace(""), "scaleY")
    		pushint -541
    		setproperty QName(PackageNamespace(""), "x")
    		pushint -229
    		setproperty QName(PackageNamespace(""), "y")
    		
    	(Guild)
    	com.company.assembleegameclient.game:GameSprite.onEnterFrame
    	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-DT")".
    		dup
    		dup
    		dup
    		dup
    		pushdouble 1.8
    		setproperty QName(PackageNamespace(""), "scaleX")
    		pushdouble 1.8
    		setproperty QName(PackageNamespace(""), "scaleY")
    		pushint -441
    		setproperty QName(PackageNamespace(""), "x")
    		pushint -225
    		setproperty QName(PackageNamespace(""), "y")
    		
    	(Gold/Fame)
    	com.company.assembleegameclient.game:GameSprite.onEnterFrame
    	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-4a")".
    		dup
    		dup
    		dup
    		dup
    		pushdouble 1.8
    		setproperty QName(PackageNamespace(""), "scaleX")
    		pushdouble 1.8
    		setproperty QName(PackageNamespace(""), "scaleY")
    		pushint 1000
    		initproperty QName(PackageNamespace(""), "x")
    		pushint -240
    		initproperty QName(PackageNamespace(""), "y")
    		
    	(Text Box)
    	com.company.assembleegameclient.ui:_-UI.iinit
    	Insert this code just after getlocal0, pushscope.
    		findproperty        QName(PackageNamespace(""), "scaleX")
    		pushdouble          1.8
    		initproperty        QName(PackageNamespace(""), "scaleX")
    
    		findproperty        QName(PackageNamespace(""), "scaleY")
    		pushdouble          1.8
    		initproperty        QName(PackageNamespace(""), "scaleY")
    
    		findproperty        QName(PackageNamespace(""), "x")
    		pushint             -555
    		initproperty        QName(PackageNamespace(""), "x")
    
    		findproperty        QName(PackageNamespace(""), "y")
    		pushint             -245
    		initproperty        QName(PackageNamespace(""), "y")
    	
    	(Loading Screen)
    	_-bP:_-UZ._-xl
    	Insert this code just after getlocal0, pushscope.
    		findproperty QName(PackageNamespace(""), "width")
    		pushint 1920
    		initproperty QName(PackageNamespace(""), "width")
    		
    		findproperty QName(PackageNamespace(""), "height")
    		pushint 1080
    		initproperty QName(PackageNamespace(""), "height")	
    
    		findproperty QName(PackageNamespace(""), "x")
    		pushint -560
    		initproperty QName(PackageNamespace(""), "x")
    		
    		findproperty QName(PackageNamespace(""), "y")
    		pushint -240
    		initproperty QName(PackageNamespace(""), "y")

    1600x900

    Code:
    Reposition and scaling of UI elements (Needs RABCDasm) -
    	(Side Bar)
    	com.company.assembleegameclient.ui:_-05a.draw
    	Insert this code just after getlocal0, pushscope.
    		findproperty QName(PackageNamespace(""), "scaleX")
    		pushdouble 1.50
    		initproperty QName(PackageNamespace(""), "scaleX")
    
    		findproperty QName(PackageNamespace(""), "scaleY")
    		pushdouble 1.50
    		initproperty QName(PackageNamespace(""), "scaleY")
    
    		findproperty QName(PackageNamespace(""), "x")
    		pushint 900
    		initproperty QName(PackageNamespace(""), "x")
    
    		findproperty QName(PackageNamespace(""), "y")
    		pushint -150
    		initproperty QName(PackageNamespace(""), "y")
    	
    	(Rank)
    	com.company.assembleegameclient.game:GameSprite.onEnterFrame
    	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-h-")".
    		dup
    		dup
    		dup
    		dup
    		pushdouble 1.50
    		setproperty QName(PackageNamespace(""), "scaleX")
    		pushdouble 1.50
    		setproperty QName(PackageNamespace(""), "scaleY")
    		pushint -392
    		setproperty QName(PackageNamespace(""), "x")
    		pushint -142
    		setproperty QName(PackageNamespace(""), "y")
    		
    	(Guild)
    	com.company.assembleegameclient.game:GameSprite.onEnterFrame
    	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-DT")".
    		dup
    		dup
    		dup
    		dup
    		pushdouble 1.50
    		setproperty QName(PackageNamespace(""), "scaleX")
    		pushdouble 1.50
    		setproperty QName(PackageNamespace(""), "scaleY")
    		pushint -334
    		setproperty QName(PackageNamespace(""), "x")
    		pushint -139
    		setproperty QName(PackageNamespace(""), "y")
    		
