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  1. #1
    The amazing's Avatar
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    Rustler menu is spawning crates spawn vehicles patched?

    I can't spawn anything

  2. #2
    Eboleth's Avatar
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    The RE is outdated on the new DayZ Patch.

    If you wanna spawn in a box with weapons use this:
     
    Code:
    _dayz_bpk = ["DZ_CivilBackpack_EP1","DZ_ALICE_Pack_EP1","DZ_Backpack_EP1"];
    
    _inventory = [
    "Binocular",
    "Binocular_Vector",
    "ItemCompass",
    "ItemEtool",
    "ItemFlashlight",
    "ItemFlashlightRed",
    "ItemGPS",
    "ItemHatchet",
    "ItemKnife",
    "ItemMap",
    "ItemMatchbox",
    "ItemRadio",
    "ItemToolbox",
    "ItemWatch",
    "Laserdesignator",
    "NVGoggles"
    ];
    
    _items = [
    "FoodCanBakedBeans",
    "FoodCanFrankBeans",
    "FoodCanPasta",
    "FoodCanSardines",
    "FoodSteakCooked",
    "FoodSteakRaw",
    "HandChemBlue",
    "HandChemGreen",
    "HandChemRed",
    "HandRoadFlare",
    "ItemAntibiotic",
    "ItemBandage",
    "ItemBloodbag",
    "ItemEpinephrine",
    "ItemHeatPack",
    "ItemJerrycan",
    "ItemJerrycanEmpty",
    "ItemMorphine",
    "ItemPainkiller",
    "ItemSandbag",
    "ItemSodaCoke",
    "ItemSodaEmpty",
    "ItemSodaMdew",
    "ItemSodaPepsi",
    "ItemTankTrap",
    "ItemTent",
    "ItemWire",
    "ItemWaterbottle",
    "ItemWaterbottleUnfilled",
    "PartEngine",
    "PartFueltank",
    "PartGeneric",
    "PartGlass",
    "PartWheel",
    "PartWoodPile",
    "PartVRotor",
    "TrapBear",
    "TrashTinCan",
    "TrashJackDaniels"
    ];
    
    _skins = [
    "Skin_Camo1_DZ",
    "Skin_Soldier1_DZ",
    "Skin_Sniper1_DZ",
    "Skin_Survivor2_DZ"
    ];
    
    _weapons = [
    "AK_107_GL_Kobra",
    "AK_107_GL_PSO",
    "AK_107_Kobra",
    "AK_107_PSO",
    "AK_47_M",
    "AK_47_S",
    "AK_74",
    "AK_74_GL",
    "AK_74_GL_Kobra",
    "AKS_74",
    "AKS_74_Kobra",
    "AKS_74_PSO",
    "AKS_74_U",
    "AKS_74_UN_Kobra",
    "AKS_GOLD",
    "BAF_AS50_scoped",
    "BAF_AS50_TWS",
    "BAF_L110A1_Aim",
    "BAF_L7A2_GPMG",
    "BAF_L85A2_RIS_ACOG",
    "BAF_L85A2_RIS_CWS",
    "BAF_L85A2_RIS_Holo",
    "BAF_L85A2_RIS_SUSAT",
    "BAF_L85A2_UGL_ACOG",
    "BAF_L85A2_UGL_Holo",
    "BAF_L85A2_UGL_SUSAT",
    "BAF_L86A2_ACOG",
    "BAF_LRR_scoped",
    "BAF_LRR_scoped_W",
    //"BAF_NLAW_Launcher", // not working
    "bizon",
    "bizon_silenced",
    "Colt1911",
    "Crossbow",
    "DMR",
    "G36_C_SD_camo",
    "G36_C_SD_eotech",
    "G36a",
    "G36A_camo",
    "G36C",
    "G36C_camo",
    "G36K",
    "G36K_camo",
    "FN_FAL",
    "FN_FAL_ANPVS4",
    "glock17_EP1",
    "Huntingrifle",
    "ksvk",
    "LeeEnfield",
    "M1014",
    //"m107", // same as DayZ version
    "m107_DZ",
    //"M136", // not working
    "M14_EP1",
    "M16A2",
    "M16A2GL",
    "m16a4",
    "m16a4_acg",
    "M16A4_ACG_GL",
    "M16A4_GL",
    "M24",
    "M24_des_EP1",
    //"M240", // same as DayZ version
    "M240_DZ",
    "m240_scoped_EP1",
    //"M249", // same as DayZ version
    "M249_DZ",
    "M249_EP1",
    "M249_m145_EP1",
    "M40A3",
    "M4A1",
    "M4A1_Aim",
    "M4A1_Aim_camo",
    "M4A1_AIM_SD_camo",
    "M4A1_HWS_GL",
    "M4A1_HWS_GL_camo",
    "M4A1_HWS_GL_SD_Camo",
    "M4A1_RCO_GL",
    "M4A3_CCO_EP1",
    "M4A3_RCO_GL_EP1",
    "M4SPR",
    "M60A4_EP1",
    "M9",
    "M9SD",
    "Makarov",
    "MakarovSD",
    "MeleeHatchet",
    "MeleeCrowbar",
    "MG36",
    "Mk_48_DES_EP1",
    "Mk_48_DZ",
    "MP5A5",
    "MP5SD",
    "MR43",
    "Pecheneg",
    "PK",
    "Remington870_lamp",
    "revolver_EP1",
    "revolver_gold_EP1",
    "RPK_74",
    "Sa61_EP1",
    "Saiga12K",
    "SVD",
    "SVD_CAMO",
    "SVD_des_EP1",
    "SVD_NSPU_EP1",
    "UZI_EP1",
    "UZI_SD_EP1",
    "Winchester1866"
    ];
    
