As everyone seems like retarded, I'll post them here, with command and arguments it requires.
Them all are coded in wServer/realm/entities/player/Player.Chat.cs
/pause Pauses the player.
/setpiece ZONE_NAME Generates the selected zone at your character. Examples: /setpiece SkullShrine (thanks @Drowlys , @Agent321 ).
/tp X Y Teleports you at the selected coordinates.
/give ITEM Adds an item in your inventory, in the first slot available.
/removeEff EFFECT Removes the selected effect from your character.
/addEff EFFECT Adds the selected effect from your character.
/spawn MONSTER_NAME Spawns the monster with the selected name at the player's coordinates.
/spawnx QUANTITY MONSTER_NAME Spawns the selected quantity of monsters with the selected name at the player's coordinates.
/tutorial Connects the player to the tutorial.
Also, I'll add down here some additions to the commands, made by me. The arguments in brackets are OPTIONAL.
/level (QUANTITY)
Code:
else if (cmd.Equals("level", StringComparison.OrdinalIgnoreCase))
{
try
{
if (args.Length == 0)
{
psr.Character.Level = psr.Character.Level + 1;
psr.Player.Level = psr.Player.Level + 1;
psr.Player.CheckLevelUp();
UpdateCount++;
}
else if (args.Length == 1)
{
psr.Character.Level = int.Parse(args[0]);
psr.Player.Level = int.Parse(args[0]);
psr.Player.CheckLevelUp();
UpdateCount++;
}
}
catch
{
psr.SendPacket(new TextPacket()
{
BubbleTime = 0,
Stars = -1,
Name = "",
Text = "Error!"
});
}
}
/admin Sets your equipment to: Staff of Someone, Kitty, Robe of Someone, Amulet of Someone
Code:
else if (cmd.Equals("admin", StringComparison.OrdinalIgnoreCase))
{
try
{
Inventory[0] = XmlDatas.ItemDescs[3840];
Inventory[1] = XmlDatas.ItemDescs[3843];
Inventory[2] = XmlDatas.ItemDescs[3841];
Inventory[3] = XmlDatas.ItemDescs[3845];
UpdateCount++;
return;
}
catch
{
psr.SendPacket(new TextPacket()
{
BubbleTime = 0,
Stars = -1,
Name = "",
Text = "Error!"
});
}
}
More to come.
Click Thank if this was useful. Thanks.