    	(Gold/Fame)
    	com.company.assembleegameclient.game:GameSprite.onEnterFrame
    	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-4a")".
    		dup
    		dup
    		dup
    		dup
    		pushdouble 1.50
    		setproperty QName(PackageNamespace(""), "scaleX")
    		pushdouble 1.50
    		setproperty QName(PackageNamespace(""), "scaleY")
    		pushint 900
    		initproperty QName(PackageNamespace(""), "x")
    		pushint -150
    		initproperty QName(PackageNamespace(""), "y")
    		
    	(Text Box)
    	com.company.assembleegameclient.ui:_-UI.iinit
    	Insert this code just after getlocal0, pushscope.
    		findproperty        QName(PackageNamespace(""), "scaleX")
    		pushdouble          1.50
    		initproperty        QName(PackageNamespace(""), "scaleX")
    
    		findproperty        QName(PackageNamespace(""), "scaleY")
    		pushdouble          1.50
    		initproperty        QName(PackageNamespace(""), "scaleY")
    
    		findproperty        QName(PackageNamespace(""), "x")
    		pushint             -400
    		initproperty        QName(PackageNamespace(""), "x")
    
    		findproperty        QName(PackageNamespace(""), "y")
    		pushint             -149
    		initproperty        QName(PackageNamespace(""), "y")
    	
    	(Loading Screen (Only an assumption and hasn't been tested as I removed the loading screen)
    	_-bP:_-UZ._-xl
    	Insert this code just after getlocal0, pushscope.
    		findproperty QName(PackageNamespace(""), "width")
    		pushint 1600
    		initproperty QName(PackageNamespace(""), "width")
    		
    		findproperty QName(PackageNamespace(""), "height")
    		pushint 900
    		initproperty QName(PackageNamespace(""), "height")	
    
    		findproperty QName(PackageNamespace(""), "x")
    		pushint -404
    		initproperty QName(PackageNamespace(""), "x")
    		
    		findproperty QName(PackageNamespace(""), "y")
    		pushint -144
    		initproperty QName(PackageNamespace(""), "y")

    1366x768

    Code:
    Reposition and scaling of UI elements (Needs RABCDasm) -
    	(Side Bar)
    	com.company.assembleegameclient.ui:_-05a.draw
    	Insert this code just after getlocal0, pushscope.
    		findproperty QName(PackageNamespace(""), "scaleX")
    		pushdouble 1.28
    		initproperty QName(PackageNamespace(""), "scaleX")
    
    		findproperty QName(PackageNamespace(""), "scaleY")
    		pushdouble 1.28
    		initproperty QName(PackageNamespace(""), "scaleY")
    
    		findproperty QName(PackageNamespace(""), "x")
    		pushint 825
    		initproperty QName(PackageNamespace(""), "x")
    
    		findproperty QName(PackageNamespace(""), "y")
    		pushint -85
    		initproperty QName(PackageNamespace(""), "y")
    	
    	(Rank)
    	com.company.assembleegameclient.game:GameSprite.onEnterFrame
    	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-h-")".
    		dup
    		dup
    		dup
    		dup
    		pushdouble 1.28
    		setproperty QName(PackageNamespace(""), "scaleX")
    		pushdouble 1.28
    		setproperty QName(PackageNamespace(""), "scaleY")
    		pushint -273
    		setproperty QName(PackageNamespace(""), "x")
    		pushint -77
    		setproperty QName(PackageNamespace(""), "y")
    		
    	(Guild)
    	com.company.assembleegameclient.game:GameSprite.onEnterFrame
    	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-DT")".
    		dup
    		dup
    		dup
    		dup
    		pushdouble 1.28
    		setproperty QName(PackageNamespace(""), "scaleX")
    		pushdouble 1.28
    		setproperty QName(PackageNamespace(""), "scaleY")
    		pushint -215
    		setproperty QName(PackageNamespace(""), "x")
    		pushint -75
    		setproperty QName(PackageNamespace(""), "y")
    		
    	(Gold/Fame)
    	com.company.assembleegameclient.game:GameSprite.onEnterFrame
    	Insert this code just after the first "getproperty QName(PackageNamespace(""), "_-4a")".
    		dup
    		dup
    		dup
    		dup
    		pushdouble 1.28
    		setproperty QName(PackageNamespace(""), "scaleX")
    		pushdouble 1.28
    		setproperty QName(PackageNamespace(""), "scaleY")
    		pushint 825
    		initproperty QName(PackageNamespace(""), "x")
    		pushint -85
    		initproperty QName(PackageNamespace(""), "y")
    		
