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  1. #1
    nilly's Avatar
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    Quote Originally Posted by flyrocket View Post
    Don't leave us hanging about what the next project is going to be! Haha.

    I've been working on a side project to give myself a challenge. It's a 'bot' that will camp in each server and list me when each realm closes and its IP
    I'm going to have to play with packets one of these days. You've done some pretty cool things with them.

    The project I was referring to was a _-name searcher. Without all the random junk code, it will be easier to search out the new names in new builds. I'm going to work on something that would automate this process and spit out the new names.

    ---------- Post added at 06:44 PM ---------- Previous post was at 06:43 PM ----------

    Quote Originally Posted by runekri3 View Post
    Well this is a project which I was/am working on.

    Its not really good and not even close to beta even.
    And no its not a private server.
    Looks interesting. Whats the idea behind the project?

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    Quote Originally Posted by nilly View Post
    I'm going to have to play with packets one of these days. You've done some pretty cool things with them.

    The project I was referring to was a _-name searcher. Without all the random junk code, it will be easier to search out the new names in new builds. I'm going to work on something that would automate this process and spit out the new names.

    ---------- Post added at 06:44 PM ---------- Previous post was at 06:43 PM ----------



    Looks interesting. Whats the idea behind the project?
    It isnt really anything interesting and I dont think I want to talk much about it or people will think its actually anything cool.
    Though if you want to get more info on it you can watch the original post about it (To other: Yes suprise, suprise MPGH isnt the only forum -.-)
    The name of the game is in the pic.

    And nice idea on the _-name searcher =), that could make me MAYBE open rotmg afterall.
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  3. #3
    flyrocket's Avatar
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    Quote Originally Posted by nilly View Post
    I'm going to have to play with packets one of these days. You've done some pretty cool things with them.

    The project I was referring to was a _-name searcher. Without all the random junk code, it will be easier to search out the new names in new builds. I'm going to work on something that would automate this process and spit out the new names.

    ---------- Post added at 06:44 PM ---------- Previous post was at 06:43 PM ----------



    Looks interesting. Whats the idea behind the project?
    _-name finder would be great.

    And yes, packets are VERY fun to play with, I seem to have finally got the core functions working :

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    runekri3's Avatar
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    Quote Originally Posted by flyrocket View Post
    _-name finder would be great.

    And yes, packets are VERY fun to play with, I seem to have finally got the core functions working :
    *pic*
    Thats pretty cool

    Still debading if I want to create my own proxy and start playing around with it.
    It would teach me java, proxies, (packets and all that other stuff for making a game myself) and help me continue my path with rotmg.

    Also contacted fallen, Ill see what he will reply, then we might revive fallen and then I would have a place to release my stuff.
    (Yes I have said out and "released" stuff but never have, am or will in MPGH, EVER!(well we are talking about rotmg right now))
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  5. #5
    The richest man is not the one who has the most but the one who needs the least.
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    It's not that much of a big deal but I just wanted to share.



    The bot also answer to :
    new people coming inside the guild
    people leaving the guild
    people login back
    people swearing
    people talking in caps
    Alde is Alde is

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    Quote Originally Posted by flyrocket View Post
    Don't leave us hanging about what the next project is going to be! Haha.

    I've been working on a side project to give myself a challenge. It's a 'bot' that will camp in each server and list me when each realm closes and its IP
    The original event notifier.

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    Well this is a project which I was/am working on.

    Its not really good and not even close to beta even.
    And no its not a private server.
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    I cannot hide this is also very instructive to see how we can "BEND" the code. Thanks for this step forward in the "computer science" word of hacks.

  9. #9
    flyrocket's Avatar
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    I think I might dump the IPs of recently closed realms from my little program on a website for a few days for you guys to have some fun lol.

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    Been working on this one for about 2 days now.

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    Very cool dw. It works without any clients open?

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    Quote Originally Posted by nilly View Post
    Very cool dw. It works without any clients open?
    Yep, no exterior clients needed. It connects 1 character per server, 1 character per thread. So it does it all at the same time. They connect for 10 seconds, and if the item isn't found, they disconnect, re-enabling the Start button, so you don't spam start and lag your internet connect by connecting 100 characters. That's also to make Kabam a bit happier, as it doesn't enable that whole multiboxing crisis.

