Hi !
I have a big problem!, i have create WallHack for BlackShot.
I written here because, in the BlackShot section, there is no programmer it.
When I compile my project, I have error messages.
Code:
1>------at the Beginning of the generation: project: d3d template fixed C ++ 2008, Configuration: Debug Win32------1 > current(in class) Compilation...
1> D3d9dev.cpp 1 > c:\documents and settings\programmation\mes documents\visual studio 2008\projects\d3d template fixed c ++ 2008\d3d template fixed c ++ 2008\d3d9dev.cpp (185): error C2660: ' Hacks:: ApplyWallHack ': the function(office) does not take 7 arguments 1 > Hacks.cpp 1 > c:\documents and settings\programmation\mes documents\visual studio 2008\projects\d3d template fixed c ++ 2008\d3d template fixed c ++ 2008\hacks.cpp (1): warning C4067: unexpected tokens after the directive of the preprocessor - expected line break 1 > c:\documents and settings\programmation\mes documents\visual studio 2008\projects\d3d template fixed c ++ 2008\d3d template fixed c ++ 2008\hacks.cpp (164): error C2065: 'Marines': undeclared identifier 1 > c:\documents and settings\programmation\mes documents\visual studio 2008\projects\d3d template fixed c ++ 2008\d3d template fixed c ++ 2008\hacks.cpp (168): error C2065: ' device ': Undeclared identifier 1 > c:\documents and settings\programmation\mes documents\visual studio 2008\projects\d3d template fixed c ++ 2008\d3d template fixed c ++ 2008\hacks.cpp (168): error C2065: ' MinVertexIndex ': undeclared identifier 1 > Generation of current(in class) code...
1> The newspaper of generation was registered(recorded) in the location " file: // c:\Documents and Settings\Programmation\Mes documents\Visual Studio 2008\Projects\d3d template fixed C ++ 2008\d3d template fixed C ++ 2008\Debug\BuildLog.htm " 1 > d3d template fixed C ++ 2008 - 4 error (s), 1 warning (s) ========== Generation: 0 made a success(succeeded), 1 failed, 0 updated, 0 was ignored ==========
My problème is with
Code:
HRESULT hRet = m_pD3Ddev->DrawIndexedPrimitive(device, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
hacks.ApplyWallHack(m_pD3Ddev, device, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
return hRet;