    	(Text Box)
    	com.company.assembleegameclient.ui:_-UI.iinit
    	Insert this code just after getlocal0, pushscope.
    		findproperty        QName(PackageNamespace(""), "scaleX")
    		pushdouble          1.28
    		initproperty        QName(PackageNamespace(""), "scaleX")
    
    		findproperty        QName(PackageNamespace(""), "scaleY")
    		pushdouble          1.28
    		initproperty        QName(PackageNamespace(""), "scaleY")
    
    		findproperty        QName(PackageNamespace(""), "x")
    		pushint             -283
    		initproperty        QName(PackageNamespace(""), "x")
    
    		findproperty        QName(PackageNamespace(""), "y")
    		pushint             -83
    		initproperty        QName(PackageNamespace(""), "y")
    	
    	(Loading Screen (Only an assumption and hasn't been tested as I removed the loading screen)
    	_-bP:_-UZ._-xl
    	Insert this code just after getlocal0, pushscope.
    		findproperty QName(PackageNamespace(""), "width")
    		pushint 1366
    		initproperty QName(PackageNamespace(""), "width")
    		
    		findproperty QName(PackageNamespace(""), "height")
    		pushint 768
    		initproperty QName(PackageNamespace(""), "height")	
    
    		findproperty QName(PackageNamespace(""), "x")
    		pushint -287
    		initproperty QName(PackageNamespace(""), "x")
    		
    		findproperty QName(PackageNamespace(""), "y")
    		pushint -78
    		initproperty QName(PackageNamespace(""), "y")

    *Credits go to Nilly for making the initial tutorial and me for finding the scales/positions/sizes for other resolutions*
    Last edited by Strudul; 09-07-2012 at 02:08 PM.

  2. The Following 2 Users Say Thank You to Strudul For This Useful Post:

    CalciumFire (09-06-2012),Magric (09-07-2012)

  3. #2
    MrMagma's Avatar
    Join Date
    Apr 2012
    Gender
    male
    Posts
    91
    Reputation
    10
    Thanks
    13
    My Mood
    Twisted
    Woah, I love you guys.

    Thanks

  4. #3
    CalciumFire's Avatar
    Join Date
    Aug 2012
    Gender
    male
    Posts
    170
    Reputation
    10
    Thanks
    68
    My Mood
    Bored
    Nice work, GJ.

  5. #4
    MrMagma's Avatar
    Join Date
    Apr 2012
    Gender
    male
    Posts
    91
    Reputation
    10
    Thanks
    13
    My Mood
    Twisted
    Quote Originally Posted by Strudul View Post
    Nilly's Tutorial with modifications for 1366x768

    Code:
    Expanding your Horizon (Part 2)-
    com.company.assembleegameclient.map:_-09k._-bJ
    From the end (returnvoid) scan up for the instuction "pushbyte 1". Replace with a larger number. This is one of those variables that need to be optimized depending on desired resolution one wants to play at. (3 seems to be good for 1366x768)
    *Credits go to Nilly for making the tutorial and me for finding the scales/positions/sizes for 1366x768*


    I got to there, but I can't find "_-09K._-bJ"

  6. #5
    iwantyourkandy's Avatar
    Join Date
    Aug 2012
    Gender
    male
    Location
    CaliBay
    Posts
    308
    Reputation
    10
    Thanks
    155
    My Mood
    Devilish
    OMFG THANKS SO MUCH

  7. #6
    Strudul's Avatar
    Join Date
    Sep 2012
    Gender
    male
    Posts
    182
    Reputation
    10
    Thanks
    1,041
    Quote Originally Posted by MrMagma View Post
    I got to there, but I can't find "_-09K._-bJ"
    Do a search for everything apart from the final extension
    e.g. "com.company.assembleegameclient.map:_-09k"
    Click the one with a "type/parent" of "Classes"

    Then when you expand that class click the function that contains "_-bJ"

    Should look something like this:



    A lot of questions are answered in Nilly's Tutorial, but you will have to work your way through all the pages.
    Last edited by Strudul; 09-06-2012 at 10:56 PM.

  8. #7
    Sheldama's Avatar
    Join Date
    Aug 2012
    Gender
    male
    Posts
    13
    Reputation
    10
    Thanks
    0
    What about 1280 x 800? Chances of getting those values?

  9. #8
    Strudul's Avatar
    Join Date
    Sep 2012
    Gender
    male
    Posts
    182
    Reputation
    10
    Thanks
    1,041
    Quote Originally Posted by Sheldama View Post
    What about 1280 x 800? Chances of getting those values?
    Well its 5am and I haven't slept yet, but I may consider it for later.

