Type:
CL_Showfps 1
to see your map location
Type:
changemap <mapname>
to teleport to that map sector
For instance:
Changemap 08d
Not sure if it works in S2 but it's another way to do it in S1 that would make more sense for S2 since "next sector" could be a variety of different places since the dungeons are not linear progressions.