[Always Headshot / One hit kill ]

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[Always Headshot / One hit kill ]
Hey guys whats up ,, Here is the always head shot and OHK codes .. Enjoy

Always headshot :
Code:
DWORD pNodeMgr = *(DWORD*)(CShell + 0x10025B4);// String: ModelNode Binary: 8B15????????83C420
if(pNodeMgr!=NULL)
{
	*(DWORD*)(pNodeMgr + 0x54) = 1; // Set 1 for golden head shot and 2 for normal head shot
	*(DWORD*)(pNodeMgr + 0xD0) = 1;
	*(DWORD*)(pNodeMgr + 0x14C) = 1;
	*(DWORD*)(pNodeMgr + 0x1C8) = 1;
	*(DWORD*)(pNodeMgr + 0x244) = 1;
	*(DWORD*)(pNodeMgr + 0x2C0) = 1;
	*(DWORD*)(pNodeMgr + 0x33C) = 1;
	*(DWORD*)(pNodeMgr + 0x3B8) = 1;
	*(DWORD*)(pNodeMgr + 0x434) = 1;
	*(DWORD*)(pNodeMgr + 0x4B0) = 1;
	*(DWORD*)(pNodeMgr + 0x52C) = 1;
	*(DWORD*)(pNodeMgr + 0x5A8) = 1;
	*(DWORD*)(pNodeMgr + 0x624) = 1;
	*(DWORD*)(pNodeMgr + 0x6A0) = 1;
	*(DWORD*)(pNodeMgr + 0x71C) = 1;
	*(DWORD*)(pNodeMgr + 0x798) = 1;
	*(DWORD*)(pNodeMgr + 0x814) = 1;
	*(DWORD*)(pNodeMgr + 0x890) = 1;
	*(DWORD*)(pNodeMgr + 0x90C) = 1;
	*(DWORD*)(pNodeMgr + 0x988) = 1;
	*(DWORD*)(pNodeMgr + 0xA04) = 1;
	*(DWORD*)(pNodeMgr + 0xA80) = 1;
	*(DWORD*)(pNodeMgr + 0xAFC) = 1;
	*(DWORD*)(pNodeMgr + 0xB78) = 1;
	*(DWORD*)(pNodeMgr + 0xBF4) = 1;
	*(DWORD*)(pNodeMgr + 0xC70) = 1;
	*(DWORD*)(pNodeMgr + 0xCEC) = 1;
	*(DWORD*)(pNodeMgr + 0xD68) = 1;
	*(DWORD*)(pNodeMgr + 0xDE4) = 1;
	*(DWORD*)(pNodeMgr + 0xE60) = 1;
	*(DWORD*)(pNodeMgr + 0xEDC) = 1;
	*(DWORD*)(pNodeMgr + 0xF58) = 1;
	*(DWORD*)(pNodeMgr + 0xFD4) = 1;
	*(DWORD*)(pNodeMgr + 0x1050) = 1;
	*(DWORD*)(pNodeMgr + 0x10CC) = 1;
	*(DWORD*)(pNodeMgr + 0x1148) = 1;
	*(DWORD*)(pNodeMgr + 0x11C4) = 1;
	*(DWORD*)(pNodeMgr + 0x1240) = 1;
	*(DWORD*)(pNodeMgr + 0x12BC) = 1;
	*(DWORD*)(pNodeMgr + 0x1338) = 1;
	*(DWORD*)(pNodeMgr + 0x13B4) = 1;
	*(DWORD*)(pNodeMgr + 0x1430) = 1;
	*(DWORD*)(pNodeMgr + 0x14AC) = 1;
	*(DWORD*)(pNodeMgr + 0x1528) = 1;
	*(DWORD*)(pNodeMgr + 0x15A4) = 1;
	*(DWORD*)(pNodeMgr + 0x1620) = 1;
	*(DWORD*)(pNodeMgr + 0x169C) = 1;
	*(DWORD*)(pNodeMgr + 0x1718) = 1;
	*(DWORD*)(pNodeMgr + 0x1794) = 1;
	*(DWORD*)(pNodeMgr + 0x1810) = 1;
	*(DWORD*)(pNodeMgr + 0x118C) = 1;
	*(DWORD*)(pNodeMgr + 0x1908) = 1;
	*(DWORD*)(pNodeMgr + 0x1984) = 1;
}
OHK:
Code:
DWORD pWeaponMgr = *(DWORD*)(CShell + 0x1002664);
if(pWeaponMgr!=NULL)
{
	for(int i=0; i<1000; i++)
	{
		DWORD rWeapon = *(DWORD*)(pWeaponMgr+(4*i));
		if(rWeapon!=NULL)
		{
			for(int y=0; y<9; y++)
			{
				*(float*)(rWeapon + 0xB18) = 1.48f;//1.45 for M700 OHK String: DamageRatioPerNode
				*(float*)(rWeapon + 0xB1C) = 1.48f;
				*(float*)(rWeapon + 0xB20) = 1.48f;