    It is nearly finished. I'm debating over releasing it though.

    I have no real experience in actionscript 3, by the way. Flash is definitely something I've been avoiding. Pretty neat project you have going though!

  13. #13
    flyrocket's Avatar
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    Quote Originally Posted by dwdude View Post
    Yep, no exterior clients needed. It connects 1 character per server, 1 character per thread. So it does it all at the same time. They connect for 10 seconds, and if the item isn't found, they disconnect, re-enabling the Start button, so you don't spam start and lag your internet connect by connecting 100 characters. That's also to make Kabam a bit happier, as it doesn't enable that whole multiboxing crisis.

    It is nearly finished. I'm debating over releasing it though.

    I have no real experience in actionscript 3, by the way. Flash is definitely something I've been avoiding. Pretty neat project you have going though!
    You should make it include the prices, if that's even in the statdata.
    Also, @nilly, can't help you either, sorry!


    Anyhow, I've been busy with school, so had no real time to work on any projects, although I am now trying to make my proxy more efficient (performance-wise). I hate the fact that it is like a loop-ception. Too many loops within loops, I need to find a better java collection to store/get the world Objects.

    I am looking into Map though, never seen that before, so it's new to me, can possibe store the Object ID as a key, and the ObjectStatus as the value which is supposedley O(log n) for lookups, unless I am reading the docs wrong.

    EDIT: I finished switching over, seems like map.get/map.remove/map.add seem to be on average-case O(1) (according to this) which is a lot better. Haven't noticed anything different in-game, but i'll switch back and forth to see if anything is different.
    Last edited by flyrocket; 10-17-2012 at 01:40 PM.

  14. #14
    dwdude's Avatar
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    Quote Originally Posted by flyrocket View Post
    You should make it include the prices, if that's even in the statdata.
    It does, you must have missed that part

    Quote Originally Posted by flyrocket View Post
    Anyhow, I've been busy with school, so had no real time to work on any projects, although I am now trying to make my proxy more efficient (performance-wise). I hate the fact that it is like a loop-ception. Too many loops within loops, I need to find a better java collection to store/get the world Objects.

    I am looking into Map though, never seen that before, so it's new to me, can possibe store the Object ID as a key, and the ObjectStatus as the value which is supposedley O(log n) for lookups, unless I am reading the docs wrong.

    EDIT: I finished switching over, seems like map.get/map.remove/map.add seem to be on average-case O(1) (according to this) which is a lot better. Haven't noticed anything different in-game, but i'll switch back and forth to see if anything is different.
    https://www.coderfriendly.com/2009/05...ns-cheatsheet/

    Edit: Seems as if the link is down, at least for me at the time of this post. I saved the pictures though:
    https://i.imgur.com/01QCn.png
    https://i.imgur.com/FNGkr.png

    You're not really going to notice too much of a difference switching to a different collection. Without seeing the source, I have no idea what could make it more efficient, as I'm also not sure where it could be improved.
    Last edited by dwdude; 10-17-2012 at 03:59 PM.

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    flyrocket's Avatar
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    Quote Originally Posted by dwdude View Post
    It does, you must have missed that part



    https://www.coderfriendly.com/2009/05...ns-cheatsheet/

    Edit: Seems as if the link is down, at least for me at the time of this post. I saved the pictures though:
    https://i.imgur.com/01QCn.png
    https://i.imgur.com/FNGkr.png

    You're not really going to notice too much of a difference switching to a different collection. Without seeing the source, I have no idea what could make it more efficient, as I'm also not sure where it could be improved.

    That was the site I was looking at to choose a new collection in the first place

    The previous collection used was an arraylist. So for an UPDATE Packet sending my Object ID's to be dropped, I would have to loop through the arraylist matching the dropped object's ID to the arraylist's ID. The same thing had to be done for new_tick, loop though arraylist, match, update statdata.

    I am trying to find out what causes tiles from sometimes not loading for a few seconds, or in a crowded castle, it would seem like I lost connection for a few second because mobs & players would just fly off the screen, then suddenly zip back to their original position.

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