  10. The Following User Says Thank You to Strudul For This Useful Post:

    Sheldama (09-07-2012)

  11. #9
    MrMagma's Avatar
    Join Date
    Apr 2012
    Gender
    male
    Posts
    91
    Reputation
    10
    Thanks
    13
    My Mood
    Twisted
    Quote Originally Posted by Strudul View Post
    Do a search for everything apart from the final extension
    e.g. "com.company.assembleegameclient.map:_-09k"
    Click the one with a "type/parent" of "Classes"

    Then when you expand that class click the function that contains "_-bJ"

    Should look something like this:



    A lot of questions are answered in Nilly's Tutorial, but you will have to work your way through all the pages.
    I meant, I don't see "_-09K._-bJ" as an option.

  12. #10
    iwantyourkandy's Avatar
    Join Date
    Aug 2012
    Gender
    male
    Location
    CaliBay
    Posts
    308
    Reputation
    10
    Thanks
    155
    My Mood
    Devilish
    Ok im having alittle problem i did everything rite. i had to re-size the Side bar but its about 2 inches from the border on the right side of the screen.



    What can i do to arrange it more to the right.

  13. #11
    dolanmcduck's Avatar
    Join Date
    Apr 2012
    Gender
    male
    Posts
    64
    Reputation
    10
    Thanks
    4
    My Mood
    Buzzed
    Can you tell us what the command is to disable auto aim and change the auto nexus? Thank you!

  14. #12
    d3volp's Avatar
    Join Date
    May 2012
    Gender
    male
    Posts
    2
    Reputation
    10
    Thanks
    0
    Ehm what's the application you guys use to modify it?
    I have Adobe Flash Professional, but that doesn't help me much D:

  15. #13
    iwantyourkandy's Avatar
    Join Date
    Aug 2012
    Gender
    male
    Location
    CaliBay
    Posts
    308
    Reputation
    10
    Thanks
    155
    My Mood
    Devilish
    Quote Originally Posted by d3volp View Post
    Ehm what's the application you guys use to modify it?
    I have Adobe Flash Professional, but that doesn't help me much D:
    The program is called Yogda. download it and you have to download another program view the other tut by Nilly.

  16. The Following User Says Thank You to iwantyourkandy For This Useful Post:

    d3volp (09-07-2012)

  17. #14
    Strudul's Avatar
    Join Date
    Sep 2012
    Gender
    male
    Posts
    182
    Reputation
    10
    Thanks
    1,041
    Quote Originally Posted by dolanmcduck View Post
    Can you tell us what the command is to disable auto aim and change the auto nexus? Thank you!
    auto-aim is automatically disabled, press "I" to turn it on/off.

    ---------- Post added at 04:26 PM ---------- Previous post was at 04:24 PM ----------

    Quote Originally Posted by iwantyourkandy View Post
    Ok im having alittle problem i did everything rite. i had to re-size the Side bar but its about 2 inches from the border on the right side of the screen.



    What can i do to arrange it more to the right.
    Increase the x values for position (pushint XXX)

  18. #15
    Sheldama's Avatar
    Join Date
    Aug 2012
    Gender
    male
    Posts
    13
    Reputation
    10
    Thanks
    0
    Quote Originally Posted by Strudul View Post
    Well its 5am and I haven't slept yet, but I may consider it for later.
    If you could get the values i would be really grateful, but no rush, this isn't a job or anything!

Page 1 of 2 12 LastLast

Similar Threads

  1. [Outdated] Hacked Client with Increased Viewing Distance (Multi Res) v123.5.1
    By Strudul in forum Realm of the Mad God Hacks & Cheats
    Replies: 56
    Last Post: 09-07-2012, 10:27 PM
  2. [Outdated] Hacked Client with Increased Viewing Distance (1920x1080) 123.5.1
    By Strudul in forum Realm of the Mad God Hacks & Cheats
    Replies: 31
    Last Post: 09-07-2012, 09:50 PM
  3. [Tutorial] Fullscreen Hack / Increase your viewing distance
    By nilly in forum Realm of the Mad God Hacks & Cheats
    Replies: 107
    Last Post: 09-07-2012, 09:06 AM
  4. [Outdated] Hacked Client with Increased Viewing Distance (1920x1080)
    By Strudul in forum Realm of the Mad God Hacks & Cheats
    Replies: 20
    Last Post: 09-06-2012, 01:48 AM
  5. Hacks Increases Sensery in your Brain?!
    By Mouzie in forum Combat Arms Hacks & Cheats
    Replies: 80
    Last Post: 08-21-2009, 07:02 AM