				*(float*)(rWeapon + 0xB24) = 1.48f;
				*(float*)(rWeapon + 0xB28) = 1.48f;
				*(float*)(rWeapon + 0xB2C) = 1.48f;
				*(float*)(rWeapon + 0xB30) = 1.48f;
				*(float*)(rWeapon + 0xB34) = 1.48f;
				*(float*)(rWeapon + 0xB38) = 1.48f;
				*(float*)(rWeapon + 0xB3C) = 1.48f;
				*(float*)(rWeapon + 0xB44) = 1.48f;
				*(float*)(rWeapon + 0xB48) = 1.48f;
				*(float*)(rWeapon + 0xB4C) = 1.48f;
				*(float*)(rWeapon + 0xB50) = 1.48f;
				*(float*)(rWeapon + 0xB54) = 1.48f;
				*(float*)(rWeapon + 0xB58) = 1.48f;
				*(float*)(rWeapon + 0xB5C) = 1.48f;
				*(float*)(rWeapon + 0xB60) = 1.48f;
				*(float*)(rWeapon + 0xB64) = 1.48f;
				*(float*)(rWeapon + 0xB68) = 1.48f;
				*(float*)(rWeapon + 0xB6C) = 1.48f;
				*(float*)(rWeapon + 0xB70) = 1.48f;
				*(float*)(rWeapon + 0xB74) = 1.48f;
				*(float*)(rWeapon + 0xB78) = 1.48f;
				*(float*)(rWeapon + 0xB7C) = 1.48f;
				*(float*)(rWeapon + 0xB80) = 1.48f;
				*(float*)(rWeapon + 0xB84) = 1.48f;
				*(float*)(rWeapon + 0xB88) = 1.48f;
			}
		}
	}
}
P.S: OHK doesn't work without always head shot
Credits : @kmanev073 the one who made it .. @ramo for posting :P @ComboDance for helping
yea i hope they patch it soon then i will be the only one who will know how to do it another way btw... thanks for the credits
Why you shared it ?
Because loops are too mainstream
thanks for credits . I'll find another way
this egyptians and vietnameses are stupid, post this sources, thinking in credits, you are very dumb as the BR's from C.A BR section
Quote Originally Posted by luizimloko View Post
this egyptians and vietnameses are stupid, post this sources, thinking in credits, you are very dumb as the BR's from C.A BR section
You are stupid enough to think that the Anti kick fake source was a real anti kick code .. Don't talk about who is the stupid JACKASS
Cf Eu -> Instant "Client Error 22_1" from the OHK...
Quote Originally Posted by rabir007 View Post
Cf Eu -> Instant "Client Error 22_1" from the OHK...
Well, that'll be in CFNA soon
Quote Originally Posted by mamo007 View Post


Well, that'll be in CFNA soon
Possible...
Also "Always Headshot" mean headshot damage too ?
Quote Originally Posted by rabir007 View Post


Possible...
Also "Always Headshot" mean headshot damage too ?
No , We use OHK for that
Quote Originally Posted by rabir007 View Post
Also "Always Headshot" mean headshot damage too ?
No ~
the same situation like the 28_3 bypass it is funny how you guys are destroying everything :/

+ He asked @giniyat101 for help
Posts 1–15 of 40 · Page 1 of 3

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