    _ammo = [
    "2Rnd_shotgun_74Slug",
    "2Rnd_shotgun_74Pellets",
    "5Rnd_127x108_KSVK",
    "5Rnd_127x99_as50",
    "5Rnd_762x51_M24",
    "5Rnd_86x70_L115A1",
    "5x_22_LR_17_HMR",
    "6Rnd_45ACP",
    "7Rnd_45ACP_1911",
    "8Rnd_9x18_Makarov",
    "8Rnd_9x18_MakarovSD",
    "8Rnd_B_Beneli_74Slug",
    "8Rnd_B_Beneli_Pellets",
    "8Rnd_B_Saiga12_74Slug",
    "8Rnd_B_Saiga12_Pellets",
    "10Rnd_127x99_M107",
    "10Rnd_762x54_SVD",
    //"10Rnd_9x39_SP5_VSS", // no weapon for this ammo
    "10x_303",
    "15Rnd_9x19_M9",
    "15Rnd_9x19_M9SD",
    "15Rnd_W1866_Slug",
    "15Rnd_W1866_Pellet",
    "17Rnd_9x19_glock17",
    "20Rnd_556x45_Stanag",
    "20Rnd_762x51_DMR",
    //"20Rnd_762x51_B_SCAR", // no weapon for this ammo
    "20Rnd_762x51_FNFAL",
    //"20Rnd_762x51_SB_SCAR", // no weapon for this ammo
    //"20Rnd_9x39_SP5_VSS", // no weapon for this ammo
    "20Rnd_B_765x17_Ball",
    "20Rnd_B_AA12_74Slug", // no weapon for this ammo
    "30Rnd_545x39_AK",
    "30Rnd_545x39_AKSD",
    "30Rnd_556x45_G36",
    "30Rnd_556x45_G36SD",
    "30Rnd_556x45_Stanag",
    "30Rnd_556x45_StanagSD",
    "30Rnd_762x39_AK47",
    //"30Rnd_762x39_SA58", // no weapon for this ammo
    "30Rnd_9x19_MP5",
    "30Rnd_9x19_MP5SD",
    "30Rnd_9x19_UZI",
    "30Rnd_9x19_UZI_SD",
    "50Rnd_127x108_KORD",
    "64Rnd_9x19_Bizon",
    "64Rnd_9x19_SD_Bizon",
    "75Rnd_545x39_RPK",
    "100Rnd_762x51_M240",
    "100Rnd_762x54_PK", 
    "100Rnd_556x45_BetaCMag",
    "100Rnd_556x45_M249",
    "200Rnd_556x45_L110A1",
    "200Rnd_556x45_M249",
    "BoltSteel"
    ];
    
    _explosives = [
    "1Rnd_HE_GP25",
    "1Rnd_HE_M203",
    "1Rnd_Smoke_GP25",
    "1Rnd_SmokeGreen_GP25",
    "1Rnd_SmokeRed_GP25",
    "1Rnd_SmokeYellow_GP25",
    "1Rnd_Smoke_M203",
    "1Rnd_SmokeGreen_M203",
    "1Rnd_SmokeRed_M203",
    "1Rnd_SmokeYellow_M203",
    "6Rnd_HE_M203",
    "BAF_ied_v1",
    //"BAF_L109A1_HE", // not working
    "FlareGreen_GP25",
    "FlareRed_GP25",
    "FlareWhite_GP25",
    "FlareYellow_GP25",
    "FlareGreen_M203",
    "FlareRed_M203",
    "FlareWhite_M203",
    "FlareYellow_M203",
    "HandGrenade", // not working
    "HandGrenade_East",
    "HandGrenade_Stone", // not working
    "HandGrenade_West",
    "M136",
    "SmokeShell",
    "SmokeShellBlue",
    "SmokeShellGreen",
    "SmokeShellOrange",
    "SmokeShellPurple",
    "SmokeShellRed",
    "SmokeShellYellow",
    "PipeBomb"
    ];
    
    
    _classname = "MedBox0";
    _dir = getdir player;
    _pos = getposATL player;
    _pos = [(_pos select 0)+1*sin(_dir),(_pos select 1)+1*cos(_dir), (_pos select 2)];
    abox1 = createVehicle [_classname, _pos, [], 0, "CAN_COLLIDE"];
    abox1 setDir _dir;
    abox1 setposATL _pos;
    	
    //abox1 = "MedBox0" createVehicle (position player);
    {abox1 addWeaponCargoGlobal [_x,20];} forEach _dayz_wep;
    {abox1 addMagazineCargoGlobal [_x,200];} forEach _dayz_mag;
    
    
    {abox1 addBackpackCargo [_x,10];} forEach _dayz_bpk;
    {abox1 addWeaponCargoGlobal [_x, 10];} forEach _inventory;
    {abox1 addMagazineCargoGlobal [_x, 10];} forEach _items;
    {abox1 addMagazineCargoGlobal [_x, 10];} forEach _skins;
    {abox1 addWeaponCargoGlobal [_x, 10];} forEach _weapons;
    {abox1 addMagazineCargoGlobal [_x, 30];} forEach _ammo;
    {abox1 addMagazineCargoGlobal [_x, 20];} forEach _explosives;
    
    sleep 300;
    
    deletevehicle veh;
    
    if (true) exitWith {};


    You are also able to spawn in weapons with the "Spawning Submenu" options

  3. The Following User Says Thank You to Eboleth For This Useful Post:

    AndrezGalak (02-06-2013)

  4. #3
    Loganater23's Avatar
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    Yeah, I keep hearing this... I'm somewhat interested because it is possible they patched the method originally used, and Hangender posted a method on another forum using Createvehicle, not sure if that's because he didn't want to give the person an up to date script or because the newer (and older) command is patched though.

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