Thread: HideDLL

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  1. #46
    giniyat101's Avatar
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    Quote Originally Posted by ~FALLEN~ View Post
    They will not credit anyone... they're leach's. Also, this isn't anything new a bunch of people have done it before... for instance, dwark( or however he spells it ), helios, mattdog, etc

    Besides there are plenty of better ways to hide your module. Regardless though hopefully some people will learn something with this... For those who don't know what it's doing is removing it from the linked list of modules in the pe loader structure within the PEB.

    LIST_ENTRY InLoadOrderModuleList;
    LIST_ENTRY InMemoryOrderModuleList;
    LIST_ENTRY InInitializationOrderModuleList;

    I would also remove it from here too : HashTableEntry : LIST_ENTRY HashTableEntry;

    LIST_ENTRY is just a bidirectional linked list...
    Thanks for sharing though Robin... hopefully people take the time to LEARN from it and not just copy paste it...
    -Pyro
    they wont, because its written in asm :P


     



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  2. The Following User Says Thank You to giniyat101 For This Useful Post:

    ~FALLEN~ (02-21-2013)

  3. #47
    El_mejor's Avatar
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    good job.... But for noobs it is very hard=/

  4. #48
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    Quote Originally Posted by El_mejor View Post
    good job.... But for noobs it is very hard=/
    Learn C++ :P

    Its Not Very Hard !

  5. #49
    arun823's Avatar
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    This HideModule function it self is detected, there really isn't any use for it.
    Reversing is the only way to move forward.

  6. #50
    ~FALLEN~'s Avatar
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    Quote Originally Posted by arun823 View Post
    This HideModule function it self is detected, there really isn't any use for it.
    No... it's not...

  7. #51
    rcK.?'s Avatar
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    Nice Well Done!

  8. #52
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    Can you help me?
    when i inject dll in game it show like that?
    Attached Thumbnails Attached Thumbnails
    123.bmp  


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